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Blunderboss

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  1. The thing is, though, if you land a "monster lash" critical with Resolution or Purgatory they should actually do more damage than bittercut (if Kaylon's testing is accurate and it provides a normal, additive bonus instead of a multiplier to all weapon damage). You can still take the spirit of decay and scion of fire talents to boost the lashes, like you did with 2xBittercut. If you only graze/hit, or fight a high slash DR enemy, Bittercut will do a little better in that situation since purgatory/resolution's advantage is with critical hits only. Annihilation enchant (on patch 3.02) adds a 50% damage modifier which is over twice Bittercut's 20% spirit of decay bonus. If Bittercut performs better than those sabers (when landing a critical hit), then something else must be going on with the math that we are missing. Hmm are u sure that 0.5 Annihilation will be better than Base Damage x 1.2 Before all the Lashes are counted ? If Lashes gets boosted by increased base damage before anything and then again by elemental talents , i think this is what makes a difference 0.5 from Annihilation on sabre is only 6.5 - 9.5 Damage on the final Result and only if you Crit
  2. Fireballs sabre is realy underwhelming on paladin after you tried it with 2x Bittercuts , damage from FoD is like twice lower and fireballs dont do any damage on upscalled PoTD enemies and you get interrupted all the time if u try to cast them in melee . AoE Fire Damage paladin might be fun build but its not better than 2x Bittercut It seems that currently Spirit of Decay boosts bittercuts base damage by 1.2 first before any lashes thus making any future lashes stronger , and then you get another boost on your 2 Corrosive Lashes , and a boost on FoD from Scion of Flame ( and the FoD damage comes from already boosted Bittercut ). This really makes a difference on FoD numbers . Monsterlash is real and its scarry
  3. on Hard Consecrated Ground+Watchful Presence probably will be enough to cover all ur healing needs , so u should be fine , i would try to have atleast 6 survival ( only need few points for that assuming u took colonist background ) , cipher can start fights with Phantom Foes from lvl 6 and that 10% damage is simply free then
  4. I used Boerers needler recently and i would suggest to have another character that can heal in party so you get to do some of the dual-wielding stuff ended up using Dominate Scepter from stronghold because it benefits from Skaen Talent and baby sneak attack but my mistake was taking needler as the only healer in group so he just spent all game buffing and healing like normal priest
  5. With high MIG & INT Ancient Memory+Spirits the heal is really noticable i would not build party chanter without it honestly
  6. One should consider if going fire God-Like is worth loosing Chorus helmet tho as its easy to get retaliation armor item and Battleforged is complicated and does 2 damage :D (i wonder how 2 damage works with all the DR , does it do minimal damage of 1 or something ? ) Also talking about retaliate stuff , Mantle of Wreathing Flame , what does it do ? does it even work ? it says friendly aura 3 per rest 0_o but i never seen any aura or any per rest uses on my characters
  7. Guess it depends on party setup : Chanter with Ancient Memory and Beloved Spirits , KF Pala , Shod-in-Faith i even have trouble triggering stuff that requires 80% of endurance , oh i also took Veterans Recovery on barb
  8. Most of the Ranger stuff works both in meele and in ranged , the ones that dont work are mainly modals , tho Swift Aim works with melee and you cant stack modals so its all good , so its only Vicious Aim , Twinned Arrows , and Powder Burns ( can be used on hybrid melee + guns quick switch ranger ! ) excluding modals there is only one ability that wont work in melee and thats Driving Flight , so basically by going Melee ranger you lose one ability because you cant stack those modals anyway . Im pretty sure that if Stormcaller didnt exist melee rangers would be all round better than ranged
  9. Most simple solution would be : Make Guest / Story Hirelings able to solve Adventures , if lvl 3 aloth can solve any adventure doemenel thief or glanfathan soul hunter should be able too :D Another simple solution would be : Make it so after you create a hireling in the inn it is not added to your party automatically but you have to add him trough party menu manually so people could make inn hirelings in solo playtroughs just to solve the adventures
  10. The dwarf is a survivor tho :D and wont die easy , but if you hit him with AoE he just goes red :D
  11. It is the quest in WM1 Ondra Temple , if you Lie that Dwarfs pendant was thrown to the lake you get it after completion of the quest , there is another way to do it without Lies , after you find out that ondra priests are fake , you can tell it to the dwarf outside of the temple and he will run in to fight them , just let him die and you probably will get it after quest Edit : Lawlight beat me to answer :D
  12. With full party , high con , and Tanky barbarian 50% endurance might never happen tho atleast my 7 con barbarian never goes to that low unless he gets crit by some big enemy but then you want to heal up to full anyway . I think 10 Con is enough for completely everything in this game that is not solo , but i always use +2 Atheltic+3 Con buff from caed nua ( it gives best value out of all the buffs and will benefit every member in your party ) so i tend to have lower starting con on all my builds . Anyway no matter what build u take , Rush Durgans Battery Great Hall - you will get Retaliate Helm and Bashing Shield with spell proc both items are amazing for this build imo
  13. Im Currently playing with Barbarian as one of my Tanks he is using bashing shields and debuffing weapons (spear that gives disorienting) , you dont need more than 10 CON , even 10 is too much if you have full party . MIGHT is fine at 15 or even lower as u gonna be using shield u not gonna do too much damage , you want to have maxed perception for Interrupts and bonus accuracy ( this is important because using shield gives accuracy penalty u atleast want to cover that penalty with ur PER ) , Intelect should be always maxed for barbarian imo as long as u plan to rely on carnage INT is main stat , RES you can leave @ 10 because of shield u gonna be using , DEX i would not go lower than 10 it really depends how much recovery u plan to remove with items if one is aiming at 0 recovery from items and frenzy 10 DEX is way to go .
  14. It is maybe because Spirit of Decay increase bittercuts damage and then all paladin FoD lashes are scalled from increased damage and then the Bleak Walker corrosive part of lash gets boosted again by spirit of decay and then paladin can kill Concelhaut with 2 FoD ( 4 Strikes of Bittercut ) :D this is all just speculation tho
  15. You can always duplicate Bittercut with mold no 2hander comes even close to that , take into account that dual - wield already gives u 1.5 attack speed from the start so reaching 0 recovery is very easy
  16. I kinda have to put it into melee because of moon godlike racial, i try to form a frontline that holds enemies from my casters and i put paladin on the side of the frontline so he can moove freely , i use it as a tanky "Ks'ing support" so to say :D imagine ur supporting ur team in MOBA but ur main goal is to KS as much as possible , anyway if one would decide to choose Death Godlike or any other race it is perfectly viable to play him as DD Flanker or Even ranged with firearms i just use outworn buckler because it gives defenses from the start of the fight when my team needs it the most , however on tough fights i trigger firebrand after buffing with scrolls so outworn buckler can be a bit misleading it only really shines at act 1 when u can buy fine sabre and outworn buckler in gilded vale and ur sabre does more damage than any other weapon in act one , later in the game its just for early defense , and im definitely going to go for dual vent pick later I think that weapons and armor choice is where most adjustments can be made (whatever u find good to last hit enemies) especially early to mid game , tho in WM2 Vent Pick looks like best choice , i havent got there just yet to see how good it is Edit Week later : Finally got to Vent Pick and it wont proc Sword and the Shephard so it is kinda weak for last hiting enemies and there is no point to mold it , might still work when using with Unlabored Blade if you choose to dual-wield with KF paladin , i kinda gave Unlabored blade away to barbarian so just gonna use Firebrand , and some other 2handers and Arquebuss in second slot
  17. I tried it at lvl 6 and it was kinda weak compared to KF talents so i retrained it into bloody slaughter , maybe its better to take it later in the game when heal and damage it does are more noticeable and talents arent so scarce
  18. Currently rolling with KF Paladin as my sole healer in the party and i wanna say that Paladin has simply the strongest and fattest heals in the game , meanwhile priest has very decent buffs their heals dont even get close to raw healing power KF Pala has . Strange Mercy - It started with 40 endurance heal at lvl 2 , and is healing around up to 100 endurance by level 8 ( to each party member in range ) , this heal is insane and with decent INT it has enormous range and will heal your front and back line together . Sword and the Shephard - It did not seam so OP as strange mercy at first , as it only starts as 20 Endurance Heal but it scales even better than Strange Mercy and now is healing 50 endurance to everyone every time i use FoD its really very very good Moon God-Like - i took this to test full healing power of KF paladin but honestly , this heal is only good in prolonged fights compared to other heals u have its nothing special and i would really just go for Death God Like next time so i can secure more Strange Mercy . Stats - I would not waste my resources rising might over 20 , yes having high might is decent but your heals are so fat anyway , that difference between 20 and 28 might is null and void as u will heal to full anyway , INT - this is the stat i would raise to atleast 26 with items and buffs , having 24-26 int means your strange mercy and sword and the shepherd will always heal all 6 party members , now currently i have 22-24 int and sometimes my heal can miss one party member in a back line Weapons : For act 1 i used Outworn Buckler+Fine Sabre (26 damage ) as primary set , and Durance Staff as secondary weapon its very decent for all the door blocking in act 1 and does fire damage vs shades . Act 2 - Firebrand Gloves , Outworn Buckler + Highest Damage single handed weapon . Obviously last hitting with Firebrand + FoD is easy when u do 100 damage per swing and then u heal for a ton . White March - I took Coil of Resourcefulness and added an Arquebus to my weapon Arsenal , Start Fights with Outworn Buckler , use firebrand when you need to last hit , always have that Arquebus loaded for emergency switch and kill for heal . WM 2 - Vent Pick , Double with Mold even better im yet to reach this stage gonna start picking dual wield talents @ lvl 10 Talents - There are only 3 very important and all the others depends on playstyle , the important ones are obviously both KF talents , which are mandatory at lvl 2 and lvl 4 , at lvl 6 you have many choices but the one i found most important is Bloody Slaughter , with Bloody Slaughter u can secure last hits more safely and that is all that matters for Kind Wayfarer . You can safely ditch priests in your party , use paladin for healing and finally get to use some consumables for buffing yourself instead of using those same 3 of the faithful spells priest can cast , tho i cant say bringing KF instead of priest increases challenge because those heals... no priest will ever heal like that . And the biggest bonus are the animations u get from using Kind Wayfarer talents
  19. Swaddling sheet is imo best Spellholding Item , and yes i know Shod-in-Faith is same category ^^ but if you fighting enemies in narrow paths and corridors swaddling sheet on melee is gamechanger really , what i noticed from running BW Pala with Sod in Faith and Swaddling Sheet , after u proc sheet u dont need the heals because u won already What makes Swaddling Sheet so good imo is the fact that Spellholding is instant and requires no cast times and your melee can get crit by various stuff including debuffs and auras that doesnt really hurt him too much
  20. Watchers Skill can give +2 , Food 3 Items 2/3/4 Caed Nua 3 Prostitutes 2, reward for high resolve is usually same as if you just killed the npc u speaking with for most of the time tho
  21. Yes i had a priest , but stormcaller ranger is the one winning me those fights , basically if i can cast overhelming wave ( by swaddling sheet or white crest ) at the start with one of my melees then ranger will just keep refreshing the stun until fight is over . Also if you engage the fight from the back of the building they all have to go around a wall to attack u and that puts them into a position where u can land all the aoe on them
  22. I actually had easy time with Brynlod tho that was already after i done magrains faithfull so i knew that keeping them all perma stunned will work also you can aproach Brynold from the back and fight on better ground for urself which makes it easier
  23. I like paladins the most , ciphers probably would be second on the list . Paladins are amazing currently playing Kind Wayfarer and im shocked of the raw healing power they have , last playtrough i went Bleak Walker and it was destroying stuff left to right with Double Bittercuts , yet to play Palegina with quick switch setup which should be very interesting because of Wrath of Five Suns talent she has , and then there are tank paladins who are unmatched when it comes to defenses . Ciphers has most interesting Resource mechanic in PoE , tho it by default makes them hybrid class which somewhat limits the variety of cipher builds ( basically you can only change the weapon u deal damage with ) , and yet their powers are most interesting spells in PoE
  24. PoE for me has quite a few memorable quests none of them are part of main story ( well some of them are, like Galawains Quest but its not part of critical path because you can choose other gods and skip this quest ) , Durance is the only one memorable companion i can see why kids hating on him and crying for a priestess companion ;D job well done by MCA
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