
_Harwin_
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Everything posted by _Harwin_
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iPad Air AD4 - Scenario 2 Harsk was at Treacherous cave, had not used his explore yet for the turn. I examined the top card (previously discovered by someone) of the deck. At that point I could not explore the cave. I was able to get the explore button back by going to the store page and back. Happened more than once. Might be related to: https://forums.obsidian.net/topic/88981-113-kohl-of-uncanny-discernment-cannot-tap-location-deck-to-examine/?hl=%2Btreacherous+%2Bcave
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iPad Air AD4 - Scenario 2 Heroic Valeros encountered Longtooth, failed his dex check, rolled to take 2 fire damage. Revealed shield of fire resistance to resist both 2. Defeated Longtooth, but (IIRC) Longtooth rolled a 1 and was undefeated. Did not get points to battle-hardened steel challenge for resisting the fire damage.
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iPad Air AD4 - Scenario 2 Valeros fighting Harpy, Lem at same location. Blessing of Irori on top of Blessings Deck, Lem has "Favor of Irori" in hand. Harpy wisdom check came up, Lem used his assist power, chose to recharge Favor of Irori. This added 2 dice (instead of one). I ended up clicking "Undo" and now was back to only 1 die total, but the Favor of Irori was still being recharged - so now it was being recharged for zero effect.
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Facebook is the easiest to implement OAuth method in the PlayFab API. There are some other options too, but it still has some of the best documentation and support. I'm guessing it mostly comes down to: "Would you like multi-platform now? Or do you want to wait even longer for us to develop some sort of @pathfinderadventures.net login service first?" In theory, you shouldn't need to login to your Facebook account each time you open the app. The OAuth token is just being used to authenticate both the iOS and Android sides so PlayFab knows it can securely link the two together. I've played other games that were cross-platform (but without an apparent shared "@pathfinderadventures.net" allowed you to produce a "sync-up" code on one machine and submit it on the other and it then would effectively link them on both (equivalent of the PFID). It _seemed_ like basically just a way to tell the server (which I have to talk to anyway) that "hey, these two copies of the game are really using the same PFID so please link them up". Since people have posted their PFID here in the forums it couldn't just be that. I'm not saying that's not more complicated than just adding facebook support - but it doesn't necessarily mean an entire login server either.
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I think there are two issues here. If Legion Armor is the only Deck 2 Legendary, and they try to distribute cards per-deck evenly (or even bias to lower decks so you're more likely to get a card that you can use) then it will have a higher priority. It does feel wrong for it to be more likely than other legendaries, but it isn't necessarily wrong to distribute cards by deck (either evenly between decks or weighting some decks higher). If they instead *first* decide to give you a legendary and then pick the card, then yeah it probably shouldn't be more common, but that would then start skewing the distribution of other cards between decks (for instance, if a deck had fewer than normal uncommons, then those cards would be less likely to come up, which might be bad for your treasure distribution. The second issue has to do with the law of large numbers. Flip 10 coins in a row and get heads all 10 times and you'll wonder if the coin is weighted. But if you've got a game with a 10 thousand users(making up a number here), 10 of them will get those 10 coin flips. I know this is why most attempts to gather "loot opening statistics" from games like this strongly encourage/require forum posters to decide *before* opening that they will post the data, so you don't only post the data that seems "wrong". In the coinflip example, if you only decide afterwards, then nobody who gets between 3 and 7 heads is going to post, causing it to look like it's mostly going one way. I'm not saying that the distribution algorithm *is* the best it could be, just trying to provide what I understand the context to be and why one poster might claim it is "normal" even though it's not something any of us would want to draw.
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Attempting to open quest mode just closes the app. Even after a power cycle on my iPad. Don't get to pick characters, try to start mission, etc. Just crash to "desktop" I've been seeing this all through the latest update, possibly saw it since the Daily Challenge update (hadn't tried quest mode again until recently)
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Black Magga lost its head
_Harwin_ replied to RedPred's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Both of those things happened to me as well (head loss and scenario power clicking) iPad Air. -
No quest mode
_Harwin_ replied to Rptgeek's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I can't even do quest mode anymore - it closes my app every time I try (iPad Air). -
Bug: I've assigned Improved Teamwork +1 (1d4 + 1) to Valeros twice, he still doesn't have it, is missing 2 skill upgrades. Play in 1.0.3.7: 1) Got patch 1.0.3.7, loaded up my story mode with Harsk/Valeros/Lem/Ezren. They were in the middle of the first mission (Jubrayl & the Bandits) 2) Got to the bit where I wanted to solo Ezren for the challenge (Approach To Thistletop). Succeeded(just after challenged ended ) 3) Did final mission with all 4 again (Under Thistletop). Only Ezren got power upgrade(appropriate - since nobody else had done Approach) 4) Re-did "Approach" with full party, everyone got the power feat. Valeros took Improved Teamwork + 1. 5) Continued on to section 2, did the first 2 (Undead & Scarecrow golems), everyone got another power feat. Noticed that Valeros didn't have Improved Teamwork +1. Took it again. At this point, checked my powers in the screen. Everyone else had the powers I had selected. Valeros had no additional powers, but showed the completion with everyone else.
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Can't use Valeros' Power
_Harwin_ replied to BGQTony's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
If it's Valeros's turn it doesn't matter. If it's Lem's turn and he fights, you'll automatically get the Teamwork die, and the "Teamwork" effect should show up in the list on the left (where scenario powers/wild cards show up) -
The Character Deck Trap
_Harwin_ replied to Jacob Lewis's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
What Kgk says is correct, but I'd add that after progressing to the "add basic cards to filling missing slots" stage I've occasionally had a UI bug where it's in that stage but doesn't show me any allies (or whatever your card type is) to add. In that case, try clicking around on different card types then back to allies - that may clear it up. -
Why do you say that they haven't been released? (Treasure cards) There's no reason the treasure cards can't come out now - I can't earn them anyway, since I have to get to a high enough level for them to drop, which I can't do until the packs come out. I already know I can earn treasure that's > deck 3.
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Lem displayed "Agility" on a Dexterity check. He then changed the check type away from something that used Dexterity. The undo button vanished, although Agility stayed displayed (correctly not boosting me) In order to get the undo button back I had to zoom in/out on agility several times, then the undo button came back up.
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Quest mode, Scenario power was that all henchmen are undead and immune to mental/poison (There was also a minor typo in that scenario power, said "poison" again at the end) Lem used Holy Light against a henchman - did not get bonus(bigger) dice from the henchman being Undead. Edit: Can't fix my typo in my post title.