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Everything posted by nem0
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Hello, I am not sure if this actually working and just not showing up in calculation representation but mob stance and armored grace are not showing up when hovered over in calculation. Fighter/ Paladin is wearing Gipon Prudensco so it should be at 20% which pic is showing 7% for armor but I does not look like it is calculating correctly as shown.
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Hello, I was testing some of the new abilities and I can not get the summoned fists to work in a way that makes sense. First the main hand attack is not applying 20% raw damage on hit. Second is that when the off hand does the damage calculation for the raw buff it is lower than 20% and doesn't seem to scale properly. My understanding it that from previous on hit+% bonuses is that they calculate from other damage bonuses as well(though based on their smaller base damage). Here at the base power level you learn them(3 I believe) they are doing slightly less than 20% but at power level 7(in pics) they are doing only slightly more than 20%(previously hit +20% are doing over 30% and matching damage bonuses when calculated). I did not take any pictures of the low power level damages, because I wasn't sure it was messing up at first, but I can if you need some.
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Fassina not respawning
nem0 replied to GMV's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I downloaded the beta and started a new game and she was not at the store when I first went in. -
Hello, this is a bit of a repost since I am consolidating other posts. I can not get beguiler to refund focus correctly on hits with deception spells. My post: https://forums.obsidian.net/topic/106807-how-does-beguiler-calculate-focus-hit-bonus/?do=findComment&comment=2115669 Similar report with vids: https://forums.obsidian.net/topic/102882-beguiler-focus-refund/?hl=beguiler
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I can not seem to get the numbers to add up in testing. Even if AoE spells only count main targets hits I am coming up with weird numbers. Does being resistant(even though being hit) to affliction remove bonus trigger? I am hitting groups(6+) of enemies already afflicted by at least phantom foes(flanked) and at best I am getting in the 30s for Focus generation when my tool tip suggests +14 Focus on hit with deception spells. I also have complete self(+5 on crit with spells) and when I register 6 crits against foes with flanked I regained 22 focus. I don't know if the description is misleading or this is bug.
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Hey guys, I see this bug from different characters. It has applied to Xoti(monk) more regularly but usually sticks to certain melee characters(current character in pictures is monk/barb). I am not sure it is exclusive to monk characters but it may be. I don't have any injuries they just instantly have a set amount of health reduced in combat but not every time.
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Charmed, Dominated not Working
nem0 replied to nem0's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Alright I think I figured it out. They Shielded Their Eyes 'Gainst the Fampyr's Gaze would apply to the enemy as they have swapped allegiance lowering their level of intellect affliction thus taking them out of the charmed/dominated status. I am not sure if this is intended but because enemies get your aura during these afflictions it applies. -
Charmed, Dominated not Working
nem0 replied to nem0's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Ok thanks, I will try to do that. Last time it happened was against Arkemyr's Iron constructs after completing the quest(and then killing him for his grimoire of course). I will try and get some better proof. -
Hello, whenever I charm or dominate any enemy via cipher spells they may switch allegiance for a short time and then swap back while still showing the status effect under their conditions(with substantial remaining affliction time). I have read around and I have not seen that anything removes the affliction besides intellect inspirations or specific abilities like paladin's talents(aegis of loyalty I believe). I have read through combat logs and I don't believe any specific damage instance is bringing them out of this but it happens every time I use a charm or dominate. Is this intended and am I missing something or is it a bug?
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Patch Notes for 3.1.0.0016
nem0 replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
How does the spell shaping work? I tried to hit the icon above the spells that has the icon after selecting during level up. I also tried holding mouse button to drag and shape but nothing changes. What am I missing? -
Priests at low levels
nem0 replied to bmardiney's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
what's your intellect? a higher or lower intellect will alter the listed damage done, since it's a DOT. You are correct, I went back and checked. I read off the base tool tip which is apparently influenced by int before it calculates base damage. I will edit my other response to correct the mistakes. I also rechecked this at full disposition bonuses: At 10 might it is 88 / 176 At 20 might it is 100 / 200 1.3 * 40 + 48 = 100 and 1.3 * 80 + 96 = 200 so might doesn't affect the disposition. Also, at 20 might and 20 intel, the DoT was set to 250 over 4.5 sec instead of 200 over 3 at 10 intel. I am kind of confused there because it doesn't match up with the 104 from the base plus might or 96 from disposition. It just affected the total by 25%. -
Priests at low levels
nem0 replied to bmardiney's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I recorded the bonuses from disposition at level 16 at 10 might. Max was 88 heal and 176 damage on PC Max was 40 heal and 80 damage on companions or no disposition +8 heal and +16 damage per disposition up to 3 per type Meaning a bonus of +48 / +96 total PC bonus over companions The increments from thelee sound correct(at level one I believe it was doing +3/+5 per disposition) . Also the bonus to disposition is not modified by might only the base heal/damage(40/80). Edit: Numbers changed after retesting. -
They got buffed pretty significantly in the recent beta update, but they are still kind of underpowered. They can do a lot of single target damage but have almost no aoe, lowest deflect base, and health. Frontline rogue is fine you just have to micro them a lot and have other tanks to engage first. They get a lot of "get out of jail" abilities if they get in trouble so it isn't too hard to keep them alive later on.
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[Bug]Fast Runner And ShapeShift
nem0 replied to Bronsteijn's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yes this has happened to me as well, I didn't know if it was because form of the demelgan or fast runner, but your speed increases to ridiculously high amounts in normal form. -
what the new hatchet? havet head of it It's called "Captain Viccilos Anger" and you can get in in WMII. It causes Minor Fatigue for 6 secs on hit/crit. And if I remember correctly it alreay comes superb. What the hell, where is this hatchet? I have beat wm2 twice and have not seen it. Not in the wiki or gamebanshee but I see it in the files.
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I mentioned this elsewhere but I have yet to hear back and the problem is still persisting on the beta. The charm/dominate effect abruptly stops disregarding any amount of time left on the duration. The cipher power whisper of treason is still average cast though it was labelled fast and mind wave is showing the cone range originating from the cipher rather than the target of the spell. https://forums.obsidian.net/topic/86044-whisper-of-treason-not-working-correctly/ https://forums.obsidian.net/topic/85858-charm-effect-ending-prematurely/ Confused is also switching between green and yellow circles, messing up targeting. I know behavior is random when confused per tick but it I feel like it is not intended to swap back and forth as it causes trouble with auto attacking switching off. Attached pic shows some yellow, some green.
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Post 3.0: Paladins.....
nem0 replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The biggest problems I have seen with paladins is liberating exhortation and deprive the unworthy. Also, the low range of lay on hands. I think that the suspend of liberating would be much more useful if it applied a spell effect similar to the litany against minor/major affliction on the priest. As it stands you have two casts per encounter that I regularly use only for the effect to be once again applied a few seconds later by an enemy. The best way I have found to use this ability is simply to save it for my priest, after stunned, prone, etc., so he can then immediately cast his spell immunities/litany on other teammates or himself. It can be useful but still relies on another class to be truly effective. Deprive the unworthy is a single target ability that has no accuracy bonus. Compared to the wizard arcane dampener which has an aoe, +10 acc, and can potentially be cast up to four times per rest. It is a huge deal when I miss with deprive in a battle because I can only pick one enemy per cast and has a smaller amount of uses. On the plus side it is fast cast, slightly longer duration and you can use sworn enemy to help land a hit but it is still lacking comparatively to the wizard's option. His heals are very strong and is capable of decent damage once you get sacred immolation however, up to that level thirteen I found him to be a very underwhelming tank/ damage dealer. Even with his higher defenses, on POTD it didn't matter until late game. I was still getting hit by everything and the point of the paladin was pretty much lost. PC paladin was a bit more useful because I could use disposition to get higher def much quicker but still felt weak. He is definitely a hybrid class but I feel that some hybrid abilities are not strong enough when you are playing with a team(given you can just have other classes with the superior abilities). That said he is still probably the best solo class and as far as I know the only one to be able complete The Ultimate achievement.