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Everything posted by MaxQuest
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If you often use Combusting Wounds: take Arcane Bolts, as you will be able to proc Wounds more often that way. Otherwise go for Elemental Bolts. P.S. If it was a cipher, Elemental Bolts would have an upper hand in any case, since he craves for more focus, and +12% combined lash helps with that a bit. P.P.S. Didn't notice dunehunter's edit before posting)
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Well,.. if it's devoted, both weapons need to be the same. Also, it would be nice if weapons had the highest base damage, since it's turn based. And as I understood base attack times don't matter there? These conditions leave us with: battle axes, sabres, spears, swords, pistols and blunderbusses. Spears and pistols will have problems in dealing with skeletons. While slash options will have problems with earth blights, which are far less numerous. Unfortunately there are no 13-19+ crush dealing weapons. That's why I would likely consider the following variants: v1. main set: Slayer's Claw + Matakau (used vs single targets with Penetrating Strike) off set: Amra (used vs multiple targets with Clear Out) if you use Crimson Panoply off set: Oathbreaker's End (used vs multiple targets with Clear Out) v2. main set: Beza / Tarn's Respite + Scordeo's Edge off set: Grave Calling + Scordeo's Edge (used vs vessels) off set: Grave Calling + Beza (used vs vessels with high AR; but non-high deflection) v3. main set: Duskfall + Griffin's Blade off set: Watcher's Blade + Modwyr (used vs kith) v4. main set: dual mortars | (the good thing is: they deal pierce/slash damage) off set: Xefa + Kitchen Stove (can open up with Thunderous Report, because -4 PEN from that cone Daze is really useful) As for obelisks, just take: - Resounding Call (warhammer) + some club (in offhand) | (if you want to quickly destroy them from melee) - Essence Interrupter | (if you want to destroy them from stealth from 12 m distance) Yes, you will suffer -10 accuracy malus, but obelisks have low deflection anyway. P.S. But what kind of devoted are you building in the first place? A single-class Devout will be sturdy, reliable, but still... his damage dealt will unlikely appear stellar in comparison to wizards, monks, priests, maradeurs, psyblades...
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* Aloth gives you a pained look. *
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Btw, does anybody else find the new reaction emoticons a bit unsuited? For me: - 'thumbs-up' means "Like" - 'heart' means "Love" And for "Thank You" - just the text 'thank you' in a circle. Atm I don't know how to appropriately react to some stuff. xxx: Hey John! The hard drive has died. yyy: erm... 'thumbs-up'? (thank you for acknowledgement?) xxx: I've encountered a bug X that blocks me from progressing further. Don't do A and B, if you don't want to get into the same situation. yyy: erm... 'thumbs-up' or 'love'? Do I like that he has to start over? Where is 'thank-you'? Or you can like some post, but not 'love' that post. P.S. Unrelated to above. Just a comparison of old vs new design: screenshots P.P.S. And again: gief old bbcode-visual switch button back please!
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It's indeed weird that chants of both [single-class] and [multi-class] chanters use PL progression of [single-class]. It is also unclear how to mod it. Gamedatabundles give no clue. Also, their respective abilities (e.g. Chant_The_Dragon_Thrashed_The) all have AbilityLevel: 1, which is inconsistent with spells and powers. Was this intended? P.S. Interesting... were chants implemented before Josh came up with the idea of different scaling for single/multi?)
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It could be cache. I.e. browser trying to fetch old resources, which are no longer there. Try refreshing the page via ctrl-shift-R. Or clear browser data (ctrl-shift-delete will open respective modal) You can upload it to imgur, and post it here via: [img=https://imgur.com/foobar] You can try changing the mobile theme to black-on-white (check the footer, it's called "Default"). Although text, tags, icons and links "all over the place" is still the same. Trying some bbcode: Edit: how do I even edit the P.S. from inside of spoiler?? (for example I want to move it from the end of spoiler to after the spoiler, and can't, except by wiping the whole section and re-typing again).
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On PotD all HP are multiplied by 1.25. So Dorudugan has 16825hp. P.S. Funny thing: if you enable console commands, the "K" becomes a mouseover kill hotkey. But it can't kill Dorudugan and Auranic in one go, because it is programmed to deal 9999 raw damage only ^^ Yeap, 21 Slash AR. These are Dorudugan's armor and defense values on PotD: He only has 22 Slash AR, if you are on PotD AND have scaling enabled AND spawn him via console, because in that case he gets erroneously upscaled from level 30 to level 34 (and gets: +1 AR, +12 defenses, +12 accuracy) Here's a related bug report.
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^ Iirc it rolls vs will. Which is some kind of diversity compared to fortitude check (of Death Ring and Detonate). Also we can inflict a greater will malus than a fortitude one. But iirc Thelee was saying that it's the Marux Amanth sacrifice (from last unlock) is the one not rolling vs defense. Tbh I find this spell quite situational. Would expect something: "You cast a touch spell on an enemy. If it's near death and fails a will check it is downright destroyed. It takes great damage otherwise.". In order to make it useful outside of boss fights; and more reliable overall. That's why I liked Vampiric Feast in NWN2 so much.
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Oh yes. Take a look: here There are 17 creature types immune to pierce (mostly skeletons). And those not immune to it, have 8.26 pierce AR on average. There are 3 creature types immune to slash (earth blights). And those not immune to it, have 7.73 pierce AR on average. There are 5 creature types immune to crush (bog oozes and kraken tentacles). And those not immune to it, have 7.49 pierce AR on average. But it's also worth noting that there are many sigils and obelisks immune to pierce AND slash. Meanwhile crush is quite effective vs majority of bosses and numerous skeletons. P.S. Although note: the spreadsheet includes only creature types. Not kith (with the exception of Auranic).
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He wrote: P.S. At the moment food and modals are considered active effects. And since active effects don't stack, these penetration bonuses (from food and modals) should not stack either (since they both use the same PenetrationRating StatusEffectType). P.P.S. Although I would note again: it's kinda strange that modals with unlimited effect duration are considered actives and not passives.
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Well, staves have 8 base PEN. So it will be: 8 + 2 (devout) + 4 (legendary) + 2 (food) = 16. While the highest crush AR is held by Sea Dragon (17 on PotD). Followed by ooze megaboss and krakens (16 on PotD). Also there are very few enemies immune to it; namely: few bog oozes and kraken tentacles. That said, Chromoprismatic Quarterstaff is awesome with Clear Out vs multiple enemies. Although vs a single enemy a DW setup might produce a higher consistent dps with full-attacks. P.S. This character might also be into scrolls/arcana as he has nice bonuses.
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- majority of frontline rogue damage-dealers needs either support or heavy micro - I meant that a distracted SC streetfighter might have accuracy problems (in the sense that he will crit; but that might be not often enough). A berserker/rogue will crit more often, for sure. You could equip heavier armor, and pick a more defensive subclass, like trickster for example. E.g: a pale elf berserker/trickster in Reckless Brigandine, wielding Slayer's Claw (battle axe) and Pukestabber. Mirrored Image + bonus AR vs Burn/Frost + bonus AR (from Into the Breach and Hardy) + AoE Daze from Leap + mini-heals onKill (from Abraham and Slayer's Claw) + Terrify (from Spirit Tornado and Repulsive Vissage) will help staying alive. And you could additionally get Shod-in-Faith boots via Spoils of Caed Nua mod ^^ Also Slayer's Claw will upgrade Tenacious from Berserker's Carnage to Energized; and since it's a crit-heavy build (Barbaric Blow has 30% hit-to-crit bonus; and Berserker has extra 30% hit-to-crit while frenzied), it will be nice to interrupt the enemies.
- 28 replies
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- Pukestabber
- rogue
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Understood) It depends on difficulty and the build. On PotD enemies have +15 to all defenses. Also, if you go for streetfighter who triggers his recovery bonus via blunderbuss modal, Distracted is an additional -5 perception; not to mention extra-squishiness (-10 deflection and -1 AR from flanked). The main problem here is quickly running out of resources if you don't crit, or crit with only one hand. This could be partially alleviated by going for Debonaire; and attacking enemies charmed by your party Beguiler. Or going for Assassin; mixing Gambit with Vanishing Strike perhaps? and staying close to a party wayfarer/skald who would: - use LoH on you if needed - passivelly heal via White Flames - benefit you by wielding Magistrate's Cudgel (+10 acc mark on target) + Keeper of the Flame (+4 acc aura) - perhaps provide +5 acc via Zealous Focus; and -1 AR aura from Blackened Plate - and paralyze the enemies with Killers Froze Stiff (which gives +25% hit-to-crit) If going for this tandem - both could be hearth orlans since they will be attacking same target.
- 28 replies
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- Pukestabber
- rogue
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Oops. Initially was writing that for a Streetfighter/Nalpazka, whom switched for Devout/Nalpazka; and forgot to take Marux out)
- 28 replies
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- Pukestabber
- rogue
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So you want to devout yourself to Pukestabber?) How about Nalpazka/Devout then? - weapons (set 1): mainhand: Lover's Embrace | offhand: Pukestabber - weapons (set 2): fists - armor: DoC or Contender Armor - head: Fair Favor (+10% hit-to-crit and +10% crit damage) - amulet: Soulvoid (if need drug), Charm of Bones, Bone Setter's Tork - gloves: Gauntlets of Dungeon Warden - rings: Drunkard's Regret, Ring of Prosperity's Fortune - pet: Abraham on you; Nalvi on Eder Base stats, something along: 15/8/18/19/15/3 The point is simple: to hit as fast as you can and to crit as often as you can. All that in order to trigger Debauchery and Swift Flurry/Heartbeat cascade and get refunds from Stunning Surge. Edit. Pardon, didn't notice that you don't want monk in the OP. Hmm. You could take Berserker/Devout as alternative then.
- 28 replies
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- Pukestabber
- rogue
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- Combat focus: it's better now - Overbearing Guard: good enough - Critical Defense: perfect - Toughened Fury: perfect Btw, I've just seen a preview by Phenomenum. In 42x42 icons get smaller, and it's harder to pick up the details of Tumbling and Dirty Fighting. Also you seen to draw in 63x63 the central part? And in case of empower icons the center looks to be shifted 0.5 pixels to the side. Although these are minor. You mean Soul Whip, Sneak Attack, Carnage stuff like that? Yeah they could be just B&W.
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Most likely. There is a slow progressing towards 3 mods: - Polishing Mod (with conservative and extended versions) - New Passive Icons - Druid and Priest Trinkets - Wall of Flashing Steel: looks great now - Deathbows: is an improvement over previous iteration - Dirty Fighting: hah, that crit under the belt)) This idea looks much better, just.. adjust that ass a bit? as the man looks naked - Critical Defence: perfect - Persistent Distraction: perfect
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I still haven't tried quite a few spells in practice, so if I had to rank the fire spells by damage, first would try estimate the expected total damage judging by their tooltip values. So here's some assorted math. Assuming that the spell hits 5 enemies: - Storm of Holy Fire - vs enemies that are 1.5m apart or closer: (35.5 * 4 ticks * 5) * 5 = 3550 total base dmg - vs enemies that are farther than 1.5m apart: (35.5 * 4 ticks) * 5 = 710 total base dmg - dmg is increased by PL, MIG AND INT. (a character with 30MIG/30INT, will get a x3.2 dmg increase from stats) - it's a rank 7 spell. and has 7 penetration - Symbol of Magran - dmg: (42 * 7.66) * 5 = 1609 total base dmg - it's a rank 7 spell. and has 7 penetration - dmg is increased by PL, MIG AND INT. - it's a rank 9 spell. and has 7 penetration - Magran's Might - don't know how it works exactly. Is 8s prolonged by cleansed effects? And is 0.5m AoE usually just single-target? - Cleansing Flames - dmg = (80) * 3 = 240 total base dmg - dmg is increased by PL, MIG AND INT. - it's a rank 7 spell. and has 9 penetration - Hand of Weal and Woe - dmg = (26.5 * 10) * 5 = 1325 total base dmg - dmg is increased by PL, MIG. ? Is the duration fixed 10s or affected by INT? - it's a rank 8 spell. and has ? penetration - Shining Beacon - dmg = (16 * 4) * 5 = 320 total base dmg - dmg is increased by PL, MIG AND INT. - it's a rank 4 spell. and has 7 penetration - Meteor Shower - vs enemies that are 1.5m apart or closer: [(28 * 3.666 ticks * 5) + 6*4 * 8/4] * 5 = 2806 total base dmg - vs enemies that are farther than 1.5m apart: (28 * 3.666 ticks + 6*4 * 8/4) * 5 + = 753 total base dmg - dmg is increased by PL, MIG AND INT. - it's a rank 9 spell. and has ? penetration - Delayed Fireball - dmg = 80 * 5 = 350 total base dmg - dmg is increased by PL, MIG - it's a rank 7 spell. and has 7 penetration - Fireball - dmg = 42.5 * 5 = 212.5 total base dmg - dmg is increased by PL, MIG - it's a rank 3 spell. and has 7 penetration ------- TL.DR. Storm of Holy Fire and Meteor Shower are kings at incinerating enemies that stand really close together. And yes, these are deadly if used with Pull of Eora and Beckoner's skeletons surrounding your enemies. Otherwise a lot of damage can be done via Symbol of Magran. And the good thing about these three - is that they are periodic, i.e. their damage is not reduced by enemy resolve like in the case with DoTs. On the other hand: positioning matters for the whole duration; and each tick goes through attack resolution. Another thing to take into account is: the spells that get their damage increased with INT, can usually achieve higher total amounts than the spells that just deal direct damage. Also, spells that are higher in rank get a slightly higher accuracy. But spells that are lower in rank, will get a higher damage and duration bonus from class PL.
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I think that debuff can be applied via: - lowering Dorudugan's deflection (which is 147 on PotD) - and rising own accuracy and chance to crit. The deflection can be lowered by the following effects: Active (don't stack with each other): Confounding Blind: -3 Deflection per 15s (stacks up to 10 times) Pike (modal): -10 Deflection Divine Mark: -25 Deflection for 10s Nature's Mark: -10 Deflection for 30s Passive (stack with all others): Crushing Depths (Rod of the Deep Hunter): -1 Deflection, +3% Recovery Time for 45.0s on scoring HitOrCrit (stacks 5 times) Pure Class (Aretezzo's Cane): 50% chance on scoring a Crit to lower enemy Deflection by -5 for 8.0 sec Marking (BotEP): -4 Deflection on target on Crit for 45.0 sec (stacks 5 times) Brittle Frost (Tarn's Respite sabre): -1 target Deflection for 60.0 sec on Hit (stacks 10 times) There is also -10 deflection from Flanked (but if I am not mistaken it is considered active atm; at least it doesn't stack with Confounding Blind). Also you can additionally lower Deflection by 10, by lowering enemy Resolve via one of the following: Arkemyr's Wondrous Torment for 30s Miasma of Dull-Mindedness for 20s Psychovampiric Shield for 20 sec And also you can use: [Active] Shining Beacon: lowers all Defences by -10 [Dunno if active or passive] Bring Low (Rust's Poignard): 30% chance to knock target prone and lower their Defences by -10 for 6.0 sec on scoring Crit So it's possible to lower his deflection by 40 without trouble; or by up to ~95 if you really invest into it.
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Btw, I was sleeping for 6.5/7 hours for a few years, and have to note that I didn't feel it at first, but the lack of sleep tended to accumulate. And it took quite a while to recover it.
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Bitting the dirt. Hmm, I like heldred's suggestion more as well. Or a female rogue fighting topless, ehh? Naa... Btw, wouldn't hurt to check what NWN2 used for Slippery Mind feat. Because he reminded me of some kind rapper/gopnik which asks for cigarette just as a pretext. And those sabres look like neck chain from afar)) Something duelist related will do. I was also thinking of someone swinging his blade so fast that it looks like a 'wall'.