Everything posted by magniTT
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Problems with Challenge advancement
I have exactly the same situation here..
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Differences between the card game and the app?
The most annoying change (for me, of course) that they made in the digital version is that you always have to try to acquire every boon you encounter. Yes, you can pick a worse stat for your check but sometimes it does not save you from acquiring some terrible card unwillingly. In the card game you can just banish a boon to the box instead of making a check to aquire. Some people will tell you that every boon is always a good news but in our physical group we reject cards really often, that's just our playstyle and I miss it in the digital. It is sometimes annoying to have some stupid potion in your hand, and if you discard it then it can be healed back into your deck eventually. We only want the good stuff!
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Daily challenge not working
Similar problem with me on Android. Defeated over 25 banes today but never saw any popup. Play in story mode (since quests don't work for now). After I shut the game completely and restarted, the daily challenge was marked as complete and it does count towards weekly challenge but no gold for the daily challenge was awarded. PFID-8C031FB06D026C0A Thanks for your time.
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Bug: Blessing of Gorum not adding 2 dice to unarmed
Same here. I wanted to post about it but thought I'd wait before someone else reports it I'm on Android, both Quest and Story modes are affected.
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Pole not usable on henchman trap.
As of end of September, this issue is still there. Just now I tried to set up one character with a pole to help another character at another location to defeat a poison trap, but the pole was not usable
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Bug Can't Fight Ogre Henchmen
Yes, I also get this bug, it's quite irritating...
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Bug: Quest has no scenario power.
magniTT replied to Bullwinkle's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Just as described in OP, I also encounter this bug often if not always: a scenario power shows during setup but disappears when scenario begins.
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Quest Mode Complaints
To me it also seems that quest mode is not very well thought out. It seems too tiresome to repeatedly play though very similar scenarios to get a useless card every 5 scenarios or so. I hope the developers will eventually will come up with some ideas to make it more thrilling. But I very much like the story mode and difficulty options and I am very grateful to the developers for that. The quest mode is just a bonus option which unfortunately doesn't work very well so far but that doesn't diminish the value of the main game.
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Summoned henchmen prompting location close with the new patch
magniTT replied to Sylverlock's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Yes, I just wanted to report that this bug didn't happen last time I played in quest mode, even with "roll 1d6, discard a blessing" scenario power. So I can't say for now why it occurs sometimes, and at other times everything works normally.
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Summoned henchmen prompting location close with the new patch
magniTT replied to Sylverlock's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)The same thing with me. After the recent patch in quest mode it happens all the time and before the patch I didn't encounter this feature (I think). It doesn't in story mode, I think, but maybe I finished the story mode before the recent patch. In short, I started experiencing this problem during the past week, but I don't know which patch could've caused it. Now I have the latest and the problem is still there. Well, not exactly so much of a problem , I like to exploit it sometimes when things go really bad. But then it shouldn't be this way, right? Henchmen that come from barriers and henchmen that you have to encounter at the beginning of your turn - they all allow you to close your location when they shouldn't. I can send you guys PFID but what is it and where can I find it?
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Flask of Shock: bug
Just to report a small (and somewhat pleasant) bug. Flask of Shock is an item from one of the treasure chests which when displayed gives electricity 2d6 to combat checks at your location. Lem and Valeros encountered the Villain (Mommy) at the Bridge. Ezren tried to temporary close Farmhouse, used Flask of Shock to defeat a random monster. Then Lem and Valeros at the Bridge encountered Mommy's skeletons, and finally Lem defeated Mommy. In all three combat checks at the Bridge they had extra 2d6 from the Flask of Shock, which, I think, is a bug, because Ezren had it displayed at another location (Framhouse).
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Possible bug with Into the Mountains
Just to confirm the bug. You just acquired a blessing? Now you can bury it and each character gets 1d4 Force damage!
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Beat Here Comes the Flood, Can't Continue
I just had exactly the same bug. And at that point I had 13 allies rescued out of 21 But still I doubt the game would've let me on to the next scenario. Oh please fix the Flood for us!
- Skull ripper immunities
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Bug: Augury at the wrong location
Encountered the same problem: Lem played Augury at the beginning of Kyra's turn - the idea was to augury Lem's location and then move Kyra there. But Augury was triggered in Kyra's location instead.
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Beat Here Comes the Flood, Can't Continue
Same here. I actually have 3 parties: - one competes the game on basic difficulty (2 characters: Merisel+Kyra) - one on heroic (5 characters: Lem, Seoni, Kyra, Seelah, Harsk) - one on legendary (4 characters) With the fist party (Basic rules) when I completed the Flood I was able to proceed (I failed on the first try, but after winning on the next try it was OK and I already finished the adventure with this party). With the second party (Heroic level) I just saved 10 allies and failed to acquire a couple, went to the victory screen, collected the reward (allies saved during Flood), but cannot proceed With the third party I haven't started the adventure yet..
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Gameplay errors with specific cards
magniTT replied to deinspanjer's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)I just want to confirm this bug.
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I don't want that boon!
In physical game there was an option to refuse to pass a check to acquire a boon. This was useful in more than one way: 1) Often you just don't want some cards, neither in your hand (they are useless), nor in you discard (they get shuffled back in the deck when you are healed and you are stuck with them). 2) Sometimes there are penalties for failed checks (is some locations, and with some scenario rules), and if you have no chance to acquire anything you could just skip the check to avoid this penalty. 3) Beginning with adventure 3 if you don't acquire a boon with BASIC trait you could remove it from the game. Sometimes we chose to refuse a check just to remove a card from the game, so that there would be more new powerful cards in the deck, even though this boon could be useful in a particular situation. 4) Sometimes you banish certain cards on purpose - so that you can choose a card you need from the vault between scenarios. But if you later come by a card of that type in a location you are forced to pass a check to acquire it, which sucks. It's too bad we don't have this option now...
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Fox ally doesn't work properly
Now I can also confirm that it doesn't work on other character's non-combat checks at your location.
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Fox ally doesn't work properly
We don't have Ezren in our party so I can't confirm anything about combat checks. I can only confirm that Fox doesn't work on other players' checks at another locations. I am not sure about other players in my location - we usually spread out and I hadn't a chance to check it yet. I will report it here when I find out.
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Fox ally doesn't work properly
I got it from a chest and then acquired it during play. It says something like "add d4 on an intelligence or wisdom check". But it doesn't work on checks made by other players, even though according to the text it should. We certainly used it so in the physical game. Edit: The exact wording on the card is as follows: "Recharge this card to add 1d4 to any Intelligence or Wisdom check".
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cannot encounter faceup barrier
Very late thank you very much for the answer! (was away from all computers for a few days)
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cannot encounter faceup barrier
OK, I failed a barrier "Collapsed ceiling". It was put faceup in my location. Then on subsequent turns I couldn't encounter it or anything else in my location. When I tap on location deck during encounter phase, the barrier is brought froward, but there's no "proceed" button on the right or anything. When I tap it again, it is put back on the deck. There is nothing I could do but end my turn
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A couple of questions
Thank you, all! This helps a lot!
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A couple of questions
Hi, all! The game is fantastic, I waited for it to come out for a long while. I have a couple of questions: 1. I played physical game a lot and I remember there was an option to deliberately fail a check to acquire a boon you don't want. Is it possible to do in the digital version and how? Maybe I'm slow, but I can't find this option in the game. 2. How can I start a new campaign? I initially started a game with Merisel and Kyra, but then I bought Season Pass and though to start a new game with more characters, but I can only see the option "Continue" on the top of the main screen, but there is no option to start a new campaign. Also, can I run several campaigns at the same time? 3. How many adventures are currently available in the game? It looks confusing, at the beginning it looked like only adventures 1 and 2 are available, but after I bought Season Pass it looks like all 6 are there. Is this forum a good place to ask questions like these? Unfortunately I couldn't figure these things out from inside the game. Thank you in advance!