Dr <3
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Dr <3 started following [CLASS BUILD] Sword'n'Bear -Nalpazca/Stalker
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One of my best char was a spear wilder. I went monk/fighter, crit based build. So 1h style, conqueror stance, swift flurry + upgrade, hit to crit chance from fighter, monks passives that gives chance of new attack on crit ecc ecc Basically i tried to stack everything wich gives accuracy and hit to crit conversion and what gives you more attacks on crit ( monk's stuff) Went very well. Sometimes i triggered even 5-6 attacks togheter. Solid char, good defensives too. Moreover spear are a good category of weapon with a decent progression. Only bad side is that in the end for the build sun&moon worked significantively better, since 2 attacks = much more chance to trigger a crit chain.
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I wold roll too a sc monk or some kind of chanter multiclass. Main problems i forsee in the challange are - keep vela alive - use a renovable resource class like monk / chanter/ chyper ( woedica challange is a pain) - keep up with the timelines. Moreover, since it is an hardcore run is much better to invest in a robust character instead of a glass cannon build, since a single bad roll in the end of the game could ruin the whole thing
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Another option is streetfighter + steel garrote paladin. You lose some speed respect the barbarian, but you get: awesome defences, awesome AR ( up to +4), timeless regen aura, hands of light ( courage + health regen), a lot of FoD. Basically slighly slower ( but as a streetfighter is not so different) but much more sturdy. And over all: as a rogue you have persistent distraction--> enemy is always afflicted unless perception affliction immune/ resistance. And as a steel garrote you will get permanent 15% life leech ( as a rogue dmg is always good).
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- Pukestabber
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Yes, but probably it it easier to boost the healing done than reduce the curse dmg. Anyway you could go both ways: Dmg reduction - high res ( as you should anyway as a FF), ring of solitary wanderer, ev voidweel, ev.strand of favor ( compete with bonesetter torch) More heal - str if you can afford it, footprints, bonesetter torch, healer belt, practiced healer talent Could be good to multiclass with a pala even more regen aura and as dicussed before, use the white void helm to get awesome accuracy to both FoD ( bleak walker) and forbidden fist. Use a plate for good misure and you should be quite unkillable ( but you might die of boredom maybe)
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Anyone tried to optimize a forbidden fist monk ( sc or multi) regard the self heal ability? If you stack some str, + healing items ( bonesetter torch, healer belt, footprint of Ahu Taka) + healing talent ( priest, pala or druid) and you should be able to get a nice "passive" healing. Further: there are some ways to easily apply to self "negative effects" that triggers the self healing when they end? I could only think to Hylea Talons but have not tested if it works or not... Other ideas? Moreover: is good to discuss al of this before 4.2 comes out?
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So dragon thrashed chanter ( trobadour) with flail ( for lower reflex) can be a thing? I never thought it would be possible to build around interruption, but this can indeed be promising, free unlimited aoe interruption are strong. There are item or weapons that buff interruption time? Btw maybe a multiclass with a barb ( berserker) can be even stronger than SC troubadour. You can still get a lot of energized with berserker frenzy + soulboud axe from SSS (+1 tier to might boost), and you get some good passives and the shouts. Maybe even monk can be an option if it is "soulbandable" with slayer claw.
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The only thing i dislike much of chipers is that some super good powers ( es: amplified wave) need an ally target to be casted. You CAN'T hit yourself neither a charmed target. No problem at all in a party, but a big pain when soloing. At least in deadfire afaik the animal companion make for a valid target.