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Everything posted by Phenomenum
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1. No walk toggle on PC. Seem like some Obsidian designers don't understand, how this simple thing adds immersion. We have no walk toggle in PoE 1. After a dosens of requests, Obsidian adden walk in PoE 2, but now... here we go again, running everywhere. Such a shame. 2. No widescreen support in conversations. 3. No minmaxing builds allowed. 4. Enemies on Hard/PotD is nothing, but health sponges. 5. Game discreetly uses TAA temporal upscale, even with all upscaling turned off >>> image very blurry in motion 6. No FSR 3 Framegen 7. With Radeon Antilag turned ON, frametime is not stable, with dosens of spikes and microstutters. That's all for now.
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Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'll see what i can do -
Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Hey... After more than a year since my Enhanced Companions Portraits release, i finally made a proper comparison "vanilla vs moded". Use it, if you like it. Or not. "Zoom" for most portraits were made for correspondence and harmonization to other NPC portraits. -
Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Pallegina Mes Rei - A Bird God Paladin - POE 2 at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com) Astounding portrait, but convo isn't so good as original artwork So i've tried to fix it -
Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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"BaseCrossbow_SEHitToCritChance" status-effect have no restrictions in attack filter so Bonus Hit to Crit applies on any source (spells, poisons, bombs) when crossbow is equipped. In my opinion, it looks like oversight and must be restricted to crossbows only, because with other weapons, which have any special effects (e.g. Sabre Bonus damage) these effects applies only for those weapons attacks. So crossbow bonus for all sources are inconsistent with rules for other weapons. Just need to add CrossbowKeyword in attack filter - simple. P.S. I'm workin' hard last weeks so i can't spent much time for modding right now, but i makin' notes of every adjustment we need to do.
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Emm... Let's see: Boar's DOT is 10% of dmg dealt as RAW for 6 sec. base. It's applied by 3 sec. tick so we have 3 ticks within 6 sec. - total 30% dmg as RAW. DOT can be scaled by int so with 20 INT you'll receive 4 ticks - total 40% dmg. And yes, it's stackable (same story for Battle Axe DOT). "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Spiritshift_Boar_SE_ApplyOnEvent", "ID": "f2d641f0-bf73-4a54-86e3-78a14042adf8", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectToEnemyByDamageDealt", "OverrideDescriptionString": -1, "OverrideDescriptionStringTactical": -1, "UseStatusEffectValueAs": "None", "BaseValue": 0.1, = 10% of dmg dealt "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Spiritshift_Boar_SE_RawDamage", "ID": "33b22e2d-a4b2-4da9-92d8-e1f525817541", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "Damage", "OverrideDescriptionString": -1, "OverrideDescriptionStringTactical": -1, "UseStatusEffectValueAs": "None", "BaseValue": 0, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "UseDurationTime", "Duration": 6, "MaxStackQuantity": 0, "ApplicationBehavior": "StackIfAlreadyApplied", "ApplicationType": "ApplyOnTick", "IntervalRateID": "25acc41f-26a4-4ef7-9b7d-0f1bf0ddfe9f", We can turn off stacking. Simple. Though i've played Shifter/Trickster (my favorite build) a lot (hell of a time) and i believe that Cat's form with Fast Attack ability is still be better in therms of DPS, and i use Boar form mostly for regeneration. So i, personally, don't see any OP here. If Boar DOT feels OP, then Cat Form paired with high DEX and DW passive is SUPER OP.
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Yep. Personally, i'm glad to see Tactician Brill is limited, because it's too easy to trigger. Tactician/Bloodmage with infinite Brill receive infinite resources - that's not what we all wanted, i think. Combined with "Potion of Brilliant" it will be a tremendous resource generator, especially in boss fights. Think about it. P.S. And to say, i didn't tested yet Tactician Brill + AM. Maybe they can stack due to individual ticks as status-effects (but it will be another quest to resolve).