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269Hawkmoon

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Everything posted by 269Hawkmoon

  1. Clearly the Shopkeeper's Daughter has an aversion to the Crowbar. I believe this is because her father's shop stocked many crowbars, which she had to inventory and shelf. Seeing Valeros' crowbar reminds her of that painfully hard labor, which she wants to avoid. So she takes her leave.
  2. Pretty much. Or, more accurately, the d6 just won't show up during that encounter, since the dice don't just sit on your screen waiting for an encounter. They show up when they apply, and if the bane is immune to Posion, the d6 from an "in play" Toxic Cloud won't show up during a combat check.
  3. It is hard to resist the allure of Drunken Master, especially with the treasure chest liquids Obsidian has added. I usually still give Sajan a weapon. But Drunken Master is so awesome. Drunken Master can solve your 0 hand problem with the power feat that you must draw a card at the start of your turn.
  4. There isn't. It is intended to lock other than the active character. The best Obsidian can do is to clarify its wording to 'if a character tries to play...." or somesuch. Yes, they need to change the card to reflect this expanded behavior, otherwise it will always be inconsistent with every other card that is phrased that way. Goblin Pyro, for example, should then do 1 damage if you play a weapon or spell to help, or a blessing. To be clear, the difference between Goblin Warchanter and Goblin Pyro is because of the rules, not the wording on the cards. The rules say that is a power prevents "you" from doing something, it applies to anyone that wants to do that. Otherwise, "you" applies to the character encountering a card. Goblin Warchanter is about preventing "you" from doing something, so it applies to anyone who wants to do that. Goblin Pyro is simply dealing Fire damage to "you" so it only applies to the character encountering the card. I'm not saying it couldn't be clearer on the card, just that it the rules are what makes them different.
  5. When playing Sajan (the best character ever), I usually give him Father Zantus and Poog (if you have the promo cards). If he has one in hand and 5 in his discard, I use it. I also tend to pair him with casters (especially Ezren) and try to get 2 Agility spells to drop on him. Load up his blessings and ally feats (maybe take a weapon, especially one that recharges like Dagger +1). Most of your deck will then explore and destroy. And you heal yourself up and keep going.
  6. 1. If you can find a way to get the Force trait on your recharge check, it would apply. But simply recharging a card like Force Missile doesn't give the recharge check the Force trait. His power does apply when you play Wand of Force Missile though.
  7. I was mistaken in one of my post above. I thought that (similar To Soldier) the Snake only adds to Melee, while it says that it adds to Strength or Melee. So, you should be able legally to: Morph your Strength to d10 + reveal Snake (Lini power) for d4+X + discard (but actually recharge) Snake for another d4 If that is true, it is a change from the physical game. Snake was Stealth or Melee in the physical form. I'm pretty sure I'd seen it that way in the app too.
  8. Because Lini doesn't have the Melee skill. Her card doesn't say Melee: Strength + X. So for Lini, her Melee is a d4 and is unrelated to her Strength. Changing her Strength die to a d10 wouldn't change the feat that her Melee is a d4. If she uses the Weasel, she would roll d4 + 1d6.
  9. So far, I've noticed: Acid Arrow (as mentioned above) Holy Candle (banished instead of buried) Stride (Replaces Levitate, playable only on your own turn, but you can move another character at anytime during your turn and yourself at the end. Read about it here.) Haste (Same tweak as above) Poison Traps (1 harder difficulty. Pointed out by eagle eyed zeroth_hour here.) Toxic Cloud (When you can play it changed. Read about it here.)
  10. Here we go. I had to do some more digging. This is more recent: http://paizo.com/threads/rzs2t2nk?15B-The-Tower-That-Would-Not-Die-Scenario-Rules#9
  11. Also, the updated rules clarify this as well, since you can only opt out of attempting a check for a boon during the "Attempt to check" portion of a turn. Which also clearly says that if you do not attempt the check, you fail the check. That post from Vic and the rules say that you fail to acquire it, not that you fail the check. The Burglar says "If you do not acquire this card, discard 1 weapon or item." It doesn't say it happens only if you fail the check. It happens if you fail to acquire it, which includes deciding not to acquire it or failing the check to acquire it. I still think there is a difference between failing the check to acquire and failing to acquire. If you choose to not attempt to acquire a card, you fail to acquire it, but you haven't failed the check.
  12. The difference between failing to acquire and failing a check to acquire can be found in this discussion: http://paizo.com/threads/rzs2qo9f&page=2?Burglar-Question#89 So, while failing a check to acquire a boon results in failing to acquire a boon, if you simply decide to not attempt to acquire the boon, you haven't failed the check to acquire it.
  13. I double checked. The scenario power for Heroic Undead Uprising is: The difficulty to defeat Zombne Minion henchmen is increased by the number of Zombie Minions that have been defeated.
  14. Many of the Heroic versions of the scenarios in Story mode not only add a wild card power, but also tweak the normal scenario power. So, you need to read them closely.
  15. When it says you won't get it back after the scenario, it means you won't have it to rebuild your decks. But the card is put back in the vault and available again when cards are taken from the vault. I'm not sure about the programming in the app, but technically if you banished a spell, the spell should be available in the vault during the same scenario if you defeated the Mystic Inscription.
  16. So, the big place not being able to not attempt the check to acquire a boon is the Glassworks, which penalizes you for failing a check. But, if you choose not to attempt the check to acquire the boon, you haven't failed the check, you've not attempted it. So the Glassworks shouldn't penalize you. In other words, there is a difference between "fail a check to acquire a boon" and "fail to acquire a boon". You can fail to acquire a boon without failing a check to acquire a boon. For now, the best you can do is pick the worst skill option and hope you don't get it. And be careful about going to the Glassworks.
  17. Hmm... Valeros playing the Shock Longbow +1 to assist in the check (but not being the one to attempt the check) shouldn't have let you play Agility. The character attempting the check would have to be using their Dexterity skill. So, if the character playing it did have the Arcane or Divine skill, then perhaps the bug is that it shouldn't have been playable at all.
  18. Indeed. Many items let her make an Arcane check to recharge them, but the item itself must have the Arcane trait for her power. In the Rise of the Runelords cards, you are basically only talking about the Wands (Wand of Force Missile, Wand of Shield, etc). I'm not sure if any Treasure Chest cards would work for her as well.
  19. Correct. Sort of. Lini can use a d4 for Melee. But for Lini, her Melee isn't based on her Strength. Her power to use a d10 only changes her Strength die. But her "unlisted Melee skill" doesn't use her Strength die. So, pretend Lini looks like this: Strength: d4 Melee: d4 If she changes her Strength die to a d10, it doesn't effect her Melee. The Melee skill is only related to the Strength skill if your character card says it is. Now, if you get Lini a Melee weapon, like the Flaming Mace +1, then you can make a nice little combo: Play Flaming Mace +1 and use your Strength skill. The weapon gives the Melee trait to the check. Reveal an animal for the d4. Discard the Giant Weasel for the d8. That works because the Weasel adds to a Melee combat check and by playing a weapon with the Melee trait to determine the skill for the check, you make it a Melee check, even if you aren't using the Melee skill.
  20. I personally find myself using the first power of the Spyglass quite a lot with Harsk and Merisiel.
  21. If you find the villain but aren't prepared to corner it, evading it and leaving it somewhere in that location might be a good thing. If you encounter something that will damage multiple characters, evading it might be a good thing. Evading a summoned monster when there are no consequences for not defeating it is a good thing. If you are Merisiel and can evade anything, evading all the regular monsters at the general store and constantly exploring is a great thing. I personally generally don't keep the evasion spells long, except for Invisibility since it also lets you succeed at a Stealth check and lacks the Mental trait.
  22. Sajan is the best character ever. No d4 on his skill list. And Acrobatics comes up more often then you think. Cards that you can use Acrobatics to defeat: Ambush Collapsed Ceiling Explosive Runes Falling Bell Pit Trap Satyr Trapped Passageway Avalance Cards that reference Acrobatics in their powers: Dorella and Hookmaw Kreeg Arkrhyst If you don't have Merisiel, Sajan can be your Stealth character too. Give him the Boots of Evlenkind. Now he can succeed at any Stealth check and boost his Acrobatics check. In a 6 character game, Acrobatics or Stealth are the closing check on a location in 16 of the 33 scenarios in Rise of the Runelords. If you go Drunken Master, max out Sajan's Constitution feats, get him something to make a 6 automatic (like Amulet of Fortitude), load up on Potion of Healing and play your blessings to assist others like crazy, then heal them all back. I do usually end up giving him a weapon (like the Dagger +1) but early on I'll give him a blessing or item feat. Hand size is definitely the first power feat though. As for the others: Amiri is awesome. I totally underestimated her when I first started playing. Burying seemed too costly and moving didn't seem helpful. How wrong I was. Yes, be selective in your burying, but don't be afraid to use it. Move away from locations that are negative (like the Guard Tower and Mountain Peak) and abuse locations that are positive (like the closed Mountain Peak). Move yourself or others to you so that they can give you cards and you can keep burying. Keep people away from Merisiel. And read Our Lord in Irons again. You don't have to be playing Gorum for you own check or even for a Strength check. Does Kyra want some help with that Dexterity check? Gorum from Amiri adds 1d12. Did Valeros just encounter that spell that Ezren will cry over Valeros failing? Gorum from Amiri adds 1d12. I always max out Valeros' Charisma before I touch his Strength. And I try to give him the Crown of Charisma too. He can pick up allies with ease after that. I also like to give him the Shock Longbow +1 and let him use it to help others (he gets to recharge it). And I pretty much always recharge his weapon so that I can cycle through his deck.
  23. Before you act powers can affect other characters, such as "Before you act, each character at this location must..." But, I think you are saying that the "you" in the Goblin Warchanter's power is the person encountering the card. This FAQ from the Paizo site explains that: http://paizo.com/paizo/faq/v5748nruor1gu#v5748eaic9t7b So, everyone that wants to play a spell with the attack trait or a weapon with the Goblin Warchanter will need to succeed at that check. Obsidian has said that the way it works now is temporary and they want to implement a way to do it only if you really want to play a spell with the attack trait or a weapon, so the implementation is a sort of stop gap solution.
  24. Even that it is easier to acquire for characters with decent intelligence and horrible wisdom is ok with me.
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