Jump to content

Assussanni

Members
  • Posts

    73
  • Joined

  • Last visited

Everything posted by Assussanni

  1. I also did not get the weekly reward. Got the "redeemed successfully" message after clicking to pick up the reward but did not receive 500 gold. Restarting the app made no difference. PFID AF95C6276EDA1326
  2. In my limited experience it usually shows up very quickly. Have you tried spending the gold to see if it is just a display error? Otherwise, if you don't hear anything here from a developer, I suggest e-mailing support@obsidian.net.
  3. Mine was still there when I checked my Vault after finding a Rooster and thinking, "Where did this card come from?". I then got the message informing me that the Rooster had been added a few minutes later...
  4. I have also run into this in Quest mode. It used to be that for a new character you could customise their deck with cards from the base set before playing the first game, but this no longer appears to be the case.
  5. Sounds serious. If the "Restore" button at the top of the screen in the Store doesn't help then I suggest either posting in the technical support section of these forums or e-mailing support@obsidian.net.
  6. You should be getting the gold, at least for the daily challenges - they don't need to be picked up and the reward should be added automatically. I think the weeklies do still need to be picked up via the tab, unless this was changed in the last update. I'd recommend keeping an eye on your gold so you can tell whether or not you are missing out.
  7. They're working fine in Story mode too. I'm surprised that didn't get mentioned in the patch notes!
  8. Playing Thassilonian Sins on normal, Ezren encountered a Disjunction Pulse at the Thassilonian Dungeon location. Recharged the Staff of Heaven and Earth (discarding Invisibility) to defeat the barrier. Both Ezren and Lem, who was at the same location, had to recharge all their magic cards, which I assume is correct... but then Ezren was immediately offered the option to close the location deck despite there being two or three cards remaining (I don't remember exactly how many, but neither a villain nor henchman had been encountered at that location previously). Valeros and Harsk were also in the party at other locations, but didn't appear to be involved at all.
  9. The first check is definitely bugged, most "before you act" checks from enemies seem to be since the last patch and act as if you succeeded without regards to the actual result of the check. Did you not get the opportunity for another Wisdom 12 check when you attempted to cast a spell? If not then this is a bug. Necklace of Fireballs is not a bug, you roll 3d6 + 12 and add the fire trait. Mistress Delvahine is immune to Fire, Electricity and Poison. This also prevents spells such as Scorching Ray and Lightning Bolt from being played, regardless of the result of the Wisdom 12 check to play spells.
  10. This is an issue that should have been fixed with the latest patch, but it appears as though there are still problems (see also: http://forums.obsidian.net/topic/90892-the-harpy-dilemma/). You could try the following, but I don't know whether it will work since you can't see the Harpy card any more: Begin a scenario. Encounter the first card, which I guess is an invisible Harpy. Hit the battle sword. Forfeit the game. Hit continue once you run out of time. When you get to the screen where you can see your characters' decks, hit "View All". Look through each character and see if they have a Harpy (or a blank space if the Harpy is invisible... which may be tricky!) in their deck. If not, try to drag the invisible card into a character's deck. I guess the card will be in the upper right, where encountered banes usually reside. If/when you manage to get the card into a character's deck and can see it with "View All", you can discard it by dragging it down to the bottom of the screen, like you would do normally when you have too many cards at the end of a scenario and have to decide which ones to get rid of. Otherwise you could try e-mailing support@obsidian.net, which may get a response quicker than on here. Sorry you're having issues and good luck getting it fixed!
  11. I believe this was fixed in the previous patch (1.1.6.1).
  12. It's a bug. I think it was introduced last patch? I would imagine this is pretty high up on the list of bugs to fix, although at least one person has used it to their advantage! http://forums.obsidian.net/topic/90973-hound-pounding-for-fun-and-profit/
  13. If the question is most difficult to play, in terms of decisions you have to make, then I'd have to say Sajan and Lem. With Sajan you have to constantly evaluate whether the best use of your blessings is to explore, to aid your allies or to save them for yourself for combat. I also neglected to give him a weapon for a while, figuring he was fine with just his fists, which I think was a mistake. With Lem you have to remember that anything in your discard pile can be in your hand if you have another card of the same type, which can mean making tough decisions between recharging or discarding cards (particularly spells). I also find Lem's skill and card upgrades the least obvious - spells and charisma for casting; dexterity for weapons and if so does he need more weapon cards; a hybrid between the two; something else? If the question is who is weakest, then it is very difficult to say without knowing party size, composition, distance into the campaign, and even preferred play style. Lini, Lem, Kyra and Sajan all felt weak early on but all improve significantly later - Lini after her self-boost improves and she gets more spells; Lem after he becomes able to self-boost; Kyra after she gets +strength, better weapons and can put blessings back on top of her deck; Sajan after his hand size increases and he gets a weapon (and I learned how to use him!). I view Ezren as weak because of his lack of blessings but that may just be the way I play. I thought Harsk would be weak when I looked at him, but after using him I haven't found this to be the case.
  14. Scenario: Foul Misgivings, normal difficulty. Characters [location], in turn order: Harsk [shrine of Lamashtu], Valeros [???], Lem [shrine of Lamashtu], Ezren [at same location as Valeros]. Harsk encounters a Haunt at the Shrine of Lamashtu as his first exploration of the turn and rolls a total of 5 to trigger the encounter with Iesha Foxglove. This is the first haunt that Harsk has encountered and so the check is Charisma 13 (base) + 1 (haunt) = 14, in agreement with the number shown on screen. Harsk plays a blessing, Valeros plays a blessing, Lem plays a blessing and recharges a card for Bardic Performance (+2) to make the check 5d4+2 vs 14. The final result of the roll is 13, failing by one. Harsk has a luckstone in hand but is not offered the chance to bury it to pass the check. Playing on iPad Air 2 with iOS 10.2.
  15. Gaining the same tier of card feat multiple times was a bug introduced into Quest mode by a previous patch (1.1.6?) . According to the patch notes for the most recent patch (1.1.6.2) this should have been fixed, so your Amiri and Lini are behaving properly. If your Merisiel and Kyra continue to get Card Feat Tier 1 then you should probably report it as a bug.
  16. I have downloaded the update but the first card that I draw is still Ghlorofaex! This is getting frustrating. Please do something about this! Thx. Have you tried the workaround detailed in post #5 of this thread: forums.obsidian.net/topic/90665-villain-duplication-bug-6-2/? I know it's not a fix, and it may happen again, but it may at least allow you to carry on playing.
  17. Since the 1.1.6.2 update some BYAs which require a check do not appear to be applying their effects correctly. Cards with issues I have encountered include: Black Fang (does not inflict acid damage when check failed). Goblin Cutpurse (does not bury a card when check failed). Faceless Stalker (does not increase difficulty when check failed). Also reported independently here: forums.obsidian.net/topic/91056-bugs-in-adventure-2-scenario-5-angel-in-the-tower/ Rogors Craesby (does not increase difficulty when check failed). Yeth Hound (does not increase difficulty when check failed). Attic Whisperer (does not deal damage when check failed). Goblin Snake (does not increase difficulty when check failed). Dorella and Hookmaw Kreeg (do not deal electricity damage when check failed). Longtooth (only inflicts 1fire damage whether test is passed or failed). Courtyard Location (does not deal damage when check failed). Harpy Monk (neither restricts weapon/spell usage nor moves character when check failed). The Black Monk (does not increase difficulty when check failed). Hound of Lamashtu (does not increase difficulty when check failed). Note that the Sneak does behave correctly, forcing a discard when the check is failed. The Bunyip seemed like it did, increasing the difficulty of the check, but the last time I encountered it it did not.. I believe they were working correctly prior to this update. Orik Vancaskerkin still has an issue when defeated but the Charisma check is failed. A second Charisma check is required, which has no effect whether passed or failed, but no dice are provided for the check. A blessing card must be added (then optionally removed) to perform the check. Playing on iPad Air 2 with iOS 10.2.
  18. Many congratulations to all those who worked on the game, both digital and physical!
  19. The Goblin Pyro also doesn't do the 1 fire AYA damage that it is supposed to do, so maybe this is part of a wider problem with AYA rules? Are there any others which don't work properly? I know the Hell Hound acts correctly (deals 1 fire damage to each character at the location).
  20. I think the only change I would make is to move Valeros from party 2 to party 3. Party 1 - Kyra is also a great blessings battery for Ezren, especially if you get Favorite of Sarenrae. Four characters in this party also means Ezren's ability to burn through locations with lots of magic cards is more valuable and Amiri is less likely to be bothered by burying cards. Party 2 - Once Lini gets animal trick upgraded a bit then she becomes awesome at closing any location which requires a non-combat check, so she can cover any deficits in a three character party. She's also good at healing, which Seoni may appreciate. Seoni and Merisiel are both powerful combat characters in my experience, so there should be no problems there. The only drawbacks I see is that the party may be weak at the start (before Lini gets power feats and Seoni gets more spells) and the very last scenario may be more difficult. Party 3 - If you have Seelah and Harsk together to constantly peek, then Lem is either with them (Harsk's power is wasted) or on his own (Lem's power is wasted). If you pair Lem with Valeros then they can be boosting each other with d4s while Harsk also helps them out with another d4. This party is probably the weakest of the three, but looks the most fun to play!
  21. I have managed it with Kyra + Merisiel on normal. I think it took me about 10 attempts and it was by far the hardest of any of the scenarios. Merisiel suddenly goes from an absolute combat beast to being completely unable to use Sneak Attack so long as Kyra is alive. As mentioned already, deck scouting and damage reduction felt like the most important things to bring to this scenario. Cards I remember loving were: Scouting: Augury, Scrying, Revelation Quill, Magic Spyglass. Damage Reduction: Shield of Fire Resistance, Ring of Energy Resistance, Reflecting Shield, Sihedron Medallion, Invincible Breastplate. Other: Wand of Enervation (for the final check). Try to get Karzoug to the bottom of the deck asap, then it's all about not failing combat checks (don't be afraid to use blessings!). When you get down to just Karzoug, don't be afraid to pass and bury cards if there are still cards in your deck which would make your hand stronger. Finally, good luck! It is far from easy. It is the only scenario I haven't beaten on heroic with Kyra + Merisiel... in fact I haven't even tried it yet because the thought of it fills me with dread :s
  22. This also happens to me every time I fail the Charisma check against Orik. The solution I used was to add a blessing, which put two dice on the table, then cancel it, which removed one of the dice. The game then continues normally; if I pass the second check the game still acts as if I have failed it. This also happens to me, using Merisiel. The d4 is added correctly but the dexterity die is also replaced with a d4. I think it also happens with the Elven Sharpshooter card, but not with the Black Arrow Ranger card. Edit: As pointed out, this is not a bug. Neither Lem nor Merisiel have the Ranged skill so cannot effectively use the Archer or Elven Sharpshooter. However, the Black Arrow Ranger directly boosts Dexterity checks. Other bugs I have found (not sure if these are known about, I'm new here): The barrier "Door Spikes"(?) - if the check is failed no damage is dealt to the character who failed the check (should be 1d4), but each other character at the location is correctly dealt 1 damage. Some "after you act" instructions don't seem to trigger correctly. The one in particular I remember is that the Enchanter should deal 1 fire damage to you after you act. She doesn't appear to do this whereas the Hell Hound, which I think has exactly the same rules text, does. If you are still having trouble reproducing this then I had it happen twice in a row in exactly the same circumstances: Kyra, Seoni, Merisiel all at same location (can't remember exactly which location, but I've had it happen at other locations too. Can find out if it would be helpful). Kyra encounters Warrior of Wrath -> initiates Dex/Acrobatics check. Kyra fails and blocks damage by revealing Shield of Fire Resistance. Seoni initiates Dex/Acrobatics check. Seoni fails and ignores damage due to fire resistances feat. Merisiel initiates Dex/Acrobatics check. Die rolls off table, giving 0 result (despite having +ve modifiers to the check). Merisiel dealt 1 fire damage. Game continues normally.
  23. I also experienced this. Five chests out of nowhere, which I noticed after playing through all of AD3. Opened them and all the cards were added to the vault but the three bags of dice are nowhere to be seen. Patch 1.1.6.1 on iOS.
×
×
  • Create New...