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Llyranor

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Everything posted by Llyranor

  1. Or maybe Nick's dead because I killed him, and you're Vault Dweller's mom. Ever thought that, huh? Huh?
  2. Or was, if any of you would have remembered it yesterday. Happy birthday, Nick! One day late is better than never, am I right, Nick?
  3. You need to understand that Di has more important priorities than that, such as maintaining her state-of-the-art security system to keep stalkers like Fenghuang away.
  4. Does MGS4 let you play as Raiden, though? MGS2 is still the best MGS!
  5. Yeah, I'm sick of those 'games' with 60-min cutscenes where the project lead pretends to be a Hollywood director.
  6. It looks completely Nomura, though. Change hair color, and you can see Cloud and Aeris from freaking Advent Children in there
  7. PvP/skirmish footage http://www.gametrailers.com/player/43666.html Can't say that mode does much for me. Guess the game will all be about the campaign for me.
  8. For anyone who cares, trailers (with no gameplay footage -____-) FFXIII http://www.gametrailers.com/player/43656.html FFversusXIII http://www.gametrailers.com/player/43655.html
  9. Sounds like a marketing ploy!!~
  10. HL2's gravgun was awesome. The rest of the game was ok. HL1 was ok.
  11. Codenamed Operation Anchorage, looks like Fallout 4 will be breaking even more ground, being to Fallout 3 what Fallout 3 was to 1/2. Can't wait! http://xboxlive.ign.com/articles/937/937202p1.html 360/PC only. PS3 players are stuck with MGS4.
  12. How do you determine which attacks are being used? Is melee tied to a single button, or multiple (or combinations of)? Or is the move dependant on the actual scenario (range, position, etc)? There is only one attack button for unarmed attacks. Attacks change based on Mike's state (standing or walking vs. running), the enemy's state (hostile vs. unaware or stunned) and length of button input (tap vs. hold). Standing/walking Mike vs. a hostile enemy will perform a hard strike with a held button, and will perform chained hits with taps. The chained hits are randomized linked combos. So there may be a total of five hits in combo A and five hits in combo B. When you start the chain, it randomly picks between combo A and B, though you are still giving individual inputs for each attack -- so you can stop whenever you want. But once combo A starts, it will only use combo A attacks unless you let the chain expire and start a new sequence. Ah, okay. Simple enough, but still providing a decent variety (at least, compared to other titles where melee basically means one attack). Tap vs hold is a nice touch.
  13. LMAO
  14. I was planning on dual-wielding UZIs anyway ^_^ I might have a pistol as a backup, or maybe focus on melee. Hmmmm.....
  15. You mean, you can carry 4 UZIs in your loadout, right?
  16. Can those two weapons be UZIs, and can you dual-wield them?
  17. Thanks. Wait, wait. What? Melee and grenades are separate skills???
  18. Okay, so there are 10 skills. So, er, what are they, then? The game's not that far from release. 4 firearms: pistols, SMGs, shotguns, assault rifles (do they count as 4 skills?) Melee/grenades Stealth? Hacking/electronics/gadgets (multiple skills?) Diplomacy, possibly divided between multiple skills? Ballet What do we actually know so far? How does character progression occur, as well? +1 skill per level? How? Less secrecy, please, I'm your CEO.
  19. How do you determine which attacks are being used? Is melee tied to a single button, or multiple (or combinations of)? Or is the move dependant on the actual scenario (range, position, etc)?
  20. For those interested in SRPGs ('strategy' RPGs, though they're really tactics-based), Valkyria Chronicles takes a new spin on the genre and does a pretty good job at it. Avoid if you're Kaftan, given the anime overtones, and it's not as manly as manly MGS4.
  21. Don't lie, Liar McLiar. HoI3 isn't out yet. For reference, this is the previous thread alanschu posted his AAR in (until he got into some girl problem or something) http://forums.obsidian.net/index.php?showt...=45480&st=0
  22. In singleplayer, you have the massive advantage of not being shot in the back by Nick, or not being lit on fire by Nick, or not have every car alarm and witch stepped on by Nick, or being helped by AI when knocked down by a tank rather than having Nick hide in another room far away, or not having Nick shot you down while trying to run off to the escape vehicle when he's already sitting in there waiting.
  23. I don't think he was asking you to leave. I think he was threatening to kill you.
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