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Llyranor

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Everything posted by Llyranor

  1. MCA started it.

  2. I resent the accusations.
  3. I can't be bothered to mp anymore So little time with gaming, and I certainly don't want to waste it on people like Blank and pixies.
  4. TMNT is one of the worst games ever created. 2 and 3 are completely on the other side of the spectrum.
  5. The hint is more a desperation move if there's only one or two possible moves on the grid. In any case, the devs deny having the AI cheat. http://www.dsfanboy.com/2007/04/01/puzzle-...at-but-you-can/ I would be skeptical given what I've played, but I doubt the devs would be stupid enough to flat-out lie about it (but you never know!). In any case, I've gotten my fair share of Heroic Efforts and 4/5-of-a-kinds, so it's not all one-sided.
  6. Oh, stop beating a dead horse. You just don't understand.
  7. Well, now that Phoenix Wright 3 is official, I'll put that high on the list.
  8. No, Role-Player. If it doesn't fit MY definition of Fallout, I won't play it. I'm not buying an editor so that I can make my own Fallout. Don't you understand?
  9. Not to mention better immersion and NPCs that made you want to play the game over and over.
  10. Given their involvement with Aliens RPG, do JE and MCA have anything to do with this?
  11. And will be dead. A dead Deekin is a good Deekin.
  12. Maybe I'll make a mod about killing Deekin.
  13. Guitar Hero II is surprisingly entertaining.
  14. Shut up. I already got in trouble for doing that.

  15. It's cute how some people think an 'original' setting would save a game from being bad, when it's being done by the same devs whose games they haven't enjoyed indefinitely. FO3 is saved!
  16. I would never steal someone else's picture or gender.

  17. Incidently, Mr. Generic there would be first in line for yet another DnD CRPG. Besides, this is vaporware. We already have a STALKER thread here.
  18. Well, let's see how games have been implementing 'tough' NPCs. 1) You can't attack NPC. 2) You can attack NPC but can't kill him/her. Reload. 3) You can kill NPC. You either die or succeed. The problem lies here. Unless the game has been designed into accommodating the potential death of said NPC, the consequences are going to be pretty shallow. The 'pay a fine and all is well' approach is hilarious. An alternative is everyone going hostile for the rest of the game, effectively breaking it. But then, why give the option if it just breaks the game (because the game wasn't designed with said option in mind). Otherwise, there's the faction/town hostilities as well. Only said faction/town goes hostile against you for the rest of the game (.... or until you pay the fine -___- ). It works, but it's a rather simplistic consequence. Still, it IS a consequence. BG had the right idea, but terribly executed by having some Flaming Fist dawgs chase after you if you had a horrible reputation. You were essentially playing the same game, except for some occasional people coming out to hunt you. If you're a wanted fugitive, the gameplay should be vastly different. Unfortunately, unless the game caters to it prominently, you essentially WILL be playing the 'same game' with minimal changes. No bounty hunters tracking you down and laying traps and ambushes or false leads, no having to hide your identity and sneak around. Roleplaying a fugitive could be pretty compelling, but when it's such a small part of any particular CRPG, you can't expect the devs to invest such disproportionate resources on it. Which is where paying a fine comes in.
  19. I agree that everything can be undone in the majority of games with one click, which robs a cRPG of much of the tension of PnP. However, I'm uncertain as to your meaning within the context of this thread The point is that it isn't so relevant that some NPCs could be unkillable. The roleplayer would never actually figure it out. That's powergamer speak. You can decide to roleplay and decide whole legions, but if you know that any risk that your character may face is irrelevant, how much of a role are you actually playing? Ironman mode is awesome. More games need to take into consideration when designing gameplay and balancing. EDIT: Hmm, this is tempting me to reinstall Wizardry VIII in Ironman mode.
  20. Devoting a lifetime to finding out the way to kill a particular god is one thing, but how much is it roleplaying when you know that attacking said deity will be completely inconsequential, since you'll just reload and pretend nothing happened? Wiping out entire cities with impunity is fine, but it's easy to claim the roleplaying high road when you're just one click away from reloading.
  21. I can get Lost Planet for cheap this weekend. I'm thinking of picking it up. Such a shame about the lack of coop, though
  22. You do realize he's going to stalk and murder you now, right?
  23. Jagged Alliance II, Disciples II and Warlords are being made for the DS. Bethesda has also published a (crappy, apparently) Star Trek DS title as well, so the precedent is there.
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