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nem0

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Everything posted by nem0

  1. I am doing my second playthrough and though I usually disarm traps the pathing sometimes causes me to run over one beforehand. I have noticed traps I activate do significantly more, like 180 damage from a sunlance trap that read ~50 damage(combat log doesn't even say it crits). When I have tried to use traps the generally hit for their described amount. Is this some mechanic I am not aware of to make them more threatening to the PC or is there some reason I am getting destroyed by them?
  2. I can't comment on the stealth question, I remember reading about it somewhere but now I am unable to find it; I would assume it matches the rangers stealth though. Knockout injuries were added in the 3.0 or 3.1 update. They are supposed to be there but I believe there is an option in the menus to turn it off if you don't want it.
  3. This is closer to a high micro build relative to cipher. Cipher does everything great so it doesn't really matter what you do with them as long as they are gaining focus. However, I would say that Death Godlike is a waste of a race in general. They only do 20% extra damage when opponents are below 25% hp, which means at best it adds 6.25% extra damage overall(less in reality since they might not be the one hitting them at low hp and damage done before the the 25% threshold is generally going to go past it leaving a smaller window to get a hit and benefit from the passive). What this means is that it is approximately 2 might worth of damage but you have to constantly micro to make sure they target the correct opponent. If you pick wood elf you would have a constant +4 ACC(at range) which translates to about the same amount of damage or more on average. In addition you would be able to wear headgear, since godlike cant wear them, which could give you adds extra stats and potentially more damage.
  4. They add but I believe they it adds 20% of the 25% lash which ends up being +5% total for 30% lash bonus damage. So not 20%+25%=45%.
  5. That seems like a bug to me, your own weapons shouldn't hit you, unless there some new enemy ability to reflect hits that I'm not aware of. I would just report it, worst that could happen would be them saying it is not.
  6. I am finding various descriptions of abilities reading 0%. I have noticed it in the cross-class expansion abilities as well as the 3.0 update. It seems to apply to the +percentage on level bonus(eg. +10% every 3 levels after 4). It is there on other scaling abilities as well, like Beloved Spirits. Here are two screenshots of the Chanter's Brisk Recitation reading wrong in two different places. http://steamcommunity.com/profiles/76561198046756036/screenshots
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