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Nerevarine

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About Nerevarine

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  1. There was. So I guess it's more about the option whether to Banish or to Continue/whatever not popping up when Wendigo is encountered, for whatever the reason.
  2. As far as the first issue is concerned - do any other characters have overflow of that type of card? That sounds like the case here, since I've yet to here anything happening otherwise. For example, if Merisel banished an item and is at 3/4 items at the end of scenario (therefore needs a new item to be able to continue), BUT Harsk has 5/4 items (he acquired additional item during the scenario), you HAVE to move ANY item from Harsk to Merisel to be able to continue. If no other characters have overflow of cards, then you can access vault to reach the limit. As far as the second problem
  3. Sounds like a same/similar problem I ran into: yesterday logged in to check out the new card all fine, everything was still there. This morning I logged in to see that all my gold, chests and dice are missing, yet the parties, decks, treasure cards and adventures/story progress is still there. I decide to wait a bit, and after logging in 2 hours later, everything is back in order. So, might be some issue on Obsidian's side and just needed some time to fix itself, maybe it's something bigger, either way, good to at least make sure that Obsidian is aware of such problem occurring.
  4. Deck customization only did "something" before starting your story, as Hannibal said, or when you end up with less cards than you can hold (banished more weapons than you acquired, cards otherwise removed). You are then forced to pick card(s) to fill up to your card type limit for those characters (it is said that you can pick all base + treasure cards for up to your AD - 2, i.e. after banishing an ally in AD6 scenario, you will be able to pick up new allies from both base set and treasure cards from AD1 to AD4). Otherwise, the deck customization is there if you want to move cards around y
  5. Read this post about the details of the bug and how to break the loop/not use a blessing every time (you only need to HAVE at least 1 blessing or any other card to add to WIS check).
  6. Well, there's a happy camper! Good to see! Myself, my experience is completely the opposite. I've lost all motivation to play because my Quest characters are all level-capped and the bugs in Story mode just make playing on Legendary too frustrating to be worth the effort (for me). Add those two together and so now I've got no gold coming in, so I can't afford AD6 (probably a good thing seeing as how full of bugs it appears to be) and therefore I've abandoned playing altogether. Sad, but true. I ran B-1 on legendary a ton of times with little-to-no gamebreaking issues (healing broke on
  7. The card is automatically "displayed" - you have a 2d4 added on your combat checks against Trasmuters or whatever the trait is. There is/was a bug though, where the Runeforged Weapons aren't removed as they are supposed to be after beating 6-5 (I might be wrong on this one, but I do recall seeing the extra 2d4 against Karzoug on my Legendary attempt). As for the difficulty of the scenario itself, many strategies are possible, but beating it on Normal difficulty with a 6-man party is definitely possible. Additionally, you can read up this thread for some suggestions.
  8. Forum accounts with 5 or less posts have to have their posts manually approved. It will take some time, but they will eventually appear (as I am writing this, both this and your previous post have been approved and are visible to all).
  9. If you search other threads, there seems to be an issue regarding damage being reduced due to ability, although its mostly noticeable with Wardens because they always trigger the damage, there's a ton of them and they are all around the time you decide to pick up the ability. Essentially, if the damage is reduced by the ability, the next character will roll a 0 on their check. That is, if Amiri and Harsk are in the same location and Amiri encounters Warden, reduces damage and the check passes onto Harsk, he will roll 0. Solution - VRT before you roll with Harsk, that "restores" the dice. If
  10. As far as 5.1 goes, take a look at my post here. I describe the issues involved, how they occur and how to avoid them. For both 5.1 I used Lini and Amiri with great success. For 5.4, I had a combo of Harsk and Amiri, using both to explore and beat Villains. Harsk has maxed his ability to recharge a card and add 1d4+4, while Amiri has a base 3d12+something with a weapon, making any strength combat checks a breeze.
  11. 1. That is the top card of blessings deck. It normally starts with 30 cards and every time a turn ends, the top card is discarded (failing some checks like specific barriers or Villain is undefeated will also discard one or more cards from the blessings deck). If it runs out and at the start of the turn you have 0 cards there, you lose the scenario. Its other use is regarding blessings you have in your hand. If you check the description, for all basic blessings it states that if the top card of the blessings deck has the same trait (i.e. essentially same card; it is safe to assume you don't h
  12. I think everyone's forgetting about the Craft skill... My understanding (although I never played Pathfinder outside of the phone version, so I have no idea what's beyond RotR) is that Obsidian is planning to have a use for things like Demonbane Longsword and Craft skill in later adventures, assuming they do anything beyond RotR.
  13. Not related to his problem anyway, Emerald Codex is AD4(?) reward. Short answer: You don't see it in the "cards to add to fill up your deck because your banished something" list because loot cards aren't included in that list. Long answer: it's possible to get it back; see this link.
  14. Strange, I did the whole Adventure on Legendary on current patch, was awarded the blessing correctly.
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