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theBalthazar

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Everything posted by theBalthazar

  1. Black isle bastard by far. Good name, short and effective. AND obviously old symbole bearer.
  2. 2m !! New classes plz ! New talents ! Third sub-classe ! Prestige classe for each classic class (conditionnal, count as a second class) ! Audio dubbing in French ! Always More interresting battle bosses+ !
  3. I strongly disagree the decision of reduce the number of members of party. Like you said, with the same argument, we can easily down the number to 4 in PoE 3 ? After all ? There will be less "mess", and it will be more readable in combat ? So it is problematic for me.
  4. Hum.... I hope a good multi-class... It's ironical if it will always better to stay with a solo class, at the end. (for 100 % perform in each class) Be careful Obsidian, don't kill multi-class. Concept of "Good in neither of the two". With this idea I prefer stay with solo class and remain effective.
  5. For me, it is not over-promise. But take more money and Propose more attractive goals stretch. (Even something that would not take too long overall) With money you can do everything. Take more time and refine the game OR focus on main Base material and strengthen it etc Exactly.
  6. the infinite dungeon on 10 stretch goals~ (I don't remember) was a mistake. Indeed. I think stretch goals are more of "brewing idea". To see the differences with the first game, and add true and unique new contents. So : multiple ideas and not repetitive (what was the dungeon)
  7. The purpose is : take as much money as possible. I prefer "dream" purpose. More hype and more money for the studio. Money use for create a better game. You understand ? It is more advantageous^^
  8. Humm... Bad goals stretch. Good for Italian players but the two last goals are... ...Not really good. For this price (400 000 $) Add : - Big Cities. - Classes. - Complete Audio dub. (English, French, German etc.) - More quest... etc. It is the problem with goal stretch, I suspect the first goals are "already planned and purely cosmetic " and last, a stopgap. Don't forget : Goal is also a encouragement for invest or pledge. The two last don't deal dream.
  9. ammunition is a good thing IF there are infinite to use. Eg : A ranged weapon with a slot. On the slot we put an another item (Ammunition, bolt, arrow etc), with infinite uses.
  10. Team play is one of the most important reasons for wich I play pillars of eternity. Bad, bad news.
  11. Ok, it is advanced script ! I understand better. Cool. But only useful for thashmob, no ?
  12. Player AI scripting for companions added. (2m) For me it is a no-goal, certainly already planned. It is the same system than NWN 2 ? So, control all possibilities of automatic actions ? (puppet mode or AI script in short ?) Good thing for the Spanish.
  13. 6 is always better. It is the strengh of the first game. An army to control. Tyranny is a false good idea because simplification (love by guys who wrote tests but not by true players) Increase pathfinding is a better approach.
  14. For multiclass it is ALSO "Number of overall classes" dependant. Because, if you have 20 classes + 10 prestigious classes, it is not a problem. But if you have 10 classes like first pillars, I think there is not possibilities to accept 4 classes. Because with 2 characters you cover nearly all the classes ! So, I think there will be a limit of 2 classes max by character. Don't forget also, fighting is question of successive action. (Finish as soon as possible the fight) So, cumulate all the spells is not very interresting if each classes work differently or there is necessity to place buff (priest oriented) or offensive spell (Wizard/druid oriented). During this time, you don't use your "barbarian part" (second class). Hope than multiclass may be more interresting than : Priest + Wizard for cover all the spells. And *choose a class physical oriented" + barbarian, for melee characters. It is subtle to balance.
  15. I hope a system for create customized character like the first. Because lot of double classes (max 2 at the end ?) appear to be locked.
  16. Or ... There is one or many "Shandra" character. (Nwn 2) = A character imposed for the STORY...? (Sixth character overall) So 1 main + 4 characters (can be custom) + 1 slot for scenario character ? It is interresting for mastering the scenario and create surprises.
  17. It is also an argument of "reinforce the atmosphere" in a game with -a lot- of text. Reinforces immersion. It is a fact. For Kotor 2, the french voice of Kreia is amazing. Without her, the game would be worse.
  18. I think it is an amazing idea. A great plus. Audio English + French + Spanish (most common language of customers in the world), ever better. For the radiant of the game. BUT....^^ indeed, it is very expansive, so it must be an.... advanced stretch goal like ~5 millions.
  19. G. G. Obsidian ! I prophesy 5 millions. And Pillars of eternity 3 shows itself in background ! People like this series.
  20. i hope a stretch goal for audio localisation : It's tactic for obsidian. For exemple, I am french. I take the game (localisation or not : p = I want to be Backer this time). BUT, for the casual of my country, or accustomed to mass effect with audio dubbing, its large loss. I hear a lot of people in comments of my community : there is too much text to read in this game. So, for digest this text and facilitate the approach, a stretch goal can increase the ease access of the title by others country (and make more money). An anti-capcom behavior (Ace attorney etc etc.)
  21. One of my wish for Pillars is a customisation for spells. Like Tyranny but with eventually less possibilities to maintain the general congruence of spell (plus, because there is naturally more basic/nominative spells in pillars) A sort of mini-custom with two possibilities (=2 accents ~ ?), while maintaining the general essence of spells. Spells which had more personality in Pillars.
  22. I prefer 6 companions but wait and see in game. If the multi-class is of good quality, it is less problematic.
  23. Personnaly, if I want play a role, I play on table. Here, it is a video-game. For me, pleasure of possibilities is more important than pseudo-logic. I'm rolist but when I was playing to NWN 2, I wanted a solid build. Like said higher, Josh will certainly proceed to a basic balancing for limit total abuse but it's globaly a cool and very GOOD^^ idea.
  24. It's for that at the begining I was thinking : English - French - German - Spanish - Italian - Polish (textual) (Like PoE 1) English - French - German (Audio) But it's not very clear in the presentation text.
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