Considering that the attached screen is from one of my more anticipated titles of 2009 (4th in a series, so it's selling enough), there's certainly a place for niche games. The entire wargame genre focuses on the low-cost, low-sell, no-compromise-to-gameplay approach. Though, more of those games are being made by pretty small teams, most of whom work part-time or full-time in another 'real job' to make ends meet. There's certainly *some* place for small teams who wanted to make turn-based tactical RPGs with a focus on gameplay and less on bells and whistles. I guess that's where things like Vogel and Age of Decadence shove their ugly heads in.