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alanschu

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Everything posted by alanschu

  1. Hahaha, nice Mus!
  2. Wouldn't the Star Forge just build a gajillion fighters, and destroy the Death Star via fighters like it always seems to be destroyed? It didn't really look like the Executor crashing into it caused no damage, especially seeing as it seemed to make the whole station shake. As for it's impregnable shield.....that was on a planet. I'm pretty sure there'd be no planets with shield generators on it near the Star Forge when the Death Star finally came into firing range. Assuming it could get past the huge amount of fighters attacking it to get close enough.
  3. Why would he be more powerful with his original body?
  4. Well that's your own damned fault. If something that shallow pisses you off, go to anger management. Every Exile I played was male. If you were actually expecting canon to take on the specific Exile that you created, then you were dreaming. And the Exile was a warrior, like no other (especially if the Exile was indeed a woman). But you're just using this argument to mask your sexist ideals. Sorry if you don't think women can be capable warriors, and it is such an affront to you that your own personal experiences with a game that full on lets you choose what you want the Exile to be, then that's your failure as a game player. In a variety of other posts, you have built up the Exile as being the most powerful Jedi, when compared to canonical characters. But being the repressed, sexist twit you are, you just can't handle the possibility that this super strong character is actually a woman, because it doesn't mesh with your twisted perception of reality that has men being superior to women. What do you expect? Why does the canon Exile have to be a man? Do you honestly expect the "official" canonical designation of the Exile (and Revan for that matter) to be some sort of androgynous hermaphrodite or something? Sorry it didn't mesh with your idea of men being more fitting for heroic roles than women. I'd suggest not playing KOTOR 1 as Darkside either (or KOTOR 2 for that matter). Because all your work will be wasted, because it isn't what canon says (OMGOMGOMGOMG teh w0rld is cr4sh1ngz0rs!!11!1). It's been quite a while since I last played KOTOR 2, but if I remember correctly, when you start talking about Revan, Atton says something along the lines of "She was a Jedi blah blah blah..." to which you can reply something along the lines of "You're mistaken, Revan is a man." Atton then responds with something like "Yeah, you're right. Maybe it's just something that I really wanted to be true" or something to that effect. So in conclusion, unless something has been changed or broken in a patch, your claim that "in the game both of KOTOR2 [Revan] was considered a girl" just flat out wrong. You get to choose the gender. And this was still after the fact that Revan had already been declared a Lightside Male in canon. Since they can't create 4 different timelines of canon and try to work around that, the people that take care of canon had to make a choice between LS/DS and male/female. The game itself still let you choose, because there were people that played every permutation available. But hey, if you'd rather KOTOR 2 forces you to play a female just to match up canon, then that's up to you. I'm rather glad Obsidian and Lucasarts gave us the choice, because then someone like you (that feels a male would be more appropriate for the role) can actually play a male through the game. As far as I'm concerned, take a timeout and come back when you've ditched your backwards, sexist patriarchal perspective of life...particularly when it comes to dealing with gender roles in fantasty fiction. I'll even provide the transportation:
  5. I know. But if you don't let Atton continue the discussion before the option comes up, then Revan gets set as male. <{POST_SNAPBACK}> You had said that "the only time either game says Revan is male is if you refuse to say anything about Revan to Atton."
  6. Look for a thread created by you talking about NWN portraits. I could link it, but I'm a bit lazy at the moment "
  7. Hahahaha. I'll admit, that's bad. There may be some growing pains like this, but I'll relate it to the movie industry. You don't see Coca-Cola product placement in a medieval movie. So I'd be surprised if you started seeing Coca-Cola product placement in a medieval RPG.
  8. To be honest, I don't even think it's that out of place for a future game either. Would it look that out of place to have a beat up Coca-Cola billboard that looks like it can barely stay standing on a side street in a city?
  9. Unfortunately, not many would. Which means it'd likely be a case of the content of games getting shorter. I have a feeling that this type of product placement wouldn't happen. The developers/publisher, as well as the advertiser, would probably recognize that this isn't the type of placement that makes much sense. However, it could work really well in a post-apocolyptic setting. Instead of the Chrysillis Highwayman or whatever, you could actually use the name Chrysler. Nothing too shocking if people do have Coca-Cola vending machines, rather than Nuka-Cola.
  10. I remember my first kill with it in Single Player. Good times good times.
  11. So you'd have no problems if the price starting going up to $60 or $70, if it kept things ads free? Or games got shorter as content gets more expensive to make? As a consumer, I'd think you would care if it meant a greater chance of the games you want to play being made.
  12. Though WoW wouldn't, because clearly people are willing to pay.
  13. Why did you quote a post from a completely different thread?
  14. Even if it means a smaller developer is able to be successful, and it serves as a way to help keep the costs of games down?
  15. And I never said it did. But if one team does poorly, they'll be voting their team off one at a time, numerous times in succession.
  16. *waits anxiously for an open-ended CRPG with full character customization and a killer story, that has a small Coke ad in the bottom right corner of the title screen*
  17. They were moved to a new thread.
  18. I really liked the one jumping puzzle in the warehouse laden with the trip wires. I remember the ominous music starting up and you're just like "oh ****."
  19. I enjoyed it. There was something cool about exploring the Pyramid of Giza and running along the Great Wall. I went through as an Elementalist solo (it's getting hard at the end game with the second difficulty), and my roommate and I recently finished up the game on Normal, and have started questing away on the next difficulty level. I have an assassin in that game, and his DPS is through the roof!
  20. I say the demo is quite good. It made me buy the game in the end.
  21. I don't think you can found new cities perse, but you can decide whether they'll become populated, money making trade centers (cities) or a military focused castle. Sieges are definitely common place, but it's much, much easier to get into a fight outside of a siege with the new map style that Rome brought in (and it looks like M2 is using the same idea). I actually don't really mind sieges...it's just that it seems the AI is rarely willing to do an offensive one unless it has a huge numbers advantage. This is probably smart from a unit preservation perspective, but it'd be nice if I wasn't always bashing down the walls on a siege, and defending them on occassion. It seems like the "cities" will be more Rome style city fighting sieges, probably with a town wall, with the Castle being huge, multilayered walls (go go Citadel!). I'd love to have some epic sieges take place...but they just don't seem to happen too often. Why press forth when you can just hang out and let them sally forth and fight on the defensive. I know they are trying to allow for more variety in diplomacy, and are also giving you an indicator as to whether or not the trade is balanced, generous, or demanding. You'll also have an idea of what their situation is like financially, and militarily (hopefully this info is based on spies and whatnot), and you can make a more demanding trade if it will take advantage of a weakness (Offering even just a bit of money to a broke nation is potentially a good idea, even if it means "losing" the trade). I have mixed feelings about founding new cities, because I think it'd be too easy to just have the map cluttered with cities. If you thought it was siege centric before, imagine if you have a few extra cities to go through!
  22. Revan is only referred to as a woman in KOTOR 2 if you let the game refer to Revan as a woman. Furthermore, why the heck does it matter. They made it "canon" so that they can integrate it into the Star Wars Universe. To get pissed off because you played through as male Exile, only to find out that canon says Exile is female, is rather shallow, not to mention pointless. And Wild Storm, you can talk to Atton about Revan and keep Revan male. Just correct him when he refers to Revan as a woman.
  23. Best I have heard is Winter 2006. IGN has the European date set at November 24, 2006. EDIT: They also talk about a soon to be released demo! :D
  24. When you say it's inverted, what exactly do you mean. It actually moves up (or in this case sideways, since the screen is tilted), when you slide the mouse down?

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