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alanschu

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Everything posted by alanschu

  1. Except that the port hole is something that could actually be discovered while in combat. Sensors were able to pick it up. Given law of averages, I'm betting someone would consider the idea of maybe shooting it could do something. Yeah you did. You straight up said that the only reason (or at least a big reason) why the Rebels destroyed the second Death Star was because Palpatine died and it made the Empire fight less effectively. You even quoted Thrawn!
  2. Many people (myself included) like sports games.
  3. What would the DS II completion be like? It looks like it's already pretty completed (and according to Palpatine, it is fully operational), so what's missing?
  4. Fight or flat response. Clearly it's not going to be able to run away, so what else is it going to do. An interesting quote during loading screen in Rome: Total War, is something along the lines of "Do not cut off the escape route of your enemy, unless you want to see how hard he really can fight." Back a person into a corner, I'm betting they'll be pretty "courageous."
  5. Certainly doesn't explain the first one, which was destroyed by fighters. And it doesn't discount that the second one was still destroyed by small fighters. And Palpatine's presence didn't seem to make a difference, as the Rebels certainly weren't getting crushed by the Empire before Palpatine's death. And the Star Forge's destruction required people to crash into a nearby planet, disable its field generator, take off, land on the Star Forge, and infilitrate its defenses from the inside. Hey, who's to say they wouldn't figure it out too? It's not like the Rebels were the only ones smart with spies. The same reason why a small Rebel fleet was able to hold out against the bulk of the Imperial Navy (as well as their Death Star). Oh wait, since you were playing the Palpatine card, I'm going to play the Malak card. He was a buffoon worrying about Revan at the time, using the resources of the Star Forge to attack Revan. Put Revan (or even a half-wit) in charge of the Star Forge!!! The comment was made in acknowledgement of your good point. Besides, according to the game TIE Fighter, that's already possible.
  6. But Jaden wasn't fighting that Marka Ragnos. He was fighting one that was dead for who knows how long, and resurrected by Tavion. If Ragnos was that powerful, I doubt he'd be limited by Tavion's body.
  7. Can you clean the dust off with a can of compressed air?
  8. I'm pretty sure large parts of it happened when he was sitting on his throne cackling. The horribly outnumbered Rebel forces seemed to be doing fine once they neutralized the Death Star superlaser (by engaging the Imperial Fleet). And Palpatine certainly wasn't electrocuting Luke when the shield generator was destroyed on Endor. If you're going to start including things such as Palpatine's presence, you might as well include the Rakatan planet with the interdictor that caused ships to lose power and crash. Good luck shooting your superlaser when your space station isn't even operating properly. Heck, if all it took was losing Palpatine's presence to cause the Death Star to fall, I'm not sure how it would stand a chance if he wasn't on it. Not when you have assloads of fighters. Heck, a dip**** extra almost did it with a tiny squadron of fighters in A New Hope. This argument actually makes sense. I guess this only leaves Death Star II vulnerable. When you have virtually infinite production capabilities, yes. Seems as though they'd only need to make one change, and that's to add a torpedo launcher onto the fighter.
  9. By sheer law of averages, if you get a massive amount of enemy fighters, one of them is going to fire a torpedo into a ventilation port hole. You wouldn't need a chosen one. As for that Thrawn quote, wasn't the Executor destroyed while the Emperor was still alive? Weren't the Imperial Forces on Endor already defeated before the Emperor died? Wasn't the Millenium Falcon already on its way to the core before the emperor died? Certainly it was already at the surface of the Death Star. Been a while since I had seen ROTJ, but I seem to recall the Rebels turning the tide of the battle before Palpatine was sent down to his death.
  10. It's a bug in the game. Whether or not you're only supposed to get +3, or if it is supposed to say +6, your attributes are improved by +6. +3 for the main class, +3 for the prestige class.
  11. I have had no problems with Ubisoft games. My experience with them includes the Splinter Cell games, Prince of Persia games, and Silent Hunter III.
  12. One man fighters destroyed the Death Star. Twice. While fending off TIE Fighters the whole time.
  13. Only 3 shows up, but you definitely get it for both of them. I noticed it when I got an addition +3 when I got my prestige class.
  14. I think that that would be because most of them would leave of their own volition.
  15. Yes you can. They already did. The fact that you're making a big deal out of something that has exactly zero impact on how you play through the game is fantastic however.
  16. I have no idea. Technically yes, as the NWScript is the same (just extended AFAIK). It would depend on if they did some stuff differently with the module file.
  17. People wanted the KOTOR stories integrated into the SW Universe. For this purpose, they had to pick something. You can't have an androgynous hermaphrodite for descriptions of what goes on. Don't let this affect your playthrough of the game. Since we're tossing around 'moron' liberally, I'll say that if you do, you're the one being a moron.
  18. I think the second one was given to him, since he was refusing to buy it.
  19. The only reason why the Death Star was taken out by some fighters was (a)Stolen plans and (b)Crappy leadership from Tarkin. <{POST_SNAPBACK}> So? It's weakness is clearly still fighters, and we know its weakness, so we might as well exploit it. It was taken out by fighters the second time as well.
  20. We create a library (which can be editted and expanded) of encounter patterns, and the user instantiates them in the tool. The user can set parameters, add atoms (such as additional defintions, actions, and conditions) to adapt the instantiated encounter as you see fit. Most of the time you're just specifying parameters with a point and click interface. The only programming required is when you are creating a new atom type (since you'll need to know the NWScript for the code generation). When you are done, you hit compile and save, and it compiles and attaches the scripts to the appropriate objects.
  21. I don't believe in the "expect the worst, so you can be pleasantly surprised" school of thought. If that's what you want, more power to you. I took Levine's comments with the usual "Hey, he's trying to hype his game" perspective, so I'm not too concerned about my expectations being insanely high.
  22. If you look down in the bottom right, it's one of the buttons there. It's the left most one on the bottom row. I think the hotkey is 'F' off the top of my head.
  23. Yes, I hope the pathfinding in towns is better. Though for the most part I was able to make due in Rome. The most annoying parts were coming up and down walls.

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