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Everything posted by Llyranor
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Thus are the limitations of 'roleplaying' when you can just reload whenever you screw up.
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The 'unwinnable' battle against Darth Malak was hilarious.
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If you've already wasted money on it, might as well waste some time and add in some frustration too.
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Hey, leave the DS out of this!
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Probably because it caught everyone, including third parties, by surprise. One would hope that potential titles they're working on are elaborate enough that it doesn't just take a couple of months to announce and finish. I'd think the major announcements won't be in the next while. The trend to go for sidegames (DQ Swords, RE Umbrella Chronicles) instead of going for fully-fledged 'main series' games is a tad worrisome, but I'd rather the devs focus on making new IPs taking full advantage of the Wii rather than possibly awkwardly adapting their own franchises to it. I won't be getting one until at least SSBB comes out, and hopefully by then big announcements will have been made.
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Yeah, you tell them, Gabs!!!
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Earth Defense Force 2017 is a budget 3rd person action title on 360. It basically represents what a Japanese B-movie is all about. Production values are hilarious, but apparently the game excels in terms of fun fast-paced (and mindless) gameplay. After seeing this, I'm one step closer to being convinced. http://youtube.com/watch?v=ebK7ksJVxOY Though, I hate giant ants and spiders
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Halo PC is the worst port of all time. "Hay guys, let's take out the best feature from the game!!!!" Coop > all. Taken on its own, Halo is probably an average FPS. The controller was awkward at first, and in terms of raw effectiveness, has nothing on the kb/mouse. None of it matters though when you're actually playing it coop in Legendary mode. It's probably been my most enjoyable FPS experience yet, despite all its inherent flaws. Consider me a believer. Now, I wouldn't even take a PC version even if it had coop. The couch argument is surprisingly compelling. It adds to the coop experience.
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http://www.gamesindustry.biz/content_page.php?aid=23977
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Takashi Iizuka, producer: - 1996 NiGHTS into Dreams (lead game designer) ... ... ... ............ - 2005 Shadow the Hedgehog (director/lead game designer)
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Interplay sells The Black Hound rights to Sega
Llyranor replied to Fenghuang's topic in Computer and Console
I'm glad we didn't already know JE is making TBH as his own personal NWN2 project -
Are you accusing me of potentially signing up solely for the purpose of antagonizing other accounts?
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Hmm, I guess this could be pretty useful. I might sign up.
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Bah, I haven't touched the NWN2 toolset much yet. At least the basics are pretty similar to NWN1's, so I won't have to relearn the ropes. I'm in the process of trying out the new features, though, such as the mapping system.
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'The Role we don't play' Opinion piece from the Codex
Llyranor replied to Girias_Solo's topic in Computer and Console
BTW, I'm reporting you for quintuple-posting. -
'The Role we don't play' Opinion piece from the Codex
Llyranor replied to Girias_Solo's topic in Computer and Console
BOTH are unlikely for a long time. But are either *desirable*? In any case, the game industry could use more writing talent. When it comes down to a writer describing a particular scene vs a cutscene requiring elaborate scripting and someone to take care of custom animations, the writer is dirt-cheap. -
'The Role we don't play' Opinion piece from the Codex
Llyranor replied to Girias_Solo's topic in Computer and Console
That's just plain bad design, it has nothing to do with the actual dialogue, whether it sucks or not. -
Airborne Assault - Highway to the Reich time! It is Operation Market Garden. XXX Corps has been tasked with capturing the city of Eindhoven. The assault begins from Joe's Bridge, the timeframe is 64 hours. I have a bit more than 25,000 troops at my disposal, with good artillery support. The objective is about 25 km away. This is a longer version of an earlier scenario I played a while back, which showcased the first 24 hrs of battle. I'm setting the order delays to realistic this time around, so preplanning and anticipating the enemy's moves will be pretty important this time around.
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What meta implied but didn't bother spelling out was fratricide.
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Er, that's not necessarily a good thing. I'll keep my respawning, thanks. Unless checkpoints are more frequent, I guess that's fine too. But having to constantly seek cover and plan out escape routes, trying out different tactics each time you die. Great stuff. I'll admit, jumping on the giant robot from the bridge above was bloody epic. I'm hoping the series has more moments like that.
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That's not necessarily a bad thing if properly implemented. Too bad in said examples it was just mainly serious bad design.
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..... ..... ..... ..... ..... ..... Halo 3. ................... Xbot
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I'm playing through Halo (via 360) in 2p coop. I played a bit of Halo1/2 before and was a bit underwhelmed, but deemed the game at least worth playing through once to see what all the hype was about, and - more importantly - for the awesomeness that is coop. Since we died last time and found that you don't reload checkpoints in coop, we had to start over a chapter (the Halo chapter, which is the second one). The game having been just 'okay' so far, we opted to try out Legendary mode (the hardest mode). It actually made a world of difference. Being completely overwhelmed in terms of numbers and a 'not bad' AI that dodges and tries to flanks and flushes you out of hiding spots with grenades is great fun. Coop + vehicles + melee + competent AI + shield system + Legendary mode + unlimited respawning as long as one of us stays alive (which is harder than it sounds) = fun experience. I dare say I've been enjoying this more than HL2, though it's an unfair fight since the latter lacks the crucial element that is coop. In any case, I get the hype now It's not the deepest experience ever, but it makes for awesomingly fun coop sessions. I'm an Xbot PS. Puzzle Quest is great. Get it if you have a DS or PSP. Either version is fine.
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First, read through this thread, particularly alanschu's posts detailing his run through the game - which picks up come page 2.. This is what a WW2 game is. Not a FPS, not a RTS. A WW2 game. Then we'll talk about recommendations. http://forums.obsidianent.com/index.php?sh...c=45480&hl=