
DreamWayfarer
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Everything posted by DreamWayfarer
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That is not necessarily true. I've read books set in worlds where humans are not exactly identical to humans from Earth, even if very similar. Who is to say it isn't the case in Tyranny's setting?
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Agreed. I only got summoned once for Darkmoon, and my connection failed. Why can't we just invade the worlds of sinners to gain Proofs? It even makes more sense for Darkmoon, lorewise.
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Stellaris... I was thinking about buying it, but as someone who never played Paradox games before, or any 4X for that matter, I must ask: does it depend on manual speed, like some RTS games(Starcraft comes to mind as a hateful exemple)? Because the focus on grand strategy instead of combat gives me the hope I could play it well with my stupidly bad dexterity, but I'd rather not discover I was wrong after spending money on it.
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Thanks for the spoilers . BTW, the way I understand it, the beggining of the Age of Flame traped the world in an eternal metaphysical cycle: First and last, the fire is linked and gods and kings rise to power, perhaps as manifestations and reincarnations of gods and kings from earlier ages. As the fire fades, however, mortals become undead and said gods destroy themselves trying to keep the fire lit. Among the undead, a champion arises and claims the souls of the fallen lords, in order to gain enough power to kindle the primordial flame. When the fire is kindled, the souls taken by the undead champion are released to manifest in new forms, and the curse of undeath stops taking more victims until the fire fades again. What happens to the champion, however, is more ambiguous.
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The real disadvantage in this comes from the fact that you are a wizard, so while you are poking them with a staff for alright damage you could be knocking down, paralizing, blinding or otherwise shutting down whole encounters. Except it is a staff of almighty damage, and it lasts very long. So you can cast less spells and still do great damage on encounters that don't need permanent shutting down, and on harder ones wack them with your staff while they are petrified.
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Capra Demon... I still don't believe I managed to kill it without cheesing or the drop attack trick. On map types, I don't mind closed locations. What bugs me is having to visit an NPC on the nexus area for just about anything. I also don't really like the way they nerfed poise in DS3, even though I almost always play lighter armored characters anyway.
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Yeah, dual wielding was one of the few things DS2 did better than either 1 and 3, IMO. And the way Hexes scale was easier to understand. DS3 is very cool, but I don't know if I prefer it over the first. Humanities were cooler than embers, IMO, and being able to level up at the bonfire instead of warping to the hub area was nice. And the story in the third didn't leave me as good an impression as the other two games. Never played Demon Souls or Bloodborne.
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Play the first Dark Souls. It is worse(better) than crack, IMO. If that doesn't help, go to the hardest area you can find and keep dying until you are too angry to play the game for a week.
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EDIT: Actually, I already reached that area before. Even killed the Demon King. It is just that I didn't explore all the lake like I should have. So you've already used it as a ladder you say and just forgot about it? I don't think there is any other way down there. Falling with the Spook spell. You just have to be careful with your aim.
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Less vessel filled dungeons and monster filled temperate forests, please. At least put more ruins at ground level, and move somewhere warmer or more open. Or make the entire game be set in a single enormous and ancient city and a few areas around it. That would be awesome, and would make it easier to make things less linear without messing up with the flow of the story.
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EDIT: Actually, I already reached that area before. Even killed the Demon King. It is just that I didn't explore all the lake like I should have.
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The bridge fell apart for a reason ... Wait, so I was supposed to fall with those skeletons? No way, not even with the sorcery that protects from falls I would survive.
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Killed both bosses in the Carthus Catacombs, got many nice pyromancies, two tomes waiting for their teacher, and now I feel much more optimist about my char. If only I knew were Horace is hiding. Anri sounds so sad about parting ways with him... And if I knew
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Can't you just respec? That's what I would do. As far as I am aware, the only thing that changes with the start character class are the initial stats and they can be changed.Well, I can, but every time I do it I either regret or feel unsure of what I want. Plus, I only have 2 respecs left. But maybe I just have to power through this brick wall I've hit and things will get clearer then. However, I built my character too much like a hexer in DS2, but it seems this game punishes a too wide stat distribution. And I upgraded my gear too randomly, as I wasn't sure of what I'd specialize in, so I may have to farm titanite for some time if I don't just make another character. And it wouldn't take that much time to reach my Pyromancer's progress level with a new char, since he is still in the Carthus Catacombs.
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Druids are better, or at least just as good, at single target melee damage than Wizards, and much better than Priests- fact. Druids can heal and buff party members, Wizards can't- fact. Druids can do CC, and before high levels damage, better than Priests- fact. Druids tank better than unbuffed Priests and Wizards- fact. Druids are jacks of all trades. If you compare them to Priests and Wizards at what those classes are specialists on, of course they will come short. Plus, Priests and Wizards are the most OP classes out there. If Druids are nerfed, so should they be. EDIT: I am not saying I want they to be nerfed. I think we are too late in the game cicle to try to fix casters. I am just saying that it is ridiculous to assume the whole class depends on a single ability.
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Still on Dark Souls 3. I may abandon my pyromancer, as I built him with no focus at all and expended way too many rebirths to still end up as a Glass Canon Jack-of-All-Trades-Master-of-None who has no idea of what gear or spells to use. May start as a sorceror this time. Or a more weapon focused pyromancer.
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Druids... aren't... a... one trick poney. Druids... don't... need... Relentless Storm. Nerfing it would only drop them from Wizard-tier to Cipher-tier at worst, or probably just make them have a bit less pure casting capacities as other casters. It wouldn't... wreck the class. All other druid spells and builds won't become useless because a single spell got weaker.