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Frivolimous

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Everything posted by Frivolimous

  1. Basically there is no bad choice lol... I personally would take Harsk. When I first got him I regretted it, thinking 'why did I ever take him? He's so slow and useless'. Then I saw how useful he really is and now I don't think I'm EVER going to make a party without him.
  2. My biggest issue, personally, is with the Story Mode vs. Quest Mode gold breakdown. It doesn't make any sense to me. Before the patch I was spending all my time in Quest Mode since I already completed all of my Story Mode adventures with every single character in 4 different parties. Now that the gold reward in Quest Mode was nerfed to be lower than in Story Mode I'm kinda turned off of Quest Mode. Currently, the best way to farm gold is to take a large party to a Tier B Story Mode adventure. This is both very easy and gives you the best gold reward. From a purely Extrinsic Reward perspective, a player should ignore Quest mode and just play through Brigandoom 1,000 times. Quest Mode is more challenging because it scales in difficulty with your party level and you can't plan ahead for the scenario. IMO Quest Mode should be the ideal farming location and should offer MORE gold than the story scenarios, because the difficulty is greater and it has a higher replayability. At the very least it should offer the same amount of gold as a Story Mode mission. The gold distribution for character number is fine. A party of 6 is MUCH more challenging than a party of 4. I personally thought that straight gold per mission was a fine system and this new change IMO will limit creativity with party size in an artificial way... before I was thinking of different 2-man or 3-man compositions to try out, but now I'm not even going to consider anything less than a 4-man party.
  3. I got lucky with 2 holy lights on Lini by just playing through the campaign... didn't have to work for 'em at all
  4. the devs are actually pretty active on this forum. By mid-June they already said 'oops, sorry'. It's not easy making a game AND keeping the community updated and I for one am really enjoying the game, despite delays. Go Obsidian Go!
  5. I'm trying out the opposite approach. I have Lini, Valeros and Lem all grouped up in 1 location and Harsk sitting on the opposite side of the map somewhere offering ranged support. I figured Valeros and Lem both offer great support to the group and Lini is just a powerhouse closer, especially with Lem by her side. It's going decently well so far (just made it to lvl 10), the biggest problem is that one character can sometimes race ahead of the pack and close an extra location and the other two need to waste a turn catching up. I need to put a Stride back into the spell pool somewhere until I get my hands on a Haste spell. I've also tried splitting Lini up from the group and that works too. The reason I chose a 4-man party is so that I'll be ready when the next patch comes out and nerfs gold rewards for small parties.
  6. Oh really? That's what that pink icon is??? omg i wish I had known that a lot sooner!
  7. The following cards from the Character Add-On Pack are worth it: Weapon - Allying Dart: Dex/Ranged+1d4+1, discard for additional 1d4+1, Recharge to add 1d4+1 to ally's combat check at SAME LOCATION. Weapon - Deathbane Light XBow +1: Dex/Ranged+1d8+1, Undead: additional 1d8, Discard to add 1d4 to ally's combat check at other location or 1d8 if undead. Weapon - Greatsword: Str/Melee +2d6, Discard for additional Str Die (Great on Amiri). Ally - Saber-Toothed Tiger: Discard to Explore, Recharge to add 1d6 to any Combat. aaaand that's it. Of the 92 cards, only those 4 could maybe kinda be useful at some point. And believe me I tried hard to find the good ones!
  8. Oh... lol... on page 15 it actually says, verbatim, "If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card" So... no fancy logic needed... lol.
  9. Interesting... I was about to argue with you Longshot, but then I checked the rulebook. On page 10 it says: "If the card is a boon, you may try to acquire it for your deck; if it’s a bane, you must try to defeat it (see Attempting a Check, below). If a card’s check section says “None,” look at the card’s powers, and immediately do whatever it says there." The word 'may' implies that 'may not' is also an option. This is further emphasized by the fact that for a bane it says 'must'. Nowhere does it describe the process of what 'may not' entails but later on page 10 it says: "If you succeed at a check to acquire a boon, put it in your hand; otherwise, banish it." Sucess at a check to acquire a boon means you put it in your hand. All other results end in banishment. Ergo, choosing not to try to acquire a boon for your deck should simply result in banishment. So... basically... in the tabletop version the rules indicate that you may choose not to acquire a boon which results in automatic banishment. Lawyered.
  10. IMO the character pack isn't worth it. The cards you get for spending the extra 2k aren't worth it (I wish most of them weren't in rotation), and the fact that you have to save up that 10k instead of getting the characters you want NOW is annoying. My way of keeping things fresh and fun was to add 1 character at a time to my party and then work to level him up. It worked for me. If you don't want to do it that way and just want to grind, make a small party of strong characters and do early content. If that's too boring then sorry man, gotta spend some money.
  11. I can't say for sure but I think that certain locations are difficulty rated... so you'll only encounter throne room in Tier B, Shadow Clock in Tier 3, etc. Can anyone else confirm?
  12. I know it's gonna be worth the wait. I personally would much rather have a delayed release w/ no bugs. In the meantime, Quest mode has a lot of fun and challenging combinations to keep me busy! Thanks for that one!
  13. Ezren is a great choice. I chose him as my first additional character and don't regret it. Seoni I personally find a bit lacking, but the fact that she has good charisma is very helpful on a few adventures. Other people have found her useful so maybe someone else can tell you about her virtues. Lem and Valeros are best friends and I can't imagine getting one without the other. Both of them like to hang out with other party members which doesn't synergize well with Merisel, but could add good stuff to Kyra. Harsk is a wonderful support character. When I first got him I was disappointed and regretted my decision... but as time went on I realized just how valuable he is and now I don't think I'll ever make a party without him.
  14. I haven't bought any gold personally and I unlocked all content and all heroes. You have to repeat content quite a bit but it's all fun anyways. I finished the first two adventures with Merisel and Kyra, then I added Ezren the Wizard for a run through, then added Harsk the Ranger for another and then I think I bought the 3rd one... I finished part 3 and then I think I started a new party with Lem and Valeros and ran through, then grinded a bit and bought the 4th pack and ran my two respective parties to the end. Then I soloed the whole game with Seoni (except the end of Act 3 - Lem and Valeros came back to help with the last 2 missions). After that I grinding hard until I could afford the 10,000g 4-hero pack and bought that... personally I don't think it was worth it - none of the cards were that great... if I had known I probably would have just bought the individual heroes at 2,000 each. Now I'm saving up money to buy some treasure chests when the next patch comes out... with 4k in reserve for whenever the new adventure is released!
  15. Just sayin' that cures aren't as important, that's all. You should still have 1 or 2 restorative spells or items as backup but you don't need to keep healing constantly like with a 3-4 man party.
  16. with a 6-man party, unless you're actively shredding your deck (ie. Seelah), or you're losing a lot of fights, you shouldn't need that many cures. With a maximum of 5 turns per character, you can discard 2 cards per turn and still have a hand of 5 at the end (assuming a base deck size of 15). I take along cures in my 6-man just in case, and have Healing Wands and Priest guy, but now that my deck sizes are getting larger I'm considering cutting down on them.
  17. Thanks for your input Bajie. Your suggestion for the Heal and Assist category are essentially my intention with Sustain and Boost... I like the name Assist better than Boost but I like Sustain more than Heal, since IMO Sustain fits more with recharge powers as well as Healing powers. So for now I'll just keep my rating system with those names changed. Changelog: - Renamed 'Support' to 'Assist' - Changed all references to Aid spells to 'through spells', since yes, there are more divine assist options than just that one. - Bumped Ezren's explore to 3/5 from 2/5, Lini's Assist to 2/5 from 1/5, Sajan's Sustain and Assist to 2/5 from 1/5 and his Kill from 2/5. (Thanks Bajie for your comments) - Bumped Sajan and Lini's kills to 3/5 from 2/5 (thanks Kgk4569) - Switched Seoni's Sustain to 1/5 from 2/5 and Valeros' to 2/5 from 1/5 (thanks elcoderdude) Any comments on my revisions? Or any other revisions you'd like to make?
  18. I didn't spend any money on the game but unlocked all content with earned money. I went all the way through with the following parties: 1) Merisel and Kyra, joined by Harsk and then Ezren when I could afford them. 2) Started a new party with Lem and Valeros, all the way through 3) Took Seoni through solo (except for the mission with the sea monster, Lem and Valeros helped her out with that one) 4) Made a party with Seelah, Lini, Amiri, Sajan, Ezren (veteran) and a new Harsk, halfway through act 3 5) planning my next party. I want it to be another solo or duo without heals... I'm thinking Merisel Seoni.
  19. I'm having an issue editting the OP. I contacted the moderators and as soon as I have access I'll update all the info using your commentaries. Thank you to everyone who offered my constructive feedback! I don't want this to be just my experiences, I want to make sure it reflects everyone's. I of course can only use what I personally know as a starting point. I know it isn't authoritative yet, but with all of your help it might just be one day!
  20. Thanks guys for all your comments! I will try my best to address all of you in my update. Firstly yes, my title was meant to be a little tongue and cheek, but i do hope that, through all of your help, this will become the best rating system out there. First I'd like to discuss the Healing, Support and Cycling comments. My original idea was that Sustain means healing self or others as well as generally recharging. Anyone with only self-sustain is capped at 3/5. Support means the ability to aid another's rolls... essentially i should have named it "boost". " [T]he 'Sustain' category...seems a bit vague.... I'd prefer a 'Cycle' category which reflects how fast/easy a charcter can get to a particular card, if it turned out to be at the bottom of their deck (so, Harsk, Sajan, Lem.. would rate high on it)." -Longshot11 Before getting too far into all the other discussions i think its important to firm up all the metrics. I dont want too many categories - 5 is more than enough. I think the other 3 categories are perfect (kill, close, explore). So what do you think of this amendment to the last 2 categories: Cycling: Ability to heal, swap, draw, recharge or otherwise positively affect the flow of your own deck. Support: Ability to affect other characters positively, including boosting their rolls, moving them or helping to cycle their decks. This means Healing counts for both Cycle and Support, but will only be half value for each. The alternative is leaving the categories as is but renaming them to Sustain and Boost. Id like some responses to this question first as that affects most of the concerns.
  21. Hey guys, new to the forum but not new to theorycrafting. I've created a foolproof rating system for this game and I would like to share it with you all. Feedback is welcome and will be included in the OP, with quotes, if found to be a relevent correction. Info about the system: The rating system only takes into account the content which already exists. This means a character from level 0 to level... 3? Well, attributes: Stat 4, Card 3, Power 3. I am not taking account the class-up gained at the end of current content, or theory crafting beyond... even though I've already done that of course. I am rating each character based on five traits: Kill, Close, Sustain, Assist, Explore. Each will be given a rating out of 5, based on a comparison between characters. There will usually only be a single 5/5 and other characters will be rated down from there. Kill: Ability to kill an enemy. This represents the greatest potential damage available to the character if they burn all of their powers. Close: Ability to close a diverse number of locations. This number represents the average of all the character's non-combat skills Sustain: Ability to complete a map without burning to many cards. This is a more abstract rating based on recharging abilities, proportion of rechargeable cards (ie. spells), and especially healing abilities and spells which allow you to recharge other players' cards. Assist: Ability to boost other players' rolls through abilities or card types (bow, high # of blessings). Explore: Ability to explore and/or scout multiple locations in a single round. This includes Ally/Blessing Deck Ratio, Hand Size and any scouting abilities. Now that the system is explained, without further ado, here are your 11 characters! Amiri - The Barbarian Kill: 5/5, Close 1/5, Sustain 0/5, Assist 1/5, Explore 2/5 Amiri can kill... and that's pretty much it. She is by far the post powerful character, capable of the highest damage in the game. She has poor exploring stats and no sustain ability. She has one potential assist ability (move other character) and she can get a modest blessing count which makes her a decent explorer, but the small hand size kills it. Ezren - The Wizard Kill: 4/5, Close 2/5, Sustain 2/5, Assist 2/5, Explore 3/5 Ezren has a large number of spells which makes it difficult to rate him - because his spell selection can improve any of his ratings. He is a powerful killer and has 2's across the board. With more stat boosting spells he can be a better Closer or Assister, with lower cost spells he can have greater sustain and with lots of Auguries and Detect Magics he can become a more decent explorer (especially later when more magic items appear). Harsk - The Ranger Kill: 2/5, Close 3/5, Sustain 1/5, Assist 4/5, Explore 3/5 Harsk is mainly a ranged support character. In my play throughs he would usually just close 1 location slowly because he used up most of his cards boosting all the other characters. He doesn't do much combat damage, has decent closing stats and his scouting ability combined with his hand size and decent blessing/ally count make him a decent explorer. Kyra - The Cleric Kill: 3/5, Close 1/5, Sustain 5/5, Assist 1/5, Explore 3/5 Kyra is the best healer in the game and with her high blessing count is a good explorer as well. She can hold her own in combat, especially against Undead characters. She has poor closing stats and her only assist ability is gained through spells, of which she has a limited number. Lem - The Bard Kill: 1/5, Close 4/5, Sustain 4/5, Assist 5/5, Explore 4/5 Lem is an interesting character. He has the worst combat stats in the game, though if you focus on offensive spells he can hold his own. He does, however, have great closing stats, he can heal giving him great sustain and his ally/blessing count make him a great explorer. His best ability though is his ability to grant a bonus d4 to anyone at his location which gives him the highest assist score in the game and highest potential assist ability, if he partners with someone at his location Lini - The Druid Kill: 3/5, Close 5/5, Sustain 4/5, Assist 2/5, Explore 4/5 Lini is a closer. Her pet ability to add a d4 to any roll is just so powerful. Her ability to heal gives her a great sustain and her ally/blessing ratio is great for exploring. Her only Assist ability is through spells and she has a decent number of those. Lini is also not very strong in combat and she either has to focus on offensive spells or burn a card in order to get an OK damage die. "Once you get [Lini] a weapon and proficiency, she can handle herself pretty well.... While she isn't a hardcore killer, she is pretty decent at higher levels...[e]specially with the fact she is great at recharging. " - Kgk4569 Merisel - The Rogue Kill: 4.5/5, Close 4/5, Sustain 2/5, Assist 1/5, Explore 1/5 Merisel is the second best killer in the game after Amiri. She also has great closing stats. She doesn't have any sustain abilities, though her recharging backstab and ability to evade harsh encounters boost her somewhat. She has poor explore ratios. Her only assist ability is the ability to equip Bows and help her allies in combat. Sajan - The Monk Kill: 3/5, Close 3/5, Sustain 2/5, Assist 2/5, Explore 5/5 Sajan is an interesting character. He has very poor combat stats, second only to Lem. He can deal extremely high potential damage with his unlimited blessings but his small hand size makes that difficult to accomplish - and he'd have to use his exploring power to do so. He has decent closing stats and his high number of blessings (and allies) make him the best potential explorer, even though as stated he has a poor hand size. His high number of blessings means he can offer some OK support to other characters through them. "At first [sajan] is a bit weak, due to the hand size, but once you increase that, and get him some healing staffs, or healing allies, He becomes a tank. Unlike others he doesn't need to depend on a weapon, he is g2g." - Kgk4569 Seelah - The Paladin Kill: 3/5, Close 4/5, Sustain 3/5, Assist 0/5, Explore 4/5 Seelah is a decent killer and her bonus d6 on any roll makes her a great closer. She can heal, though only 1 starting spell isn't a lot of healing... especially if you accidentally burn it when boosting yourself! She has decent combat stats and Crusade, along with a high blessing/ally ratio make her a great explorer. She has no assist ability though, unless you replace your heal with an Assist spell. Seoni - The Sorceress Kill: 4/5, Close 3/5, Sustain 1/5, Assist 1/5, Explore 3/5 Seoni has high killing potential with her spells and decent closing stats, and her high number of blessings make her a good explorer. She can auto-recharge her spells which helps her sustain and she can potentially get some assisting spells. Valeros Kill: 4/5, Close 1/5, Sustain 2/5, Assist 3/5, Explore 1/5 Valeros is a strong fighter and his assist ability is strong as well. The fact that it only applies to combat, and only to someone at the same location are limitations to it which is why I rated his support lower than Harsk. He has poor Closing, Sustain and Explore abilities, however. The only thing that makes him sustainable is his ability to recharge weapons.
  22. No, I was unable to tap on Ezren or Continue button. I closed the game a couple times and loaded from the Rewards screen with the same issue. I already reset the party through Story mode to start again.
  23. End of chapter 1-5 (Thisletop Delve), multiple completions with 6 characters, only 1 completed this adventure before. 5 cards handed out and then stuck.
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