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Torments Reach - high int AOE
MaxQuest replied to Reent's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
^ Torment's Reach for sure doesn't act conform to it's description. Maybe this will also be of help. The expected behavior is for TR to act somewhat similarly to a FoE version of Fan of Flames. But instead of burning damage, each enemy to be hit with monk's main and off hands/weapons, plus 50% of that amount (after DR) to be dealt as crush, akin to paladin's FoD. Turning Wheel's bonus damage, Dazzling and weakened status effect from Enervating Blows being applied to everyone hit. -
Domination and Charm...
MaxQuest replied to Reent's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
At first this bug was quite annoying. But hey, it can be actually quite useful, if you want to reset per-encounter abilities -
Update 3.02 Beta is Live
MaxQuest replied to BAdler's topic in Pillars of Eternity: Announcements & News
From this very thread? -
Update 3.02 Beta is Live
MaxQuest replied to BAdler's topic in Pillars of Eternity: Announcements & News
Hmm. It depends... No one is asking for the list of messages from the commit history/log, but for the task titles from the bug list itself, which in my experience usually do have 'human-readable' titles. In case of PoE, I would expect entry titles like: "Check/Fix anihilation enchant property", "Yenwood battle: Remove crowd infront of Caed Nua after the battle itself", and so on. (each entry besides title, also having task_id, priority, status, assignees, description and so on.) Just filter by status completed, export then proof-read/rephrase/beautify. Rephrasing can be somewhat time-consuming. But since Obsidian has also to translate the notes, I imagine this one to be the longest phase. -
It seems to be good with dual weapons as well, if they have some effect on them (like stunning). --------------- I decided to test how good Torment's Reach can actually be. And: - Made a test lvl 16 monk. With 40 int / 200 per / 15 mig. - Took Turning Wheel, Apprentice Sneak Attack and Enervating Blows. - Equipped Glittering Gloves, We Toki with freeze lash, and stunning Cladhaliath with corrode lash. - Issued the monk to hit with Torment Reach a swamp spore (with two spores behind it) Here is the combat log (from that 1 hit): Notes: - Both the stun and prone were applied to everyone screenshot 1 - If you expand all those closures, the total damage is actually higher: screenshot 2 (all those add up to 613.4 dmg) - Dazzling (from the gloves) was applied only to the main target - Weakened (from Enervating Blows) was applied only to main target - Because Weakened is applied first, it's easier to stun the main target - When you activate the ability, it does two cone attacks. Offhand first. Then using main hand. What I don't understand through, is: why each weapon makes 4+1 attack... Looks like two back oozes are hit twice.
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Btw, what opinion do you have of Barbarian's "Blood Thirst" talent: "After killing an enemy, the barbarian's Recovery is waived, allowing them to attack again immediately."? Barbarian builds opt for zero (or almost zero) recovery anyway. And waiving 5-10 frames after killing an enemy, doesn't sound like a good deal. P.S. At first I missread it as: "starts next attack immediately". How do you think balanced that be? With a weird barbarian with firearms in mind?
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Hmm, joining the party. I will disagree on cipher This is a monster of both dps and utility. - Treason/Puppetmaster on ogre druids and adragans. - Echo and Mind Lance against hordes of enemies standing in a line - Detonate and Silent Scream aoe damage. - Amplified Wave. With two ciphers, you can often keep all enemies chain-proned. And it deals solid damage - Hell even Soul Shock is great. Depending on enemies DR and if you don't need Wave at the moment, you can cast 6 Shocks one after another. That's massive. - And then there is Disintegration. Cast two of them on the dragon. And just keep healing your party. It won't take long. - Add the new Mindweb and Going Between. - And my favorite: ciphers do not scale linearly. The more damage they are able to deal with their weapons, the less starved from focus they are, spiraling out of control. (and hitting a petrified target, while being affected by lash chant, and gazilion of buffs, nicely help at that)
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Why is wand "two-handed"
MaxQuest replied to adikKt's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That is bulls... How would you reload? This would require: v1. Sheathing the sabre. Reload. v2. Puting pistol_1 in it's holster. And taking pistol_2 v3. Using revolvers Most likely for balance purpose. Or lack of time. But yeah, I agree, it should be one-handed. And either: - make it possible to wield only one wand at a time. - or allow them to be dual-wielded, but when two of them are equipped, reduce their base damage by 30-50%. (they are supposed to channel your magical energy, aren't they? And if you use two at a time, the flow going to each hand could be halved) P.S. Also wand projectiles could be like 1s beam... P.P.S. If wand would be 1-handed, there would arise another question: should it be allowed to wield wand+shield? -
Modifying Soulbound Weapons
MaxQuest replied to Chesschamp09's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Probably you should start with checking the modders subforum. P.S. If during your journey you will stumble upon "how to remove class restrictions from soulbound items" I would be grateful to hear it out. Ryona's Breastplate could be great on a barbarian... and Dragon's Maw Shield could have it's use on a monk.- 3 replies
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- Soulbound
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Challenging
MaxQuest replied to Panda Baby's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
50% increased xp gain, making it 150%? You would get a bit overleveled. Although, ye, I doubt you meant that -
I cant cheat :(
MaxQuest replied to NoobersCheesyBear's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
With one exception: AttributeScore was persistent prior to 3.0. While "Skill" wasn't even than. -
Note: don't even think of lowering might, if you want to focus on dragon chant. I.e. doing this this will dramatically decrease dot's damage against anything with respectable DR: 10 might: Against 0 DR: 10 tick dmg (10..10.4) Against 10 DR: 8 dmg Against 20 DR: 5 dmg 2 might (-24%): Against 0 DR: 8 dmg (7.6..7.9) (20% relative loss in damage) Against 10 DR: 5 dmg (37.5% rel. loss in damage) Against 20 DR: 3 dmg (40% rel. loss in damage) 20 might (+30%): Against 0 DR: 13 dmg (13..13.5) (30% gain in damage) Against 10 DR: 11 dmg (37.5% rel. gain in damage) Against 20 DR: 8 dmg (60% rel. gain in damage) P.S. Have checked (just in case) if Scion of Flame suddenly didn't start to affect the dots in 3.0+. It didn't... P.P.S. Also ticks don't proc the Dazzling property from Glittering Gauntlets. Neither do even the initial hit appliances..
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No You are concluding it wrong. 10..10.4 is the damage value that a tick against 0 DR would do. (provided that chanter has 10 might) (and excluding closing ticks) Against 10 DR: dot is ticking for 8 dmg. Against 20 DR: dot is ticking for 5 dmg. As you can see 20 DR practically halved the damage dealt. But than again, that's with 10 mig. Besides those you mentioned: reducing enemy DR and debuffing their reflex. But than again: higher int, and higher hit quality (crit/hit/graze), only matter if the enemy will live longer than chant's base duration.
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I have frapsed it. And yeap, it does stack. No ticks are lost. Also few, known or not quite things: - dot does damage every 3s (90-91 frames) - when phrases are stacked, ticks occur more often (duh) - ticks deal constant damage, with the exception of closing tick (which usually hits for less, and depends on how much dmg there is left to deal) - first tick always does it's damage instantly, at the moment of dot appliance - intellect does NOT affect per-tick damage - hit quality (crit/hit/graze) does NOT affect per-tick damage - hit quality (crit/hit/graze) influences only the linger phase (x1.5/x1/x0.5) - at 10 might, every tick deals 10..10.4 slash and burn damage; which is then reduced by 1/4 of enemy's respective DR.