How exactly ?
I cant think of an RPG where the early game has been as involved as the mid game. Simply because of the way RPGs are designed.
It's not like you can transplant those elements to the early game either. Since growth is a key part of an RPG you have to start at the bottom and work your way up.
Another example would be Oblivions Sewers. The only "solution" as I see it , is to not make that particular area longer than it needs to be. But then you run the risk of weakening your story by not giving it a solid foundation.
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Well I liked how they did Candlekeep at the beginning of BG. You did a few mundane quests, learned a few things about yourself and some of the characters, but the equipment that you need on your adventure, than leave. I doesn't need to be complex or give too much of the story away, just keep it simple and entertaining.