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Everything posted by Ethics Gradient
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No, it is not the same, but it is the best advice until the feature gets implemented. The discussion on this goes back to May, and even earlier if you consider the closed beta. Last we heard, it was on the to do list, but it's only been recently that forced rolls for unwanted boons has started having a significant quality-of-life impact.
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Thats been my take on things as well. The Pathfinder world had some of the nicest, most laid-back players compared to other RPGs or CCGs. Sometimes it gets lively debating the rules, but frankly, those arguments can usually go either way without drastically changing how enjoyable the game can be. As far as the Tech Support area goes, yes, of course it's not the poster's responsibility to be an unpaid QA intern. But the reality remains that there will always be a lag between discovery and patch. The more we can do to describe and isolate the issue, the better the chance of reducing patch lag, and the better the chance of finding workarounds in the meantime. Users aren't playing forum cop just to ensure proper bug reports get filed; chances are, they're responding because they actually care. That's the camaraderie and community spirit @elcoderdude is talking about. Nobody has to care, but some do. The community doesn't release patches, but there's no reason it can't help find interim ways for users to overcome or avoid the bugs that make the app unenjoyable.
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Yes. Your party's Vault sticks around from the previous scenario. After it gets generated for one scenario, it remains that way in the save file until you do another. It's also the reason why if you go back and do a run on Local Heroes, the party vault completely forgets about the existence of AD2-AD5 until you try a higher AD again.
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First reported over here, the daily challenges system is currently out of challenges as of the 04-DEC newday. Please remain calm. It isn't just you. Hopefully someone will be by shortly to look after the goblin that picks our challenges. I hear he's a hungry little guy. --- [Just dropping a post over here in case the one in the tech forum gets buried over the weekend....]
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Daily challenge bug?
Ethics Gradient replied to Darkren's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Yes, I'm sure the poor guy normally in charge of ensuring a steady stream of daily challenges will feel approximately that silly. Anyway, its not just you (or anyone else reading this). We're just temporarily out of challenges as of newday 04-DEC. I imagine it should be sorted out by Monday at the latest. You'll know when it's fixed. We'll have challenges again. -
Daily challenge bug?
Ethics Gradient replied to Darkren's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
So... um.... a funny thing happened. It looks like someone at Obsidian forgot to feed the goblin that generates daily challenges for us. Normally they make sure to leave food and water out for him every couple weeks, but he issued his last challenge on 03-DEC and is now on strike. Hopefully someone will take note of this and rectify the situation shortly. --- [Yes, we're currently out of daily challenges. Everyone chill out while we wait for someone to get the system back online.] -
50 chests for 20000 gold?
Ethics Gradient replied to Darkren's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
It stopped being a thing a patch-and-a-half ago. Bonus chests for cash purchases, but otherwise you buy at the 500 gold per chest rate.- 1 reply
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It depends where you were looking and when. The "Gallery" should be updated with whatever new treasure cards you got almost immediately, or at least the next time you restart the app. The "Vault" for a scenario in-progress won't update until the next scenario. Scenario Vaults get generated when you start the session, and shouldn't be modified by treasure chests you open "outside."
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Pathfinder Adventures: What's Next?
Ethics Gradient commented on Aarik D's blog entry in Pathfinder Adventures Dev Blogs
Anyone want to go on record concerning the blue post-it? Its too grainy to see the bottom left... but those appear to be the ASCII control codes for [Tab] and [Escape]. If that is actually a doodle of a stick figure escaping his bar tab, you win a giant pile of awesome. Bravo! \00100 -
Chain mail
Ethics Gradient replied to La1cajun's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Those might be the right options depending on the type of damage the you got hit with. If you took something other than ordinary Combat Damage (like Fire, Force, Poison Damage etc...), you won't have a recharge option, just discard or banish. The recharge only applies to Combat Damage, and it would indeed be a bug if it were unavailable under those circumstances. Do you remember which monster/villain/barrier hit you with damage? A similar sort of question came up long long ago. -
Pathfinder Adventures: What's Next?
Ethics Gradient commented on Aarik D's blog entry in Pathfinder Adventures Dev Blogs
Daww. We love you guys too! -
Pathfinder Adventures: What's Next?
Ethics Gradient commented on Aarik D's blog entry in Pathfinder Adventures Dev Blogs
How about a more direct approach? -
It's possible to have this sort of thing happen if you play with multiple devices. Think of the Pathfinder "cloud" (PlayFab) like a simple version control system. It doesn't care about newness or character levels, it just looks for the highest revision number and goes with it. Normally not an issue... until you throw multiple devices and occasional offline play into the mix. Take this example: iPad1 ("master" branch, usually online, up-to-date) has a Lv 40 Seelah (revision 200) iPad2 (hasn't synced in a while, offline) has an older Lv 38 Seelah (revision 195) Without actually doing much, it's possible to run up the revision number on the "old" Lv 38 Seelah to revision 205. Next time iPad2 goes online, Lv 38 Seelah commits to the "master" branch and it eventually syncs over to iPad1. Not saying that this is necessarily what happened in this scenario, but it is one of the things I've discovered trying to figure out why my iPhone being perpetually out-of-sync...
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It would be really odd to blame a level/exp/power rollback on corrupted save. That corruption would need to make a lot of specific edits, and then ensure that resulting file is still "legible" on load. Game saves are 30-60kB of binary streams packed end-to-end. Depending on where the "corruption" happens, downstream data gets reset to defaults. Not much in the way of error-correction; everything is either in its proper place, or it all starts to fall apart. Fairly typical for many game saves apart from the human-readable xml/json styles. My best guess is something happened with "the cloud" and old info synced down on top of newer local data. Still a problem though...
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You're right. Goblin Warchanter and the like first arrive with a "pending" restriction effect. From there, it either swaps to a permanent effect (for the turn/encounter/check), gets removed, or goes ignored when you find some other way to defeat the bane. All the cards leverage the same framework. It could support really fun stuff like: "Pass a Craft 16 check or you may not use non-basic items for the rest of the scenario." Though, not sure how Arcane Armor slipped through and got offered the recharge. Maybe the restriction temporarily dropped during the discard phase and it got activated? Maybe the restriction was only for the duration of the check and the chains were just an artifact that the game didn't have a chance to clean up yet? Trying to figure out why the game sometimes behaves as it does is a game unto itself.
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There are different examples of how some things stack (A+B) while others replace (X-->Y). Best guess after staring into the binary madness of the app: Inheritor's Favorite replaces Inheritor's Favor and probably would work.... but... it may not have a defined card trigger/filter, so it doesn't know to fire off when a Iomedae blessing gets played. That's just in comparing to how the game defines Dawnflower's Favor/Favorite. It's an entangled mess of offsets, but its still pretty easy to spot the Power/Filter pairings that I'm unable to find for Inheritor's Favorite.
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It's fine to accept the villain card. It will have no noticeable effect in-game other than having a useless card in your character's hand. It's happened to others. You can't play it for anything, but you can use it to discard or banish. Best advice it to banish it closing the Village House or something to get rid of it again.
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Tangentially brought up in this post, I'm suspecting that the total card count may still include the bugged/unreleased treasure cards that got excised from the Gallery back in 1.0.3.5. Sure, unobtainable cards no longer display in the Gallery, but their echo yet remains. Also... for what it's worth, the count totals are incredibly confusing because in some instances they include duplicates, and in others they do not. It would be much more straightforward to the player if all the XXX / YYY displays counted unique cards only. As in mccrispy's post it's really difficult to understand what "1288/1258" is conveying: Do you have more cards than allowed? Glitched? Do you have all of the cards? Is the fact that you inexplicably have 45 Menagerie Keepers screwing up the total? Why does it think you have so many when you know you're still missing a dozens of treasure cards?
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Yeah, understanding the card count was driving me nuts for a while... 1258 = (Campaign Cards so far, incl. dupes) + (Active Treasure Cards, 1 ea.) + (:cough: Inactive Cards :cough: ) Obsidian fixed the unreleased/buggy cards from showing up, but I think they are still being counted when the gallery parses the deck lists. So.. a minor bug compounds an otherwise meaningless display of numbers. In your instance 1288 works out to something like: 1288 = (987 Campaign Cards, incl. dupes) + (301 Treasure Cards, incl. dupes) The number on the bottom is a little different, but same general premise (and excludes inactive cards): [Cards Visible In This View] / [(Campaign Cards, incl. dupes) + (Treasure Cards you own, incl. dupes) + (Treasure Cards you don't own, 1 ea.)] ------ Laaaast edit: I spun this off into its own topic.
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Both the Ghost and Spectre have the text: "If the check to defeat does not have the Magic trait, the [monster] is undefeated." Just because you are doing a Wisdom/Divine check, that doesn't necessarily mean it's a Wisdom/Divine check with the Magic trait. Even if the monster is reshuffled, at least you'll pass the check without taking damage. Thematically, just imagine that those characters have the ability to Turn Undead. The monster was warded off (back into the deck), but not destroyed.
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Not entirely... but somewhat. The party save file (not characters) keeps track of which adventures have been completed and whether or not you received the rewards. You'd need to do a bunch of party shenanigans like splitting the group or starting a whole bunch of new ones to make that work. Though, it's probably less effort to try and recreate your dupe glitch. You know, scientific method and all that
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Toad broke my game
Ethics Gradient replied to Zyxion's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Sadly, the above posters are probably right. I haven't seen any examples of save files being fixed and returned. You're either stuck until a patch comes around to fix it, or you can delete the party save and reform a new one using the "experienced" characters. If you opt for the second plan, you will be able to start back up at the last attempted scenario, but you will lose difficulty completions and all the other game stats the save file seems to keep for one reason or another.