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Prince of Lies

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Everything posted by Prince of Lies

  1. NVidia performance issues notwithstanding, likely your GPU is bottlenecking. The laptop GTX960M is significantly below the recommended settings which is the desktop GTX960. Try lowering your settings and following this.
  2. This thread seems like it's over-analyzing an otherwise innocuous companion bark. I don't get sexual overtones at all. Yes- "What can I do you for?" is something working ladies/gents use towards Johns and it's not just a Southen USA/Europe thing, it's used in Canada as well. It's similar to "Is there something I can help you with tonight?" wink-wink-nudge-nudge. However, you wouldn't assume it's salacious unless the person saying it is dressed like a prostitute, and you're in a red-light district. Buuuut- if some guy knocks on my door at night, I'm going to respond with "Is there something I can help you with tonight?"- which doesn't mean I'm trying to solicit a John, I'm literally asking (politely) what the hell the guy is doing at my door.
  3. It also looks pretty awesome. Seeker's Fang from SSS bound to a cipher (Mindstalker, Assassin/Soul Blade) was pretty fun for stacking DOTs.
  4. Huh. Neat. I'll have to try a quick-switch Black Jacket build sometime, I guess you'd be able to get 0s Switching Recovery. Now we just need more crossbows and arbalests.
  5. Don't think I can spoil myself, seeing that I designed Modwyr and implemented it. Kate's writing is amazing, but implementing that damn sword was a chore. It was worth it though. Heh, woops, brainfart. I didn't read the "White March and Pillars 2" part of your post. Modwyr was really well designed though, so kudos! Recently made a Warden (Fury/Devoted) with Lord Darryn's Voulge and Deltro's Cage. It was pretty fun.
  6. I wouldn't suggest googling anything about it (cause it'll spoil it) but the soulbound Modwyr is probably up your alley. Weapon/Armor enchanting has changed dramatically. You no longer have generic lash upgrades, etc. Instead all the unique Weapons/Armor have their own enchantment trees with unique abilities. You can also no longer just enchant any piece of gear- it has to be unique. This, for me, made soulbound weapons kinda "meh". Pukestabber, Essence Interrupter, and Sun & Moon I found all to be mechanically interesting weapons. As for builds- any variety of Streetfighter with Blunderbuss + Powder Burns is fun. I'm partial to a Mindstalker (Assassin/Soulblade) though.
  7. Yeah- Congratulations Obsidian! It will definitely be interesting to see what happens. Microsoft loading your pockets and possibly dealing with marketing collateral will hopefuly allow you to make the games you want to make!
  8. I'm assuming you are attacking from the get-go via ship combat. It's somewhat random. I know when I recently did the Biakara bounty, I didn't get the Lance of the Midwood Stag. If you board as if you were shopping, then kill everyone on-board, you can loot everything from the containers.
  9. Certainly. It's just that visibility would have a larger impact. I think if Obsidian made another generic fantasy PoE, I imagine it would have faired very similarly. I'd also like to point out that while it didn't do phenomenal, it also didn't do terrible. If 10% of a population would be interested in a "Pirate-y Game", and you only reach, say 10 people, only one person would be interested. If you reach 100 people, that increases to ten people. If we're being generous and saying that those people purchased at $40.00/unit, that's $40.00 versus $400.00. Part of the problem was likely changing their crowdfunding platform. Fig isn't as big as Kickstarter. There were virtually no influencers unlike Divinity: Original Sin 2. Most of the marketing done (Scavenger Hunt, Q&A Streams, Backer Updates, etc) engaged with people who were already interested (which is good for brand loyalty), but didn't seem to make any effort to reach a wider audience.
  10. Oh, definitely not. Marketing is never a zero-sum sort of deal. However, it is definitely true that if two products/services are essentially the same the one that gets seen by more people will sell better than the one the gets seen by less people.
  11. Ehhhhh…… I think the issue isn't that the setting that didn't attract customers- but a lack of a more robust marketing strategy. As a marketing professional, if I were to posit a reason for Deadfire's lack of a break-out success- it would be a lack of visibility. Regardless of medium; if no one hears about it, no one is going to buy it.
  12. Everyone else has pretty much addressed the other stuff, but: Pillars of Eternity had plenty of guns. The DLC had an entire questline around cannons. Deadfire was always marketed as a pirate-y, "age of discovery and colonialism" game since the beginning. Heck from the steam homepage: Pillars of Eternity 1 definitely tried to capture that nostalgic BG1 feeling- but Sawyer implied from the beginning that he wanted to explore non-traditional fantasy settings and storytelling. Honestly- I think that's one of Deadfire's biggest strengths
  13. To be fair, Grog and Nebula are the only ones that seem to have a negative consequence to use. All the other pets do not. I think it would've been better to have an Injury applied on crit or something.
  14. You can get the Bardattos and Veleras to talk and have a peaceful resolution with high intimidate as well. Intimidate is surprisingly non-violent and diplomatic. Resolve is not nearly as important to conversations like it was in PoE1. IIRC, the other attributes (except CON) have just as many interactions in conversations/scripted interactions as Resolve.
  15. The problem there is that when the NPCs are aggressive, the action is to attack- not pickpocket. It would be entirely frustrating if your an assassin trying to sneak attack but you couldn't because you automatically initiate pickpocketing. I don't think there is any easy way around it...
  16. Yeah, this is right. My theory worked with the two characters I was testing, but when I changed the character levels beyond what I was working with- it proved your point. My bad. I'll add the bit about the +100% damage for reverse-pickpocketing. apparently it also has +100% Penetration, as well:
  17. Woops, I was wrong. It is 1 moral. (The minimum). Just checked. I'd suggest to just keep on sailing around without water+food. It has a % to happen, so It may take some time.
  18. Heh. I'm currently running into a bug where if you reverse pickpocket an explosive, it will go flighing from your character (without the throwing animation) towards the target. Also, you can reverse-pickpocket two explosives, both will be consumed, but only one will deal damage/effects.
  19. Woops, your right. That was a typo. The +5 should be +3. Generally, Power Level also affects things like AOE, which is not the case for explosives. There also things like reverse pickpocketing covered in this guide. Fun fact: Alchemy seems to originally have been for Explosives, and instead there was a Herbalism skill. "AlchemySkillID": "e67f20e3-5bf9-4d87-9bda-211405107362", "HerbalismSkillID": "1b26af87-fd19-4dc6-9380-4f5cec7aefd5", The current Alchemy SkillID is the one listed under Herbalism, and the current Explosives SkillID is the one listed under Alchemy.
  20. You need 1 moral. You need the ship fully crewed. You need to kill all of your crew when they mutiny. Then you get the Infamous Captain perk. Also, if you don't kill all of the crew on the mutiny, you can get infamous captain from getting another mutiny. EDIT: Corrected Moral- You can't get "0" Moral.
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