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Everything posted by Boeroer
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Yes, the advantage is mostly about flexibility (when using the spiritual weapons). Still: if you don't plan to use a lot of Full Attacks there's no real drawback either. I personally would have liked two or even three variants of spiritual weapons per Priest subclass - in line with PoE's weapon options for Priests (Magran: Arquebus/Sword, Berath: Mace/Great Sword, Eothas: Flail/Morning Star, Wael: Quarterstaff/Rod and so on). Would have been easy to implement. But that's not the case so...
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It's suboptimal if you have any class combo that grants you Full Attacks (like Priest/Rogue or so) which you wanted to use. Because with a hybrid weapon setup only one weapon will be used fot those Full Attacks (which is a shame). If you only get Primary Attack abilies and/or auto attacks then the hybrid setup has no drawbacks: you still get the speed bonus of dual wielding and two weapon style, even if you only attack with one of the weapons. The advantage is that you can attack all sorts of enemies on the battlefield without moving but can still use melee features (like engagement). And you can use melee-only and ranged-only attacks, too. If you get a lot of accuracy bonuses (like Aware + Devotions and so on) you can use the pistol's modal and combine it with dual wielding/two weapon style which leads to fantastic reloading speed for the pistol. Something like Magran/Ranger can be nice where you use the sword for Hunter's Claw to gain more ACC for example and the pistol with Gunner and Driving Flight for high speed ranged stuff then.
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Mostly lots of cheese is involved. I never tried because I (almost) never use the Blackened Plate - but I guess you can sneak in solo (park the rest of the party on the ship) with the help of Smoke Veil/Potion of Invis./Bounding Boots and only kill the quartermaster + ads with Lover's Embrace/Gouging Strike/Brand Enemy. As an Assassin this should be possible pretty early if I don't forget some major obstacle. But in a Triple Crown run I still wouldn't try that I guess. One misstep and you're done. Easier to export the plate with a character and import that char with items in a new game.
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If you kill One-Eyed Prim then Two-Eyed Prim will take over after that (you can see that if you kill One-Eyed Prim earlier). And iirc you can't kill Two-Eyed Prim. I never tried but I saw Josh's talk about faction leadres where he explained how the game handles the killing of faction heads. Two-Eyed Prim is intentionally silly of course.
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I think Chanter is a solid pick. But the first seconds of combat are a bit tricky because you will only be able to call summons once the combat starts. That means the enemies will rush to you before the summons are out. An animal companion might help to keep them busy until summons are there. So maybe Chanter/Ranger? Not Ghost Heart because you cannot have chanter summons and ghost animal companion at the same time. But Arcane Archer/Troubadour with Essence Interrupter sounds like a ranged build that might be able to solo quite well and be very versatile.
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Summons and Mind Control (charm/dominate which is basically like getting a summon while taking away an enemy) are very impactful - especially if your ressources are basically endless and you can recast that stuff over and over again. Summons/controlled enemies take heat away from you, help control the battlefield and also can deal damage. I have no brilliant idea how I would change them in order to make them more balanced. In this case I think there's a fine line between "feels too good" and "feels boring/useless".
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Cool, I'm still trying to slip a few hours into my week in order to play him. Currently lvl 7 in Neketaka. I brought a SC Troubadour and a SC Beckoner as skeleton fuel providers. In the early-ish game having 9 wurms on the field is pretty devastating, too. A SC Psion is a marvelous mind controller by the way. Whispers and Dominations left and right - dominating is obviously better because the confused Brute will flip enemies back who are only charmed. The best thing about Psion is that they generate focus while they cast and recover. No other class does regenerate resources non-stop, not even Chanters (chanting pause after invocation). Just don't get hit. Also brought an SC Kind Wayfarer with dual pistols to harvest 2 Zeal for every dead skeleton with Divine Retribution. Should be able to spam (Shared) White Flames non-stop at PL 9. The range of White Flames is pretty bad though, need more INT/+AoE size stuff. Currently my Brute goes down a lot because I can't get too near with the Pally (else he will be destroyed). But soon I'll have a "+20 health on kill" pet...
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The Beguiler gains a lot of focus just by casting (cheap) Deceptions spells. You can often fill your whole focus with just one cast of Phantom Foes for example. The funny thing: enemies need to be afflicted for this to work - but the affliction of the Deception spell itself already counts. So basically you will always get focus, no matter if the enemies were afflicted before (because they will get afflicted in the process). The amount of focus gained is pretty high. So - the Beguiler doesn't need to deal damage in order to gain focus. Casting stuff like Phantom Foes and Secret Horrors is enough. But at the same time he can also gain focus from dealing damage. So he has two sources for focus: casting and dealing weapon damage. That's why I like the Beguiler so much. I also like him with a Barb because the Willbreaker is such a perfect weapon for a Barb/Beguiler: it lowers both Fortitude and Will and benefits from Resolve afflictions the Beguiler can apply easily (e.g. with Secret Horrors). Ascendant is also very good, especially with Blood Thirst later on and damaging spells. But I almost never pick Ascendant because I find that duality of "Phase 1: fuel up with weapon attacks until full, phase 2: cast cast cast" a bit annoying. But it's just personal preference.
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Basically the attack or weapon have to be tagged with the "fire" keyword to make it work. Lashes don't add keywords to attacks. Wall of Flame doesn't work because it's a hazard spell. Hazards (like traps) are "characters" on their own and don't get your passives, bonuses etc. For example Assassin doesn't get the Assassinate bonus for Wall spells. In this regard you can see them as summons basically. The Seal spells of the Priest have the same problem (also work as hazards/traps). The "summon" named Wall of Flames doesn't wear the Ring and doesn't have Scion if Flame - so they don't work (it's more complicated than that - but I guess this is sufficient as explanation ;)). Short side track: Because of those hazard shenanigans Walls won't break Arkemyr's Brilliant Departure. Everything else that is keyworded with "fire" and/or does direct burn damage (keywords may be hidden) should work. I remember that Dragon's Dowry for example was keyworded with fire - although it does pierce damage - and then you couldn't harm fire-immune enemies anymore because immunities looked for the fire keyword. If that's still the case it should also work with Ring of Focused Flame and Scion of Flame. Also weapons like Sungrazer and St. Drogga's Skull have fiery secondary effects that can proc off of normal attacks. Those should work, too. Minor Flame Shield not working is maybe just an oversight/error with the keywording.
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Sure - that just means that you have to actively target allies (like skeletons) if you want to use them as fuel for Dispersed Suffering. It can't be done by AI and it can't happen "accidentially" via Carnage for example. Confused Clear Out and Cleaving Stance would work without specifically target allies though. Heart of Fury as well. Belt of Magran's Chosen would bring some weak enemies that can be "harvested" for more durations I guess. In encounters with enough weak enemies you don't need all that of course. And I guess in encounters against bosses it's not too inconvenient to actively kill a few summons.
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It's written here. I would have gone for Ajamuut's Stalking Cloak + Whispers of the Wind as well instead of multiclassing (and use Edér's armor with the immunity to reflex, Keeper of the Flame and Imagined Pain to be flooded with wounds during Whispers of the Wind and deal crazy amounts of Resonant Touches and get additional wounds with Hand Mortar/Blinding Smoke + Powder Burns) - but the higher ACC of a Wanderer, Driving Flight, Concussive Shot and also the summon have their uses, too. You can beat Huani with an SC FF using Stunning Surge and Stalking Cloak with WotW - but I guess Wanderer is safer.
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There's a potion that removes injuries. An amulet, too. Both are not automatically reviving though. The Ring of Reset does what you want. But it has fixed charges (meaning you can only use it a few times and then it's empty). If you are not against a little cheese you can still use the Ring of Reset for what you want: Get the Ring of Reset (Deck of Many Things). Export a naked character with only the Ring of Reset (from an uncheated game - if the exported char is from a cheated game it will taint all games you are importing that chair into). Then import that character as lvl-1 hireling into your party (opt for "with items"). You can use the same savegame for export/import. It will cost some money (about as much as the Ring costs to buy iirc). Now you have two Rings of Reset. This will not mark your game as cheated and is officially "legit". The thing with two identical items with charges is: if you stack them in the stash - one empty and one full - the empty one will get refilled. That way you can use Ring of Reset three times during an encounter (then it's empty). After the encounter is over stack the empty one with the full one in the stash (character inventory doesn't work) and put it back on: voilà - full again for the next encounter. So you can get auto-revival with 0 injury 3/encounter. Have fun with Vengeful Defeat or so. You can do the same with charged items and all per-rest items, too. Some don't even require exporting/importing because there are multiple versions in one playthrough (e.g. Necklace of Fireballs, Stone of Power or Missile Gloves).