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algroth

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Everything posted by algroth

  1. Hidden for language http://i.imgur.com/OH8GdWR.png
  2. Same as when a door is closed between you party an the area you command them to walk to I'd say. You can always try to disarm the trap, and choose to trigger it if you can't.
  3. This one's NSFW, but I lol'd: http://i.imgur.com/As1ev4a.jpg
  4. I would perhaps add the caveat that traps should not be recognized by pathing in mid-combat, as it might cause issues with positioning and might also remove a degree of challenge in specific occasions. It would also make sense from an in-game perspective: the characters might be focused on the enemy and might in turn ignore the trap right ahead of them, or be forced onto them. For out of combat moments it makes sense that they should be able to avoid traps, especially by pathing around them. Personally I've always found traps as implemented in games like Baldur's Gate and Pillars of Eternity a mechanic that promotes save scumming, though. Activated a trap? No worries, just quick load, find it and deactivate it, and get some XP and loot on top of it. I can see how it can be fun and useful when using these against enemies, but used against the party it acts more as an unnecessary nuissance than a real challenge.
  5. Logan So, this was great, though not consistently so. About two thirds of the way into the film I would have said it was pretty much the best superhero movie to date, not least by not really feeling like a superhero movie for about 90% of the time: the exchanges between characters are all scripted and performed with a naturalness that feels completely at odds with the more pompous approach of the genre in general, and in fact makes a large part of the conflict and so on. People have spoken endlessly about Huge Action's peformance and it's certainly very good, but not enough has been said about Boyd Holbrook, Stephen Merchant or Dafne Keen, all of whom are really superb in this and have some wonderful exchanges with the titular character. Generally the genre tropes and aesthetic are so underplayed that, much like The Wolverine, by the time you get to the more mutanty/sci-schlock bits, these really jar with the overall tone of the film, and that's unfortunately what muddies up the last third, if not screwing it up completely. The plot device chosen also can't help raise a few eyebrows. These reservations aside, much like the Dark Knight trilogy I feel this aims to play outside the genre it belongs to and mostly succeeds at that too, it's certainly the first film since Nolan's work that feels like a real film and not like a factory product, and it's definitely worth seeing for any fan of the genre as well as those who enjoy a good slice of action/sci-fi/drama.
  6. So it's true to PST, then. The actual end sequence of PST was fantastic (so long as you didn't spend ages fighting the shadows and just ran for the wotsits). Probably the best I've played of any game as it fit so very well. The Curst to Fortress section was certainly worse than the rest of the game though. Would agree with Curst only, not with the Baator or Carceri sequences at all.
  7. Guys, politics thread is that way.
  8. I hope we have a player-sexual Eothas romance in the game, with lots of steamy sex. And by Eothas I do mean him in his statue form.
  9. Plus a whole lot more pictures of the interior... That is fantastic!
  10. Where did you get the info on each of the factions? As to which I'll allign myself to... I'll see how I find them in the game itself. It's too bad that there doesn't seem to be a faction providing dialogue and peaceful coexistence between all cultures, but I guess that'd make the choice too easy.
  11. Don't know TheSixthAxis' reputation as such, but apparently their criticisms are levelled more at console experience and tech issues.
  12. Since I view respec as a game aspect and not a game-world aspect, I don't really need an in-game explanation for it. However the plot of Deadfire itself - that Eothas somehow soul sucks your skills away so that you're a level one newbie pretty much establishes that even the physical skills that are grown through training are still somehow filtered through the soul in the gameworld, so the argument that animancy might be a way to game-world respec still seems to fit to my mind. That said, given that animancy is such a dicey proposition, it seems like there should be an element of risk if you're applying a real game-world condition to respec. I'm not sure how Eothas' powers work in relation to our character yet. I understand that he takes our soul or something of the sort but I'm not sure if that ties in to our loss of skills specifically, or how it does (could be that he physically drains us too). Regardless I am in agreement that this is mostly a game-world aspect, which is why I'm okay with merchants doing it instead of animancers: usually animancers will not offer you any services, so to attach a game-related service to them would probably make this aspect a lot more intrusive to the game's diegesis than it already may be. I think it's fine as it is, really.
  13. I think the idea is that all the skill and powers and stuff is driven by a character's soul, therefore respec in a gameworld sense could/would require a tweak of the soul to accomplish. Perhaps, but I'm not convinced myself. For starters, animancy is still a science in its fledgling states so I don't think they'd know how to "rewire" a soul, or if it even could be done. Chances are a Watcher would be able to do that to a much better degree. But this aside, there's a perfectly reasonable explanation to a character having a set of skills that doesn't need to involve any sort of soul-theory, and I think that doing so would just muddy the waters as to what animancy's field is, how souls work and so on. I think this should be kept as a matter independent to that of animancy.
  14. I'm not entirely sure why it's an animancer's work to do this. Animancers study matters of the soul, this seems like something that should relate more to training camps and the likes. I reckon that having inns be in charge of it was more for reason of practicality, to avoid unnecessary dialogues and travel and so on. Animancy I think could be given a practical purpose more in terms of selling artifacts and components related to their studies, but I don't see this as falling within their field any more than football does a physicist's.
  15. Yeah, Sagani was great. And on top of that sacrificing her to the blood pool probably means you'll never get to experience her awesome, awesome sidequest's resolution.
  16. Hmmm... nothing that I didn't already know. Mostly, I'm worried that there will be too little combat. I mean, I know the trend is "no trashmobs!" but doesn't it get to a point where you have too little combat? Depends on the quality of the other aspects of the game, really. With Planescape: Torment I can't say I really missed the combat, and that's all because it was so bloody engrossing in all other areas; but if the writing starts lacking in this new game, I can see how it may eventually become a chore.
  17. The Guardian's review... https://www.theguardian.com/technology/2017/feb/28/planescape-torment-tides-of-numenera-review-adventure
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