dgray62
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Thanks for the tips, Haplok. Do you take Secrets of Rime for the extra penetration with your Ninagauth's Shadowflame? Or is this not necessary, since assassination already gives you +4 PEN? I guess you don't need Rymgrands Enervating Terror for the same reason you don't need Persistent Distraction. Do you keep Rust's Poignard in an offhand for an extra shadowing beyond use?
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And I presume you'd want Griffin's Blade in your offhand for the extra 10% damage boost for both spells and invocations. Also, if the +5 PL boost from empowering an invocation with Sasha's singing scimitar stacks with the Bellower PL boost, that would be incredible. But then one would have to do a Bellower/vanilla wizard multiclass, since Bloodmage blocks all empowered attacks.
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I am not aware of a build posted for this multiclass. But you can look at some of the arcane knight builds posted on this web site and make some adaptations. I am playing an MC with this multiclass with stats of 16 STR/12 CON/18 DEX/18 PER/18 INT/8 RES, with Berath's Blessing. Generally you want to take Paladin abilities at level up, since you can get wizard spells you need from grimoires. This is what I have done. PL 1: P (Paladin)-Garrote (automatic), Flames of Devotion, Deep Faith, Sworn Enmity; W (Wizard)-chill fog PL 2: P-Zealous Aura, Inspiring Triumph, Two Weapon Style; W-Concelhaut's Corrosive Syphon PL 3: P-Sworn Rival, Eternal Devotion, Lay on Hands; W-Combat Focus PL 4: P-Exalted Endurance, Glorious Beacon; W-Scion of Flames, Spirit of Decay PL 5: P-Uncanny Luck, Practiced Healer; W-Rapid Casting, Far Casting PL 6: P-Improved Critical, Virtuous Triumph; for the other two, pick a Wizard spell of your choice, and another ability of your choice. Maybe Divine Purpose? PL 7: Stoic Steel, Inspired Beacon; W-spell of your choice This is just what I would do. I'm sure others will have different suggestions.
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I think Boeroer resolved my quandary. For a steel garrote/bloodmage, it's probably best to dual wield, with your best weapons in your main weapon slot. But in your second weapon slot, keep the main hand empty and put a club in the offhand with the club modal on. Switch to this weapon slot when you cast Draining Touch, for the reasons Boeroer indicated.
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There is great synergy in a steel garrote/bloodmage build. While it is probably one of the best builds for solo runs, you can have fun with it in a party too. I'd recommend that you focus on spells that cause afflictions, such as Chill Fog; you cast spells, and then strike out in melee to the afflicted foes, and drain health from them. It's a lot of fun. Generally I'd recommend that you mainly take Paladin talents, since you can get all the spells you need from grimoires. You can buff up at the start of battle with Llengrath's Martial Masteries and then switch to other grimoires, like Ironclasped, as needed. You can also cast Concelhaut's Draining Touch from a grimoire, and then immediately switch grimoires. If you do this, you can attack with Concelhaut's Draining Touch for the rest of the battle, weakening them and draining health from them. It's a fun build, if not the most optimal, DPS wise, for party play. But there is great synergy between the two classes. Steel garrote compensates for the weaknesses of the bloodmage, through boosted defenses and constant healing. Also, Flames of Devotion (FoD) is one of the best attack skills, since it scales nicely as you gain power levels, and can be also boosted by items or pets that give you bonuses to fire abilities, like Otto star cat, Magran's favor and Sun & Moon. Or you can go with two handed weapons, and use Weapons like the Whispers of the Endless Paths, which when upgraded will retaliate when missed and daze the opponent, setting them up for health draining, And later you can summon Citzal's Lance. Here it's great to cast Pull of Eora, web & chill fog on a group of foes, and then hit them FoD strikes that will devastate them and heal you massively. One of my biggest quandaries with this build is whether it's best to go the dual wield or two-handed route. The latter seems much stronger with FoD, since it's a full attack, but once you get Citzal's you'll want to stick with two-handed. Be prepared for an evil play through. You'll need to avoid the "nice" dialogue options to maximize the Deep Faith defensive bonus.
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Thanks for the detailed answer, Kaylon. I see that a Nature Godlike Helwalker monk would be ideal, as mepp22 suggested, to max out might and PL. How would Ooblit protect you during the casting phase? It adds 3 seconds to beneficial effect duration and +10 def to disengagement attacks. Do the wound ticks in Dance of Death count as hits? If so, that's strange, since you're not actually taking any damage.