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Dark_Raven

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Everything posted by Dark_Raven

  1. Embrace the Master and be saved!
  2. I am going pretty slow at this. I just joined the mages guild and have to go find some magic mushrooms. That is so beneath me.
  3. Nothing to do there except watch the corn grow.
  4. Sucks to be you then Play time is play time. <{POST_SNAPBACK}> That it is.
  5. LOLZ Still witty and artful.
  6. ?You did not ask?
  7. It does? A faster CPU would show faster results than a faster HD.
  8. Testament "Apocalyptic City"
  9. I never found T3 benficial in repair bonuses, my character usually had a high repair any way.
  10. So how exactly did Peragus fail ? Too long ? <{POST_SNAPBACK}> Too long which to me, slowed the game down. If it was shorter and got to the point, than it may not have been dull with me.
  11. How exactly ? I cant think of an RPG where the early game has been as involved as the mid game. Simply because of the way RPGs are designed. It's not like you can transplant those elements to the early game either. Since growth is a key part of an RPG you have to start at the bottom and work your way up. Another example would be Oblivions Sewers. The only "solution" as I see it , is to not make that particular area longer than it needs to be. But then you run the risk of weakening your story by not giving it a solid foundation. <{POST_SNAPBACK}> Well I liked how they did Candlekeep at the beginning of BG. You did a few mundane quests, learned a few things about yourself and some of the characters, but the equipment that you need on your adventure, than leave. I doesn't need to be complex or give too much of the story away, just keep it simple and entertaining.
  12. I generally dreaded having to go through it again. Pergaus I never minded so much. Being alone , it had a sort of creepy vibe. It was a good chance to get to know the character as well. In both cases though you are faced with a very limited set of options which really dont change much from game to game. I think thats basically true of most RPGs. I certainly wouldnt want to go through candlekeep over and over. However those areas are still importantant in establishing the story (at least the first time). <{POST_SNAPBACK}> It is important to establish the story, yes, but they could liven it up a bit.
  13. Obviously they can not talk about it since it does not have a real name.
  14. We will stick with the Fallout firedance.
  15. ...is a game where you make your own fun <{POST_SNAPBACK}> That it is. I held off doing the main quest and decided to do the side quests. Prolong the duration of the game. <{POST_SNAPBACK}> Just don't get overwhelmed. <{POST_SNAPBACK}> Why?
  16. Why decap when you can set it on fire.
  17. ...is a game where you make your own fun <{POST_SNAPBACK}> That it is. I held off doing the main quest and decided to do the side quests. Prolong the duration of the game.
  18. SP2 makes some older games unplayable from what I heard. I only have SP1 installed.
  19. Patched it? If so you may have to reinstall it. I have gone through this game without encountering game killing bugs, until the reinstall I did. I could not enter Vesuvius without it crashing. I forgot to install the patch. I pated it and ended up starting another game.
  20. There is nothing particularly wrong with the begining. Just like any RPG the further in you get the more things you have to play around with. The end, well it's well known that the end wasnt as intended so you it's not really anything you can relate to another product. People said the same thing about Irenicus' dungeon in BGII and Telos as they did about Peragus. It's one of those RPG things. <{POST_SNAPBACK}> Being in the BG2 mod community, I heard many complaints about Irenicus Dungeon being boring and dull. I myself never had an issue with it. Peragus is another beginning I hear about being boring, worthless. I agree its boring and tend to go through it quickly.
  21. Good quality length is important. It could be long but boring.
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