Well, here's my impression. Know I went in it hating MMO's (still do), rather wanting KOTOR3 and with a great dislike of what they did with Revan and the Exile (or the entire KOTOR2 for that part. Seems they didn't mind stealing the OST though). So yeah, went in the demo pretty negative. The end result did positively suprise me. Enough that I would be willing to shell 50 bucks for it. Not enough to pay a subscription at 12 euro a month. So end result; No TOR for me. Large impression from a roleplaying MMO-Noob and the difficulties in getting into one now follows. Warning; Spoilers aplenty for the Sith Warrior storyline.
Sith Warrior. After getting an (IMO) cool skin the game started. Of course obviously first check the options (especially I wanted subtitles). So many stuff there. Don't even know what half does. With subtitles on the adventure could begin.
So first murdered some enemies. Easy enough. Wandered around a bit, looting, some minor questing. The respawning enemies already quickly annoyed me. Especially when on the second level of the first tomb I recovered something, then had to walk all the way back. Decided to just ignore enemies, got stunlocked, first dead. I got a bonus mission to kill bugs, but hey, could do at the entrance, right?
WRONG. I had to do that specifically on the second level... *sigh*. Afterwards had to run back again... What made it worse was later learning there was an exit to the academy if I just continued. Only dungeon I encountered in the entire demo who has 2 entrances though.
I wasn't all that fond of the combat system, and not really in the mood to really have dozens of skills to pick (which I do now), so I stuck to just basic attack and vicious slash. Worked fine for the first 5 levels or so. Later did invest in them, and if you can properly handle them that wouldn't be that bad.
Problem is (now having 2 bars enabled at lvl 15), it usually really isn't. The full bar got confusing, and now I have one bar dedicated to attacks and 1 to buffs. Still rather hard to properly do combat though. Firstly you have to handle the camera, which can be a pain. Second once a target is dead, you have to manually select the next. Which, with the amount of "enemies standing dead" seen isn't as easy as it sounds. Not to mention said camera can make selecting an enemy somewhat annoying too, especially in combat heavy instances. Third is distance. KOTOR you would just walk up to the enemy and whack him, here it's a red message easy to miss in the hectic fray. Walking up to enemies is also not as easy as I wish it to be, wish I could strafe without holding the scroll button, amongst other such tweaks.
It's the same with peacetime situations, I don't understand why the "too far away" message appears instead of just walking up to that person to talk. Far more userfriendly IMO, and personally it would really make my life easier, especially shopping, not have to walk into their face but just click and sit back to shop. Maybe just a nitpick on my side though, but it really annoys me.
Anyway, wasn't done yet with explaining why combat, to me, was clunky. 4; I am already starting to get sick of the message "Your target is dead." I suppose this is a lag issue, but it's really annoying the many times I finally select an oponent just to have that message appear, while I see them as like 50% health. Really tears you away in confusion just when you get on a roll using abilities and attacks.
And 5, which is probably me not being a MMO player, but those timer thingies are really hard to follow. You have to watch the oposition, HP, rage AND the timers. Global, individual, unique... aargh. Doesn't help it seems global and individual use the same run-down thing on the UI. I find I spend most my time watching my bar rather than the screen just seeing my rage level, which rage ability is available again, wheter revenge is available (that one is soooo annoying. And it's the most powerful attack one has so you can't really ignore it). Many a "not enough rage" appeared on the screen that I just miss. Heck, during one Heroic my entire team died, and I didn't notice since I was too busy looking at what to use on the boss.
Overall, the combat is not as fun to me as KOTOR. Luckily the overall difficulty isn't too high for regular gameplay so it's not really needed to become a pro in "watching the ability meter"... I can rage through the general game, and then get slaughtered all the time in Heroics. Always the one to go down first . Doesn't help I haven't really find a good way to bind medpacks to the quickbar. Right click doesn't work, and left usually puts the thing on my mouse instead of using a medpack. And then they heal barely and have 90 sec recharge. I stopped bothering with them long ago (maybe why I suck so much). Also during my first instances and actual Heroic (lvl 10/11, Sith Maurader) I noticed my obvious proneness to dying, and seemingly doing a lot less damage than all the other chars. Which I tied to being new to MMO, but at lvl 13 I finally found out the Sith Warrior skill trainer had this little "Sith Maurader" tab added, which had all kinds of cool new skills (shield of pain, 6 rage inducing standard attack with small recharge). After that Elites started dying to me rather than I to them. Overall, game's not really that new user friendly I think.
Also completely social unfriendly. Heroic's is hell (more so for demo users, which cannot use chat or whisper unless whispered to. Which *never* happens). I usually tried bowing and waving and stuff, still after all the time they finally ask me the first comment is usually "Wasn't sure you wanted to join, Hassat". Doesn't help that 'Join team' automatically rejects with 'does not accept invitations' rather than, I don't know, asking the party leader if they want that person in their group. Would be a small step towards more instance friendlyness, still a long way to go still after that though.
Also probably my newness that Heroics can just be confusing. Did one called "Saving face". Why did everyone need explosives? Do we need to place them all (backup arrives after 1 does, so, no? I didn't). Why could I just respawn at checkpoint, not by meddroid when I died? Why did my entire team finish it, disbanded the group and I was still left at 'defend from slaves' goal? Especially that last one sucked.
Back to Korriban though.
During my next few sidemissions I quickly learned that something really weird was going on with the DS/LS choices. As in, the LS was pretty much always the best. Though, being Sith, you would be punished for doing so. So instead of being smart, being an idiot was really promoted. Make a dangerous beast threatning all stronger or less? Less? LS! Ending a war quickly, so the sith resources can be used wisely or continue it on for mere pleasure? Being wise? LS! Kill a dangerous opponent you're after and end something once and for all, or rather kill his family, pissing him off further? End it? LS!
And so we could continue on. I usually picked DS just for getting DS points (and not all DS is gained in LS/DS choices, though rarely are there LS gained seperately), though I did not in several cases just because while my Sith Maurader is bloodthirsty, I atleast would make it so he's not a complete idiot.
During the later missions you did have to walk all the way back usually after doing something, which is a pain. Often I would just let myself die to respawn in base, skipping all the useless combat. You overleved fast doing just quests anyway, so having to do so much battle while just walking about gets pretty tiresome.
Then the story there ended, and I got to something Kaas. Can't remember the name. But first massive freaking wasted space ship. What's up with those docking bays? Also after finally warming up so to TOR it launches me to such a MMO-point. I hate the place. So many people loitering, so much walking, so many vendors spread out so far.
First went to the crew training. Since this is the demo, and no ship and I had no crew (just Mission Vao) I decided to skip them, just initiating convo with trainer for Codex entries (read: XP). Then came to the vendor stand.
Lvl 50 PVP gear, lvl 50 PVP gear, lvl 50 PVP gear, lvl 50 PVE gear, lvl 50 PVE gear, lvl 50 PVE gear, recommendation gear (by then I had a whooping 7 Korriban's, not enough for even 1 item), recommendation. Ugh. Thought to get some good stuff, only to find that it's pretty much all based on endgame players. All I got was a 200 credit necklace to grant to Mission, everything else was locked up tight with restrictions I couldn't meet.
Haven't even *tried* trading... can't recall right now what the 4th tab was about. In the end; I REALLY hate that place. Couldn't get rid of it fast enough. Fortunately ran into the Black Talon though, that was a fun romp with 3 people (did it twice to see differences, barely any. Also to train social. *That* little for 2 full runs? Forget it! And then later people in chat say it's the best place to get social points. Yikes!) even though as mentioned I suck. What was even more stupid was that if I died I got booted (long loading screen), then had to re-enter (yay, long loading screen). Can't I respawn inside there? After all all the running back to where you die is enough even without those ridicilous long loading screens.
Now to finish my story (did you get this far? You're crazy you know!), although I probably forgot a point or 3 I did want to make in this humongous post, teammates. Well, teammate. Mission. Good to have around, although it's somewhat strange you get a pure goody two-shoes as apprentice when Sith (she always gives - when I am being dark. -1 though compared to +15 though, so hardly that much a loss. Only twice had another negative, -30. That cut in...) She seems ridicilously stronger than me, killing peeps faster than I can do myself. And is a greater tank. Why the heck am I the hero here? The downside is the lack of conversations. Only had 1 so far (lvl 15 as mentioned before). I would have liked some more talking with them. And less repeatal battle lines. I heard her repetoire of "end of combat" lines too much *already*. Wonder how bad it would be if you got lvl 50. They really need to tone that down. Another thing that's really needed is comparing windows for your teammate (would 1.2 add this? Or did I imagine people saying that?). Equipping myself is easy (although I also made the mistake of selling my mod armor since it's boosts sucked). Even without the comparrison in the end, just having them next to each other is a great help. For Mission though I have to go back and forth between her item's popup and the one in the inventory. Annoying. Even more so when it's a quest reward (or worse, a loot option during teamgame), so you can't open your inventory to compare. More than once took an alternative reward just due to that. Should be a simple fix/addition, don't you think?
Oh, remembered one, still somewhat unsure on need/greed/X on a reward when with the team. First I just thought it was need or greed (get item, sell item?) till someone complained in my first flashpoint why I didn't pass up item X. So I learned you could X out if you don't want it. Which I do most of the times now (though I notice most people don't do this and just go for need of greed. Wheter just due to greed or not knowing like I, I don't know). Not exactly sure what greed does either. You all the money? Split in the team?
Anyway, since I hit level 15, and am somewhat tired of going on with my Sith Maurader as is, I probably when starting again tomorrow will choose a new Republic class. I do enjoy it enough to keep playing till the free demo's done, but as mentioned, not enough to pay a subscription. I probably would barely play, also seeing my huge backlog of Steam/GOG games (thanks x-mas sale), and of course work on TSLRCM. A SP game one could play on there own time, but with this MMORPG time is money, which would not really support my laidback approach to RPG's (I do notice I explore a lot less in TOR than most RPG's. And not just because most maps are filled with needless filler (rooms) and there is nothing interesting to discover going "off-path"... which is kind of a shame too really.