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Prince of Lies

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Everything posted by Prince of Lies

  1. IE Mod might have something like that in it... It can also be used to alter the difficulty via adjusting the EXP tables. If you just want to change the base-game difficulty, you can use the console, then use this to re-enable achievements.
  2. When it comes to conversations with NPCs, it's your main character that is having the conversation (regardless of the party order on the bottom of the screen), and thus it is your main character's attributes being used.
  3. Because some items are clearly better than others, or some are better for optimizing what you are using that particular character for. For instance, if you want Aloth to cast spells quicker, throw on some robes instead of his leather armor and keep him out of reach. That depends on whether you want your Cipher to be ranged or melee. Ranged wise- light armor and weapon of your choice. Weapons are mostly personal preference, I hear that Blunderbuss is pretty rocking. The main thing to remember is that the more damage you deal, the more focus you generate for spells. Melee wise (which is again, more personal preference) dual stilettos and an estoc for higher DR enemies is what I typically use, with light armor. You can use medium or heavy armor for survivability, but it will hinder you because you will attack slower (less damage, less focus). Typically, if you use melee with a cipher, you need to micromanage pretty well. That depends on how you use Durance. If you want him purely for spellcasting, throw some robes on him, a ranged weapon, and keep him out of reach. If you want him a little more durable, throw on some medium or heavy armor. Using a reach weapon (like his staff) will allow you to stay behind your front-line fighters and stay mostly unscathed. You can also pull that off with wearing light armor or robes, but requires closer attention to micromanagement. Hope this helps.
  4. Most of the stuff on this thread appears to be subjective- objectively, Pillars of Eternity was a phenomenal renewal of the CRPG genre. Most of my original complaints about the game were addressed with content patches and WM1/2. (Weapon/Armor Variety, more useful Stronghold, unique companions and enemies, AI scripts for party members, etc.) Companions in Pillars of Eternity were interesting- they just didn't seem to have much of an impact. Romances are a good way to do this- personally I like romance options, especially considering that you can generally just not pursue a companion romantically if you so choose. As many have said before- more inter-party interactions would be cool. Making a choice in the game that completely counters what a companion stands for should have consequences. What I'm not saying is to add an arbitrary morality system, I love that Pillars of Eternity is many shades of grey. My only qualm with the Stronghold (while partially addressed with the Yenwood arc, and in the improvement of the "Adventure" system) was that it felt like it was only there for the sake of the stretch goal. Apart from improvements (which, given an amount of time, anyone can get all of the upgrades), there wasn't any customization. There wasn't a choice of "If I build a tower here as opposed to a tavern, it will affect me in this way" which made it feel like it wasn't *my* stronghold. In general, level-scaling is fine, and makes sense, especially at the end of the game. I did find, however, that certain enemies didn't seem to scale. An example would be final boss of WM2, which I just rolled over. While it's a little nit-picky, I found it odd that the final baddy of WM2 was less difficult than a certain fungi earlier in the expansion. Crafting could also be improved- most notably the ability to learn/find recipes for enchantments, food, and potions. Maybe (as previously mentioned) the ability to make traps. The last thing, also mentioned earlier in the thread, which is super nit-picky, is not being able to have a separate slot for neck jewelry and a cape/cloak.
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