That was a bad design because as a gamer I know werewolves are not indestructable in the White Wolf game. No creature that can get into direct combat with the player should be indestructable by any weapon the player has. Sure it can be tough as nails but not indestructable.
Through otu the enitre game not once was there a foe that couldn't be hurt so that created a certain level of expectations. I expected to be able to harm the werewolf. I expected it to be a very very very tough fight as it should, but Troika's bad design made it indestructable. It wasn't the stupidity of the player who crafted his character to be a tank then set him against a foe that can't be hurt, but the designers.
If the werewolf was to be an indestructable foe then Nines shouldn't have killed his without using the environment, which it looked like he didn't. Rules for the PCs and NPCs need to be on equal ground, otherwise it is just crappy design. The Werewolf of Bloodlines was stupidity of the designers, plain and simple.
As Alanschu put it.
That werewolf fits that to a T.
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If you could not figure out to trap it between the observatory doors or out run it for a certain amount of time, is that not the stupidity of the player for not using tactics in a given situation?