
_Harwin_
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Everything posted by _Harwin_
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Bug: Quest has no scenario power.
_Harwin_ replied to Bullwinkle's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I've had scenario power fail to display multiple times on the left, not sure what causes it. Although my note(at least for the one I wrote down - might have happened other times) says that it was also the 1d4 damage scenario power. I also had the "Retaliation" wild card (1 on 1d6 after defeating a monster causes 1 fire damage). Maybe that's relevant. -
Quest mode - Scenario power for all characters to take 1d4 poison damage after defeating a henchman. Also had wildcard "Arrow Traps" Selected henchmen for the encounter were Poison Traps. Defeating a poison trap did not trigger the scenario power. It also did not trigger Arrow Traps. (Did allow me to close location)
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At desecrated vault Lem failed to defeat a plague zombie the normal way (I failed in combat, rather than the special desecrated vault power). Lem discarded all cards due to combat damage. He then had to make a constitution roll, which he failed, and he took acid damage (which discarded nothing - his hand was empty) Valeros was also at the location, was not asked to roll, took no damage.
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I knew there was a pointless boon on top of the deck so I wanted to use the mercenary explore now, while I didn't care about the boon on top rather than later and risk losing a good boon. But it wouldn't let me use it as my first explore. Other methods of exploring early work (Detect Magic/Evil, for instance).
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Treasure Chest with all commons
_Harwin_ replied to Nightfind's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
All commons this morning Chevalier Chameleon Steel Ibis Lamellar Beast Skin Of the 3 packs with lists I've seen (the 2 with linked pictures and mine), Chameleon is always present. Is Chameleon eating up the "rare" slot on accident (or is it missing a frame?) -
Gold Timer still broken in 1.0.3
_Harwin_ replied to fallond's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
After the patch I am also stuck (still) at 1 day left. It did change the timer, it has not paid me out. I have closed and reopened the app. -
Lem was trying to close Desecrated Vault - this is a difficulty 6 Wisdom/Divine Check. Started out with appropriate Divine die (Charisma die +2 (1 for divine, 1 for charisma) Recharged "Sage" which boosts Wisdom check. This turned my roll into 2d6 (d6 Wisdom + d6 Sage). Name of check also changes from "Divine" to "Wisdom". Valeros played Blessing of the Gods, duplicating Iomedae from the top of the blessings deck (+2 non-combat Charisma check). This incorrectly gave me 2d6, to a total of 4d6 on a wisdom check. Iomedae could have given me 2 dice to my divine check (since it's Charisma), but my check was Wisdom, not Divine, so it should have only been 1 die, for a total of 3d6.
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They should really implement this. I like this, although you'd have to make sure you couldn't figure out which it was based on clicking on the "what's left in my deck" icon.
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Wrong difficulty for spell recharge
_Harwin_ replied to BlueThing's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I agree - I think it's #1 on character power bugs that get in my way/bother me. Just providing the link to try to help keep it on one thread. -
Wrong difficulty for spell recharge
_Harwin_ replied to BlueThing's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
FYI: Recent topic here: https://forums.obsidian.net/topic/87314-bug-seelah-recharge-cure-using-inspired-grace/ -
Amiri's "move at end of turn" ability
_Harwin_ replied to jhliu's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Also discussed (not yet answered) in this thread: https://forums.obsidian.net/topic/87246-amiris-move-another-ability-doesnt-work-if-she-doesnt-move-rhyme-much/ -
See this topic: https://forums.obsidian.net/topic/87064-caltrops-does-not-defeat-enemies/?hl=caltrops Multiple times I've banished caltrops to evade a monster when I thought I was banishing it to defeat the monster. In all cases I understood *why* I had screwed it up after the fact, but not before. It would be nice if the caltrop button said "banish to evade"? (Compounded by the fact that there's no way to undo this)
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Good point that you should see both discards. I might have wanted to discard for damage so that it wouldn't get banished and could be passed to an arcane caster after the scenario was over. But I'm not sure "display" works. With display - suppose I take 1 damage now and 1 damage later - can arcane add up to prevent both? This isn't like Mirror Image.
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Here Comes The Flood Bugs
_Harwin_ replied to Ivanstone's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
When counting possible allies it needs to consider banished(due to failure to acquire) allies as "not possible" If, for instance, you start with 24 allies and fail to acquire 2 of them, then 11 should be sufficient to win. Also, the "forfeit" at that point should count correctly as a win( the OP says he got the gold but not the "completion" stat) -
Poor, poor Black Magga.
_Harwin_ replied to Feywood's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
I also thought this animation was awesome. Kudos! -
Bug: Goblin Warchanter OP
_Harwin_ replied to Archangelrey's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
It's not an automatic lock. The magical chains blocking your card don't actually stop you from using it - click the card and it should offer you the wisdom roll. I will admit the UI confused me at first too - but you can click the card to try and use it. -
The other wands (Enervation, Force, Shield) all take an Arcane check to recharge, and are labelled "Arcane", meaning Seoni's "Magic In the Blood" power automatically recharges them. For some reason, Scorching Ray is not listed as Arcane, nor does it secretly have the arcane trait (Was forced to reroll) The physical card *is* listed as Arcane, and I think the digital one should be too.
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Scenario power: If you discard cards to a combat check, bury one of those cards. I took 2 damage and cast "Arcane Armor" with Lini (who is a Divine caster, not Arcane). The card ended up being buried. 1) This doesn't feel like a "discard" to me - it feels like a cast. So I don't think it should ever have been buried, even if cast by someone like Ezren. 2) Even if it should be buried, it feels like the "banish" should take precedence - I used the spell, I'm not an arcane caster, it should be gone.