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Everything posted by Dana

  1. I'm afraid my friend you get me wrong. No, those aren't lockpocking skills that allowed me to get everything. This "everything" is just littering whole world like rubbish. That's the issue no. 1 I had back then. I didn't need lockpocking at all to get much more consumables than I needed. Second issue is that there was no real reward, I was getting from lockpicking . It was simply the same shiFt that was lying everywhere around the "super secret lockers/rooms", just twice as much than from regular locker. That's what I was complaining about.
  2. Huh, thought about switching to hard... I see now this would change nothing :<
  3. So… in general the game is good. I would give it 7/10. Why 7? Mostly because of clunky gameplay, and here is the list of what was not much thinked about (or even overthinked at times). In short, it's another pillars game but in 3D. You became predictable, Obsidian. I play on normal difficulty. Thought, as it is the first choice without any useful feedback from the game (like if it is another Eternity system game or not), that's the best choice as I don't know the system yet. And that probably was the bad idea. The game is soooooo easy on normal… - I upgraded some guns on level 3-5 and didn't look at them since then. I'm now lvl 15 on THE moon (no spoilers), about 15h in the game. -I still run with a big f gun. The problem is the encounters are so rare and so unchallenging with the same type of enemies over and over I do not need to use it much. Robots. Dogolizards. Yetibeasts. Humans. Rinse and repeat. - Since encounters are scarce and set "traditionally", I don't feel the need of using mods. Or skills in the "tree". Or my teammates' skills (figured how to use them about lvl 12, no tutorial on what those icons on D-pad were...). Or even heal myself (100 syringes right now, not even one bought) Just take the toughest weapon, take the higheat lvl armor, upgrade both a few times and no one even touches you for at least next 10 lvls. Everything Dies in two seconds. -I liked the concept of yeti group at the very beginning. The one by your grounded ship. All this grassy stuff, hiding, avoiding enemies.. What a shame you never encounter any true stealth mission again. Tall grass? Forget it. Just approach outcasts' camp from the other side and the target npc is just standing there! Whoopsie! -Most of weapons do not "feel" properly while using them. It's so 'unimmersive'. Guess that's a minor issue since you use it rarely - Companions' AI is horrible. I started shooting at an enemy. They spotted another... Behind a building and then next one faaaar away behind another obstacle. They walk on my line of sight when I'm shooting, covering my target. Guess if you wish to have a clean line of sight your team musn't be melee… or use a flamethrower otherwise. They open doors I locked behind me to steal something. Sometimes they move even though I ordered them to stay behind doors. They stay standing in open when I order them to stay in a spot while stealthing. They do not care about being detected in stealth. -Tons of kinds of food…that does completely the same thing. Most useless. You have to dig through inventory to just find a thing that does something different. No filtering. Typical PoE thing. Similar goes with mods like stealth (haha, stealthing in this game, uh! Where could I use it?) -Piles of garbage. Everywhere. A.k.a. "loot". Littering every room like leaves in the fall. Another typical PoE thing.'i'm sick of gathering every single s*it. Yep, I'm from those who compulsively clear every area. Like about 90% of nowadays players, I would bet. You think that I will care to climb in the 10th hour of my playthrough to another garbage holder hidden under a ceiling? You think it's funny? More of it, finding 10ammo, 10bits, some crappy armor or weapon in every superhighly locked chest. Superhighly locked chests are everywhere. My 50+ hacking and 50+ lockpocking feel so unrewarding. Could you please care next time to … "compress" the loot? Put all this sh** in a one single chest locked? Increase the rewards in highly secured places? I won''t get hurt if that dogolizards' hide worth 1c won't be in every doglizards' corpse either. Could you please make lockpocking/hacking more meaningful? Put less but more valuable things? Maybe in stacks, perhaps? I didn't have to rise skill in those two for 10 lvls! Started with 30! I didn't have to buy a single thing in The Whole Game so far! -Stats. Are. Meaningless. Seriously. On normal you don't feel they change anything. For the first 10 lvls 20 points in persuasion, 30 points in hacking/lockpocking and you are a god of whatever situation you are in. Same with tree/companion skills. What the "weapon" skills even do? Is this accuracy thing once again? Don't see any difference in raising them (maybe except the "every 20 pts in a skill..." thing in some cases). -Maybe I'm only on the moon now (guess it's still early in the game?) but I see how the plot will go further. Pillars 1 and 2 + tyranny style - wow, you are noone, here are 4 fractions you have to pick from. Tip - you can choose only one, ah, and your choices don't really matter. Am I right? I was really into the game at the beginning, but then I started noticing schemes from your older RPGs. No one likes predictable gameplay or story... -World, even though beautiful and full of just-standing-there-NPCs, is lifeless. As it is usual in Obsidian and Bethesda games -What saddens me the most though (and what lured me in advertisements) is that, as usual in Obsidian's case, there is no way to become an inspired "bad character". "You can be whoever you wish" ads said… and yet all the "bad" lines are either just swearing or threatening people. Just a crude, mindless brute. Uninspired at the whole length. I won't get caught on that slogan for the third time. I have an eye on you, Obsidian. How about being a rebeliant soul? Or a philosopher against rules of the society? This might thrill some of your writers, but… here is a secret (!)... bad characters can have more IQ than a brick! ------ There are strong points too to enjoy the game, though. Like the world, backstory, story of the side quests, lore, and writing in general. The conclusion is one - things that used to work 10-20 years ago sometimes turn to be outdated and clunky. Things that work in an isometric RPG sometimes do not work well in 3D, realistic RPGs. Please do not make another PoE clone in 3D next time. Here. I typed it all finally. Good night.
  4. Hello and thank you for the reply. I've created 2 output logs: - one in which you can see I load a bunch of new and "corrupted" savegames, then old working one, and then new and "corrupted" again - one in which I load a single "corrupted" savegame Both can be found right by the 7z pack with savegames - https://drive.google.com/drive/folders/1p76Q0FntS9MQloIR7nOySrKVhpJphn7X?usp=sharing but I'm attaching them too to this post, And here is a screenshot of the message I receive - https://steamcommunity.com/sharedfiles/filedetails/?id=1393995016 In Output log there is a bunch of NullReferrenceExceptions :< List of dlc's I have installed: - all that could be achieved through scavenger event - https://forums.obsidian.net/topic/95782-the-deadfire-scavenger-codes-we-found-them-all-cutthroat-cosmo-bonus-pets/ - pre-order bonus - Gaun's Pledge - Critical role pack _tried_a_few_times_output_log.txt _tried_only_once_output_log.txt
  5. I can't play even though I would really love to. My savegames stoped working after the last update. No response from the dev for over a week <3 I was just amazed how they replied last week to all those ****ty threads like 'two pixels are dark' and not to a critical, breaking progress bugz. I'm disappointed to the very bone....
  6. Tried to verify game files. Everything with the game files are ok. The savegames still won't work. No response here either.
  7. Oh great, devs answer to minor bugs and do not answer to the thread with savegames not working :3
  8. All last 7 savegames do not work, and some others too - https://drive.google.com/file/d/18mb-pYx3-D3lfAGyB9HYzmGEh0Fx_oRG/view?usp=sharing
  9. After the today's update my recent savegames (mostyly autosaves and quicksaves) do not work. The game backtracks to main menu showing info that it rejected the process to prevent my savegame from corruption. Where can I find my saves? I would like to do a copy of them. I see that you moved them from %appdata% :/
  10. But that was like "what did you think whan you do that to the slaves? Once more and I beat you!", when I never met any slave before.
  11. I was on my ship after a random fight on the sea right after solving problems on Hasongo (I lit the adra without killing naga). When the game loaded me to the ship (its interior area) after the fight, I started talking to my crew (Aloth's quest jumped to another stage (something about painting faces tribe), Xoti, Pallegina, Mia, Eder). Finally I've reached Serafen. He started yelling on me about "the case with slavery and slaves!". I was like, "hey, what just happened? did I move the quest with slavery somehow accidentally?". I've searched Journal and couldn't find the quest related. When I finally reached Picer's Island and A Shrewd Proposition quest got updated, I realized that Serafen yelled on me without any reason.
  12. Due to long loading after I enter loading screen I often Alt+tAb to see what's new in the web browser. It in 30-40% of cases causes a permanent freeze of the game, AND sometimes freeze of my whole system (I can ALT+CTRL +DEL but after the task manager opens I can't click anything. The annoying workaround is to ALT+CTRL+DEL and log user). Windows 10, 64 bit - added DxDiag to attachments If you wish to have a log after a freeze, let me know where I can find it. Can't find in LocalLow Freeze during loading - DxDiag.txt
  13. The whole area seems.. quite unpolished (like huge fps drop on the ground level, like barrels set with no sense, like save issue etc etc etc). When I was doing the quest once again (since my animal companion screwed with guards and loaded the game with companion already detected) I noticed that the companion started running to me when sailors were leaving their cell. It's not teleported dirwctly like I previously though.
  14. So, I'm in the middle of Blow the Man Down quest and when I opened a cell with Lamon'd crew right after sneaking there among half dozen of guards with my main character only, the game teleported my animal companion to me. Great, I love my beast, I really do! But just imagine problems I will have to sneak with it too. It's even better, now I see. When you load a savegame from the "arrest", guards are in the position from before loading the game - not from the time I did save the game.. Blowing up barrels or saving the game with animal companion detected blows up all my sneaking efforts... Great. Amazing! <3
  15. You can finish both initial quests for both families (Big fish and Bad feelings in Polish) and then make peace between them, even though the matron of B. told me that there is no place for peace after finishing her quest (I told her that they wanted to rob her). She simply had an old dialogue question thal allowed me later to inform her that A-guy wants to meet with her and talk about peace. This does make little sense. Also, when you go with the Family Pride without doing Big fish and Sinking Feeling, the two latter quests become failed, what (I think) proves my point. But I'm glad I was able to do them both and get the xp from them both
  16. Every diacritic letter (ŚŻĆŹĆŃŁ) that appears in the "stories" at the beginning of a paragraph is shown twice (one red and one black and bigger). As far as I saw, the issue affects also item descriptions.
  17. 1. I'm unable to prevent ranger from casting Heal Companion on a dead companion. When adding "companion at 50% health", I'm unable to add and then save "companion != unconscious". This results in ranger trying to cast Heal companion whenever it is dead and getting stuck in trying to do so endlessly (uness I disable AI). Description of the Heal Companion skill in Polish is the same as revive companion skill in Polish, and claims that it will rewive my pet, not heal it - not sure if relevant. 2. I would like to request adding "companion" to priorities - I would like to cast enigmatic's /mage's beams on my companion :< 3. I would like to request adding "Target: Marked Prey/Sworn Enemy to Conditionals - I would like to prevent ranger from applying the skill for the second time on the same target (since they last until the target is dead). And yes, it does that. 4. I would like request adding amount of enemies fighting player's party (as a whole, not a single character) - I would like to add a set of actions when the character fights a single enemy (like the last guy in the fight) and then use it to prevent my Cipher to use Whispers of Treason-like skills on the last enemy from afar ("is engaged by someone" does not seem to prevent using the skill). 5. Sometimes after adding a new skill setting to the AI "theme" the Prioritize by in the previously created one get reset 6. If I remove an AI theme used by a character from "AI builder", the character will still "use" deleted theme (it will be displayed in the window that appears after clicking on the violet head representing AI) 7. AI often disables itself at random Beside that, I love custom AI-ing! <3
  18. My fight with Yser was far away from conventional. I was fighting him around level 6. Part of my 7 party members party died during the process near his spawnpoint, and when the situation turned really bad, I drove the rest far away from him and waited for the combat to end (to reset hp and skills ). I was able to kill all of his warriors but one, and during the second retreat Yser just killed himself. Exploded. Log showed that Yser Berathianxyz (or whatever) destroyed Yser Berathianxyz. While he exploded he was following my retreating characters - I have a suspicion, that while he was targeting one of them he lost the target and targeted himself instead (?). There was no skill name though (see attached screenshot).
  19. In Forgotten Mausoleum (The Hangign Sepulchres) framerate drops from rather stable 50-60 FPS to 10-15. It's impossible to fight there and enjoy the fight. DxDiag
  20. Very often when party enters a map, load a save, level up modals from weapon proficiency and AI disable on their own. I know that they can disable in certain circumstances (like changing weapon), but those seem to be totally random (especially AI). When the issue occurs it might affect a few characters (for example one will have AI disabled, another modal disabled, another one both of them). It's totally, globally, cosmically annoying....
  21. When you choose to display party members at the center and log to the righ, part of the skillbar occludes log. When it happens you are unable to use skills that occlude log, only the log is inteactable. First of the two most annoying bugs in the game (second is AI/modals disabling at random).
  22. Ah, forgot to add - last entries in outputlog are written in Polish - Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FF69AD63E3C) means Tried to access invalid address. Looks like a memory issue.
  23. While on a world map I chose to do some changes in my party (changing some items). I first chose Aloth and replaced him with Kana's sister <which was almost nude (she had her arquebus and asome random armor)>. I've added her her own armor and maybe another item. Then I wanted to place Aloth back in my party and the game crashed. The exchange took place in the last party slot and after leaving Neketaka, not sure if those are relevant. I was able to reproduce the crash a few times with 100% repro rate. STR: 1. Load the last savegame 2. Open Party manager 3. Remove Aloth and add Maia 4. Close party manager 5. Press I 6. Change Maia's current armor to her original ("Strój strzelca wyborowego" in PL) - required!!! 7. Open Party manager again. 8. Remove her from party 9. Add Aloth instead 10 Save the party composition - let it crash! let it cra-ash! I'm attaching the screenshot, logs and the savegame. Output log is quite large (70+) but I played almost half of a day.
  24. If you ask about build version it was on newest Steam build - 977 (PX1, PX2). I'm able to reproduce it for a second time using attached save. Just moving around southern part of the cavern or covering behind the most southern rock/crystal. My god.. tentacles are too weak to hurt most of my party members. Kraken only once used his special ability to teleport the weakest party member oO The rest just killed tentacles and are free to do whatever they want.. Kraken do not spawn additional tentacles to chase my party; do not spit on them in range or whatever it should do. Just remain in place, disappears and reemerges from time to time and rotates towards position of my party. I don't have any software to capture its reappearing :/ Jabba-yawn
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