Everything posted by Rooksx
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What do you want to see in the franchise
Rooksx replied to Dodo00d's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, It's a horrible idea If an Item is good enough to purchase, It's probably good enough to remember Well this is just a nonsensical non-argument. There are loads of unique items scattered around which you might want to buy but can't afford. If you enjoy keeping track of that type of thing, you must have a high tolerance for tedium. I know that I don't agree with you. Yes, it's a bit of a pain, but I like that pain because the idea of a "consolidated" merchant sounds so damned silly to me. It's not unprecedented. See the Normandy store on ME3, where you could buy items from all other stores at a mark-up.
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Firing from high ground...doesn't work?
It's po It's possible, not sure. I might try again next time there's an opportunity to do so.
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Penetration Mod
Rooksx replied to Phenomenum's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I was initially using the under/overpen scaling version of this mod. Sidebar - I don’t care if it’s realistic or not, it makes sense within the mechanics of the game that you get a bonus for over-pen. Anyway, that version makes overall damage increase. This seemed fine for a while, but I started to get concerned that Maia (as a Scout dual-wielding mortars) was OP due to the damage increase. She was by far the biggest damage dealer in my party, approaching twice the damage of my Watcher Arcane Knight (albeit a Kind Wayfarer). So I transitioned to this version and am really liking it. Maia is still effective, but not overwhelmingly so. I think the +50% Crit damage is really important because it’s frequently the case that crits happen without the Pen doubling AR. With the standard +25% Crit, I suspect overall damage would be too low to overcome multiple sources of healing. Those experiences also illustrate why changes to mechanics don’t equally affect the player and the computer. Enemy mobs aren’t dual-wielding mortars (such a reliable source of AoE damage, which is more important than single target damage), and don’t use healing as effectively as the player. Generally, the player can be expected to make better use of resources and the mechanics than mobs.
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Firing from high ground...doesn't work?
I had that gun-toting maniac Maia with an arquebus and Xoti with a crossbow trying to hit the sharpshooters - nothing doing. I get that the world is actually flat, but that makes it even stranger that the guys on the ground can shoot me but I can’t shoot them. No biggie.
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What do you want to see in the franchise
Rooksx replied to Dodo00d's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It could be a "ship upgrade" that would let you have a special merchant on board and he would sell you things from other merchants. Maybe with increased prices. Yeah like in Mass Effect 3, where you could do all shopping from the Normandy but at inflated prices.
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Firing from high ground...doesn't work?
So on the Torkar fight, I led my party up a nearby ramp onto a nearby platform. This worked well in preventing me from being overwhelmed by blocking the ramp. It worked less well in that I was unable to fire, throw grenades, cast spells or do anything to the mobs on the ground without moving down the ramp, which I obviously couldn't do. Meanwhile all those sharpshooters on the ground were able to cheerfully fire up at my party on the platform. How does that make sense? This reminds me of that really annoying bit in Longwatch Falls White March where the fish-people fire down at you from an elevated position, but you can't fire back from where you are.
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What do you want to see in the franchise
Rooksx replied to Dodo00d's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Suspect few will agree with me, but I’d like merchants to be consolidated so that once you’ve visited one, you can buy their items at any other merchant. There are so many merchants selling unique items who are scattered all over the place in Deadfire. Trying to keep track of who is selling what, then travelling around to buy stuff, is a tedious pain in the arse. It may not be realistic but so what, you shouldn’t have to rely on a wiki to figure out where to buy items.
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Armor penetration is a pain in the ass. Stacking armor is OP.
So I tried the Oathbinder Sanctum fight again with this new version of the mod. Managed to beat it this time, although that could partly be due to finding a chokepoint on the map. The fight took a long time as damage output from everyone was obviously a lot lower, plus they've got a bunch of healers. I think overall it was easier than with the underpen/overpen scaling version of the mod because the enemy isn't getting overpen bonuses all the time, so can't kill me so quickly. I guess the main question is: who benefits more from overall lower damage - the player or enemy mobs? I do wonder if this mod could make high health characters too strong.
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TURN BASED combat in Deadfire?!
Rooksx replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd like Obsidian to give me a unicorn.
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Armor penetration is a pain in the ass. Stacking armor is OP.
So I'm also playing with Deadly Deadfire (Lite). The Oathbinder Sanctum fight is very difficult with a level 9 party. The overpen scaling means that the enemy rogues always get an ovepen bonus. Deadly Deadfire's level scaling compounds that as their accuracy is so high that they crit a lot, which leads to them hitting the max 30% overpen bonus. The more fragile members of my party do not live long under these conditions. Generally speaking, the overscaling pen has made me rethink party composition. I don't have a proper tank, and I think I need one. Building Serafen as a dual-wielding DPS Witch has been problematic because he just takes too much damage. I don't think there's much space for DPS builds with weak defences, at least not until you get enchanted heavy armour.
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Is there a point to getting weapon proficiency if not using modal?
Thanks. Is the Sword modal as bad as I think? +2 pen is nice, but -15 Deflection seems like a steep price.
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Armor penetration is a pain in the ass. Stacking armor is OP.
I'm using the version that scales for under and over pen, playing on PotD. I'm not a theorycrafter and this is only my first playthrough, so I can only comment on how it 'feels' rather than offering any detailed mechanical discussion. So far it's been good - the combat remains challenging, some fights may actually be more difficult because enemies get damage bonuses when their pen exceeds but does not double my AR. On the flipside, I get a damage bonus when that situation is reversed. I like that abilities that raise my AR by a small amount are now always useful instead of only having an effect if they cause my AR to hit the threshold points. I haven't got high AR armours yet, so right now enemy pen is more likely to exceed my AR. Once I do get better armour, it's possible that the mod will make things easier compared to the vanilla position. I don't know what the typical difference is between enemy pen and my AR in later stages of the game.
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Is there a point to getting weapon proficiency if not using modal?
What the title says: does weapon proficiency serve any purpose other than the modal? I like some weapons, but don't like the modal (sword springs to mind). So is there any other benefit to getting the proficiency?
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Pathfinder Kingmaker is bigger then Deadfire
So does Dex in Pathfinder work the same way as in NWN/NWN2 - only applies to the attack bonus if you've got weapon finesse and are using a light weapon, no increase to damage? Are there no feats that let you add Dex to damage? That was always one of the silly things about the NWN games.
- [CLASS BUILD] The Golden Dragon (barbarian tank)
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Great 6-Person Party: final run analysis and thoughts
You can use the one-shot Helwax Mold to clone a single item. There are potentially 4 Bog Dragon Scales available.
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Great 6-Person Party: final run analysis and thoughts
Yes, these melee builds intentionally dump DEX, because they were created to endure damage and utilize passives/pulse abilities (Chanter = Dragon Thrashed, Paladin = Sacred Immolation, etc.). The "normal" melee attacks should be viewed as an added benefit, while the primary damage comes from the passive abilities/pulse-attacks. I get the reasoning for the Chanter and Paladin, but how does the Barbarian contribute other than by hitting people?
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Great 6-Person Party: final run analysis and thoughts
The Helwax Mold (reward for one of the Stronghold adventures) can be used to clone any item. That's how he would have got two Little Saviors.
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Great 6-Person Party: final run analysis and thoughts
Note that all your melee characters dump Dex. Is that because Dex has a relatively small effect on melee DPS, or more that melee DPS doesn't matter too much?
- My Favorite Pallegina Build {The Fire General}
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73hr review: Deadfire good, not nearly as great as PoE1
Rooksx replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Typically I don't either but since this is a game I've invested in and the guy actually knows what he's talking about, I found it pretty insightful.Edit: It also helps that he doesn't seem too biased, well not enough to leave out the cons anyway Edit 2: This is a positive Steam review by the way... (so nobody thinks this is negative review.) That's my point, I don't think he does know what he's talking aboutI'm guessing you didn't read the review then?If you did, what part gave you the impression that he doesn't know what he's talking about? I'm just genuinely curious. Flowery, poetic words do not a good review make. It's a much more considered, thoughtful piece than your posts in this thread. Just because you don't like what the reviewer's saying, that doesn't mean he doesn't know what he's talking about. Strange, I wasn't aware I'd made a review in this thread, oh well. There's nothing considered or thoughtful about what the reviewer wrote. Where did I say that you wrote a review? Merely pointed out that your posts are devoid of any reasoning or content. You can prove me wrong by elaborating on why you think it’s a bad review.
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73hr review: Deadfire good, not nearly as great as PoE1
Rooksx replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Typically I don't either but since this is a game I've invested in and the guy actually knows what he's talking about, I found it pretty insightful.Edit: It also helps that he doesn't seem too biased, well not enough to leave out the cons anyway Edit 2: This is a positive Steam review by the way... (so nobody thinks this is negative review.) That's my point, I don't think he does know what he's talking about I'm guessing you didn't read the review then?If you did, what part gave you the impression that he doesn't know what he's talking about? I'm just genuinely curious. Flowery, poetic words do not a good review make. It's a much more considered, thoughtful piece than your posts in this thread. Just because you don't like what the reviewer's saying, that doesn't mean he doesn't know what he's talking about.
- [CLASS BUILD] Chillfog (cool soothing chanter tank)
- [CLASS BUILD] Chillfog (cool soothing chanter tank)
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A DPS Spreadsheet Calculator(WIP)
I think there's an error in the "Speed Mult" calculation. If you have enough speed buffs, this number can be negative which I assume shouldn't be right. I suspect there should be cap but don't understand what this calculation is meant to be doing.