
mosspit
Members-
Posts
725 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by mosspit
-
However, one would also recognize the intention of these lists. Not to rain on OP's parade, but do we will need replicas of such guides on Steam, Reddit and here? As far as I know, all 3 guides are copy-and-pasta and even though reddit has some discussions on the tiers I don't know if any changes where done to the ordering based on input. Not to mention, changes have to be done in multiple places (Steam, Reddit). I recognize your efforts to do these things for purpose (if I would to guess) of SEO and increasing traction back to your channels. But at least have some weight behind these opionions and, as Boeroer says, supplement with in-game experience and testing. Sorry but to me, these guides are not useful at their current state.
-
I think the Confused affliction can be useful to apply certain (unintended?) effects due to the removal of "hostile-only" property. Berserker Frenzy is one of the most consistent way of applying Confused. And it isn't so bad. Besides the equipment, any Int Inspiration that other characters can apply can remove/block it. If you chose a fighter/wizard instead of streetfighter, you can even block Confused yourself.
-
It happened to me on an Trial of Iron playthrough, where Serafen quite literally killed everyone except Eder (300-400dmg). Eder survived only because Wild Mind completely missed him. Luckily he was tanky enough to handle the encounter alone. But after that, I only have him cast Cipher spells far away from the party. Also will never include Serafen as a Cipher in future Trial of Iron playthroughs.
-
I tried with a build with that spread and Deep Wounds. Also with just "Out with the Bad" On a normal Kith enemy It is about 7 dmg. I tried using the same build but with just a normal superb Quarterstaff. Deep Wounds duration was 6-7 secs. Each tick was about 3dmg and the last partial tick was just 1 dmg. So the dmg kinda add up. Deep Wounds seem to be dependent on the strength of the attack. So a graze on the weapon hit will just lead to DW ticks of 1 dmg. And similarly Crits with the weapon hit will lead to stronger ticks.