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Dark_Raven

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Everything posted by Dark_Raven

  1. That is correct. I love lightsaber battles, just like I do battles in space (ships fighting). Not only was the battle good but the music for it was perfect.
  2. Of course not. Look and see I included 30+ hours.
  3. Not really that practical where $$$ are concerned. You get what you pay for, but when you pay 50-60 bucks you expect to get your money's worth. <{POST_SNAPBACK}> My feeling as well. A game that has quality 30+ hours of game play is something that I would consider my money's worth. Quality as in a good story, decent character development, good npcs you encounter or who join you, and not many issues with bugs.
  4. I thought we went over this, with many differing views on time of play. Anything over 30 hours in an RPG is good IMO.
  5. Is that a good thing or bad?
  6. It was fun but all good things come to an end. Memento Mori.
  7. I am not disagreeing with this, making a character in a game unkillable is lame, but if it must be implemnted into a game, than one should think about what to do in order to "beat" it or in this case run away from it.
  8. A newbie vampire that has taken out vampires and other critters far more powerful than a werewolf. I hate when a game or a game master cheats more than metagaming. <{POST_SNAPBACK}> So what other characters were suppose to be "stronger" than the werewolf do tell.
  9. No but it gave you a valuable ally, one who gave you information on the past about Revan.
  10. Diablo and Diablo 2.
  11. He was special, your character is not. Simple.
  12. If you can not beat it, run like hell.
  13. Another excellent company that he could have joined. Good games and good support even on older games.
  14. That was a bad design because as a gamer I know werewolves are not indestructable in the White Wolf game. No creature that can get into direct combat with the player should be indestructable by any weapon the player has. Sure it can be tough as nails but not indestructable. Through otu the enitre game not once was there a foe that couldn't be hurt so that created a certain level of expectations. I expected to be able to harm the werewolf. I expected it to be a very very very tough fight as it should, but Troika's bad design made it indestructable. It wasn't the stupidity of the player who crafted his character to be a tank then set him against a foe that can't be hurt, but the designers. If the werewolf was to be an indestructable foe then Nines shouldn't have killed his without using the environment, which it looked like he didn't. Rules for the PCs and NPCs need to be on equal ground, otherwise it is just crappy design. The Werewolf of Bloodlines was stupidity of the designers, plain and simple. As Alanschu put it. That werewolf fits that to a T. <{POST_SNAPBACK}> If you could not figure out to trap it between the observatory doors or out run it for a certain amount of time, is that not the stupidity of the player for not using tactics in a given situation?
  15. Unbreakable in normal gameplay, but not to player stupidity. If you are going to be stupid, live and die with the consequences. <{POST_SNAPBACK}> Like werewolves for example? <{POST_SNAPBACK}> Dark Ravowned! <{POST_SNAPBACK}> I have an excellent memory.
  16. Bioware is on my good list and I am glad Mr. Ferret went there than another company.
  17. Unbreakable in normal gameplay, but not to player stupidity. If you are going to be stupid, live and die with the consequences. <{POST_SNAPBACK}> Like werewolves for example?
  18. Neither. That would be a STUPID MOVE OF THE PLAYER. <{POST_SNAPBACK}> Check and mate, or bug? Is it really the devs' job to make sure their players aren't complete morons? Now, even cooler would have been if doing so would have triggered another branch in the story, where you eventually find out someone picked it up, and you have to hunt it down or something. <{POST_SNAPBACK}> I thought it was the developers job to make their game unbreakable. <{POST_SNAPBACK}> I thought that was quality control.
  19. Like yeah. All I care about is where they went to. When BIS and Interplay went the way of the do-do, I needed to know where my favorite game designers went off to. A majority of them created Obsidian, which is why I am here and teh others created the now deceased Trioka.
  20. That's what I would call a "bad design"... You can finish it though, thus it ain't bugged... <{POST_SNAPBACK}> That's one of those anger moments. You play to completion, get to the ending, the game is done. Like wtf? That is it?
  21. Freezing, like fire spells, rule.
  22. Incomplete endings. "
  23. If you are a fan of them, you need to know where they went.
  24. They have too much time on their hands because they skipped through the game quickly.
  25. I am afraid you are not that important to have someone disagree with you in that manner.

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