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molotov.

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Everything posted by molotov.

  1. It might be because of their use of italian culture, The Vailian Republics already uses a lot of words in intalian so I think that the team was more well prepared for the job. I can't give a solid opinion about this because it will be the FIRST time that a CRPG is translated to brazilian portuguese, but... maybe the team that Obsidian hired was a new team or it was their first job with RPG, that counts a LOT, 2 years ago I tried to translate a part of the manual of the engine PW-4168, it was a nightmare, but after 6 months, after having some classes about the combustion system, I had an easy time translating the whole chapter of the fuel system.
  2. The nobles in Defiance Bay are not pompous because of their history, they were simply setlers from the Aedyr Empire. A lot of the nobles in Defiance Bay received the title because of the war, a simple peasant turned noble because of his bravery on the field, others received the tile because of their success in the market, and the ones that were already nobles had to fight alongside peasents, thus creating a strong bond between nobility and common folk -iifc, Lord Reymont - quest, a two story job - is a very arrogant noble and he is not from the Dyrwood. I think that the interactions illustrated quite well the Dyrwoodians, a bunch of hard working folk, with a good heart that never says no to a fight. What I want is more humour, more funny interactions, after a world of dead babies we need something to laugh...
  3. Can you elaborate? I don't know that game. How did camping work? Fenixp did a good job explaining, but he forgot my favourite element. If you had any character with a severe injure he would stay out of combat, to treat the injure you had to give that task to any character with a good medic skill, if the injure was severe that character could stay days without fighting and your doctor would spend days trying to heal him. That brought another level of tactic to the game, you had to be cautious in every single combat - you couldn't be reckless with your squishs characters or they would end up with a broken arm. BUT you might be thinking, "oh, but that is just for a severe injure? How about a simple cut?", Yes that could happen, but if not treated that could get infected, thus, making it severe. It was an amazing system.
  4. I agree with you, we NEED some type of bird companion. It doesn't make any sense that we can have a stag, boar and even an antelope but we can't have a bird as a companion... they are much more tameable than the animals that I mentioned and now with the pirate theme it's even more logical.
  5. Oh you mean the discussion where you consistently misrepresented my arguments? I am thinking talking to you is a waste of time. You do realize that you did the same with me, right? In that discussion you misrepresented my arguments by introducing a MUST that I NEVER wrote in any of my arguments. My comment again: "PoE1 had the perfect party, 3 melees: 1 tank, 1 semi tank, 1 melee dps; 3 ranged characters: 1 healer, 1 dps, 1 dps/support. You could make a party with any of the classes without limitation, with 5 you will have a huge limitation, you will have to choose between 1 semi tank and 1 support/dps, both of them are great for CC and battlefield control, without them the battlefield will turn into a mess - just like Dragon Age. Please, go back to 6..." Where is the "MUST"? Try looking for it in any of my arguments in that thread. Being a hunter is her profession -she clearly stated that - and I think that the game needed to put her in some class, so ranger is the most logical, but what she did in her village was hunting, not being a ranger, Maia Rua is a ranger, she receive the training to be one, including hunting. Maybe Sagani learned how to be a ranger by herself, that is a possibility, but saying that a hunter = ranger is quite wrong, hunting is just one of the many skill that a ranger has. So, you said that a she's a ranger by rpg standards, so I have to ask, what are the ranger standards in RPG? They are the same of a hunter? And what I'm trying to say is that, she wasn't an explorer like you are trying to label her, she was just a hunter doing her duty, she would have stayed in her village if she didn't got the small stick, Hunter / Ranger are not mutually exclusive - Sagani ranges (weeks at a time) on her hunt, requiring beast-mastery (they hunt with the foxes) and survival skills. She wouldn't have 'stayed in her village' all the time but rather continued to go on the long hunts, returning periodically (and nothing about a ranger says they don't have a home-base). What's her job? She's a hunter. Is she also a ranger? Yes. She was one of those nominated to go after Persoq because she had the skills necessary. Just because her mission was thrust upon her rather than being of her own choosing makes you like her less? Isn't that, like 90% of protagonists? But I've had enough off-topic for one thread - we can agree to disagree on how awesome Sagani was - and look forward to how good Bonteru might be. You didn't adress quite a lot of my arguments... e.g:"So, you said that a she's a ranger by rpg standards, so I have to ask, what are the ranger standards in RPG? They are the same of a hunter?" Of course she wouldn't have stayed at her village she is a hunter, it's part of her job to go on long hunts, but she would never said "hey, family, I want to visit some islands, later!" that has nothing to do with her personality that is why I said she wasn't an explorer, you are making a confusion, she explores because it's part of her profession not because she likes it. Want one example of a companion that does that because he likes? Hiravias. That is why I think that calling her an explorer is a mistake. I've never said that she wasn't a Ranger, I said that she could have leanerd that by herself. Yes, we can agree with disagree. Bonteru will be awesome, because he LIKES poison, that is already something interesting.
  6. That is why I find very strange that a hunter = ranger, ranger is something completely different, ranger, as far as I know, is someone that has a plethora of skills, including: sword fighting, hunting, scouting, herbalism, survival, tracking, beast-mastery, they often have some magic involving nature (binding roots in PoE is an example), they can also be labelled as protectors or guardians and they also can receive military training. Being a hunter is her profession -she clearly stated that - and I think that the game needed to put her in some class, so ranger is the most logical, but what she did in her village was hunting, not being a ranger, Maia Rua is a ranger, she receive the training to be one, including hunting. Maybe Sagani learned how to be a ranger by herself, that is a possibility, but saying that a hunter = ranger is quite wrong, hunting is just one of the many skill that a ranger has. So, you said that a she's a ranger by rpg standards, so I have to ask, what are the ranger standards in RPG? They are the same of a hunter? And what I'm trying to say is that, she wasn't an explorer like you are trying to label her, she was just a hunter doing her duty, she would have stayed in her village if she didn't got the small stick, ****... now that I think about it she is worse than I thought... "Should be pretty obvious" After my last discussion with you - where you just did quotes that just had 20% of what I said and procceded to make a response of just 15% of that 20% - nothing is obvious...
  7. What exactly is a ranger? You have to be more specific. Are you asking the difference between hunter and ranger as a noun or as a class in a RPG?
  8. A game that nailed the camping system is Expedition: Conquistador, it was perfect. PoE 2 should introduce some of the mechanics in that game's camping system.
  9. That would be a good option to have. I have more money available, but no rewards I'm interested in. You can help the Black Isle Bastards - you can find them in this very forum - or the campaign in the RPG Codex site.
  10. How much he charged? I really wanted a wood elf portrait - a young fighter with a black short hair.
  11. Edér wasn't all singing, all dancing extrovert nor did he had a turbulent or troubled back story, he just had charisma. Sagani didn't even had charisma, a door with a bow would be more interesting than her.
  12. Sagani was a hunter from her village, not a ranger. In her entire dialogue she didn't said that she liked to explore, she said that it was her duty. When you are exploring some place and stop to talk with Kana he will explain some of the lore to you and will, likely, say at the end "shall we investigate?", what Sagani does when you talk to her in a new place? Nothing. I don't think that she liked to explore, she didn't show that in her dialogue and her personality was more of a "duty first" than anything else, she really liked her family and is afraid that they will forget - or already forgot - about her, in her dialogues she explain her entire village for you, but she says very little about her adventures, her mind is focused towards her mission and village. So... I really don't know where you got that from. My problem with Sagani is that her personality was uninteresting, she basically only talked about her job and family and we already have more than half of the popullation of the real world to talk about that. I get why Obsidian thought it was a good idea, but it's not fun - well Josh appreciates that -, and in PoE1 we desperately need something fun, we live in a world where babies have no souls. Edér isn't a normal dude, a normal dude don't have half of his charisma... I don't know where people get that from either.
  13. I think it's only for aesthetic reasons and I appreciate that, anything that makes my character look slightly more badass is fine with me. I had to learn how to dodge in Dark Souls just because I didn't liked to see a shield in my back all the time, before I play any type of game I look the end-game armour sets to see if they are cool, if they aren't I don't buy the game, I think that is why I never played any JRPG...
  14. I completely agree with you. It wold be good if each class had at least 5-10 unique interactions in the game, it's nothing too fancy but it would ad a lot towards the RP elements and to feel unique. Some examples: Hunters and Druids should have an easy time with animal interactions. Fighters should have an easy time doing anything athletic even if the character don't have high might or athletics, their martial training should be enough for that. Chanters desperately needs more interactions, such as being able to summon spirits to help with puzzles. And more animations, idle animations, sword fighting animations and so on.
  15. Into the blood pool with her! Gain stats, no nagging. Win win You think your girlfriend is jealous? Mine didn't speak to me for the entire day because she found my comment towards Xoti.
  16. Almost 100k in 3 days, but if Obsidian don't do some interviews or release some raw footage that number will go down quite fast.
  17. Obsidian needs to release some footage and make some interviews. I'm so eager to have an animancer companion that I would even go to IGN!
  18. Oh encounter design could certainly be improved, I just find posts like his annoying since it's clear he hasn't played the game since before 2.0, and a lot has improved since then. And yet I very much doubt the person you quoted has ever played that encounter, yet he still feels qualified to say "encounter design in PoE is boring". He finished the game, isn't he qualified to give his opinion? I understand what you are saying, he didn't experienced the entire game thus he don't have enough knowlodge, but the majority of players don't make more than one playthrought, if that was the feeling that PoE1 gave to him that means something is wrong with the encounter design. Don't get me wrong, I loved the combat in PoE1 so I was completely fine with using the same spells over and over again, but I don't think that is very appealing... you can argue that using the same spell over and over again was my choice, yes it was but the game never punished me for it...
  19. No, I'm saying that there definitely are zerg rush encounters on PotD. I honestly can't remember much about lower difficulties because I haven't played on them in a long time. Yes, there are zerg rush even in hard mode, but I can't entirely disagree with him just because he stated one thing wrong. A good example of a well designed encounter in PoE1 is that fight in the elevator in WM II, holy ****, that fight was difficult and it was just because of the design.
  20. The difference between Hard and Easy is tiny compared to the difference between Hard and PotD. If you enjoy a challenge then you'll have fun But it doesn't make any sense... you are basically saying that if I want to have a well designed encounter I have to play on PotD? Because, a challenge encounter and well designed encounter are not, necessarily, the same. An ogre in a corridor can be more challeging than 5 powrfull ogres in an open field.
  21. I played after 2.0 and I have to say, at least in the hard difficult, all I had to do was charging the enemy with my tank, and like I already said to you, I had 0 deaths so far. I'll get a new GPU this year and will play the game in the PoTD diffcult, let's see the difference.
  22. RP wise is a strange choice to make, it wouldn't make any sense if Edér had min constitution, the guy fought in a war and worked in a farm his entire life... The only problem I had with the companions was Durance, so damn slow... I actually liked Devil of Caroc attributes, she was an excellent off tank, she saved me in that elevator fight in WM II, she single handed destroyed 4 enemies by herself without any buffs or healling.
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