Everything posted by Boeroer
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SC Troubadour and mastering the art of Interrupt
Wards - like other summons and Walls - are separate entities and unfortunately don't profit from your energized inspiration. But of course once enemies get crit by a Fear Ward you don't need to interrupt them anymore anyway. So yes, Furyshaper is a great pick imo, especially in combo with Helm of the White Void and Ben Fidel's Neck (the helm won't help the Ward, but it makes it so easy to hit with Ben Fidel which lowers Will by 10 bc. of frightened and then another 10 because of the upgrade which stacks). The Fear Ward has rather bad ACC. If it doesn't crit it can't terrify enemies with solid RES long enough - so all will debuffs do help a lot. An energized Berzerker/Skald with Many Lives + Blightheart and Blood Thirst - spamming Her Revenge - will interrupt most enemies in range all the time due to muktihit attack + no recovery and only 0.5 sec casting time PLUS chant and stagger procs. But he will do not much else than casting Her Revenge (can get quite boring - but also easy to script). Also it's worth debating whether the interrupts have any impact or not because enemies will die from Her Revenge so quickly...
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Which weapon-triggered effects are worth using?
Afaik all direct damage spell-like and attack-like effects that get applied by weapons/are enchantments of weapons scale with the weapon quality. For example Chilling Grave (Grave Calling), Extinction Event (Sungrazer), Thunderous Report (Kitchen Stove), Run-Through (WotEP) etcpp. and especially all those 1/rest stuff enchantments that are on several weapons but nobody notices because they are "only per rest". But since they scale with weapon quality they can become really impactful.
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SC Troubadour and mastering the art of Interrupt
Iirc if you add Spirit Frenzy to a Troubadour's Brisk Recitation (while Energized) you can get two hit rolls every three secs for potential crits/interrupts. Afaik both rolls will profit from the Helm of the White Void if you combine The Long Night's Drink with Spirit Frenzy. And this combo also lowers fortitude even more for more future crits. Of course you'll override Frenzy's strong inspiration with energized 🤷♂️ For me the advantage over a chanter/caster combo like chanter/druid (just speaking about interrupts via energized) is that both rolls happen passively: you don't need to "sacrifice" any action time since the chant + stagger rolls happen on the fly. You can add fast invocations then (again double roll) - like Ben Fidel + Spirit Frenzy. No AoE pulsing besides Brisk Recitation unfortunately. If you have the time to cast some pulsing spells: that will pay off, too - of course. Completely different action economy though.
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PoE 2 Deadfire - what makes this game so special in isometric/party/tb rpgs?
Boeroer replied to speedy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes indeed. PoE had three different acts. The entrance point to act 3 was Stormwall Gorge. The access to act 2 was "guarded" by Maerwald in your stronghold. In theory it should have been easier to balance encounters and also to design quests and develop the narrative. Can't really say if it was easier since that depends on a lot of other factors ofc - but I guess you know what I mean. Also act 2 was kind of big compared to 1 and 3 I think - so that took away a bit of this particular advantage maybe?
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The Problem With Turn-Based: Not in POE
Boeroer replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So... you thought that making your entrance into a forum by posting presumptuous and insulting hot takes about a game mode would yield frantic applause? You might not be young anymore, but you're definitely not mature.
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An extra bit of reactivity I never noticed
So... typical Orlan.
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SC Troubadour and mastering the art of Interrupt
Why wouldn't it be able to crit in the first place? I thought the only thing that does a hit roll and can't crit is Carnage...?
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PoE 2 Deadfire - what makes this game so special in isometric/party/tb rpgs?
Boeroer replied to speedy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But that's always a problem with "open world" approaches if you don't scale all enemies to party/char level. Which I don't like either. Sometimes you must be able to mop the floor with enemies else the player doesn't really feel any kind of power improvement. That's why I don't like truly open world games that much. At least break the open world up into separate "acts" - or however you want to organize it - so that your level designers etc. have an easier time balancing the game. Def. less complaints then. Also way easier for narrative and quest designers.
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The Problem With Turn-Based: Not in POE
Boeroer replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't care much whether a game is RTwP or Turn Based. Both works well for me as long as it's implemented well enough. As long as the game is fun and entertaining it's all okay. I prefer PoE and Deadfire in RTwP mode - but I slightly lean towards Turn Based generally. Why would you look down on people who prefer the one over the other? Or even worse: insult them for their taste? You prefer merlot over riesling? You barbarian! You like mac and cheese? Culinary vandal! You prefer RTwP? You must have too many chromosomes! Really? That's your assessment of the situation where it's about personal taste? Wow... It's sarcastically funny how some gamers steer away from divisive stuff like color of skin, religion, social status etc. but then show the same old zealous behavior as emotionally underdeveloped five year old crusaders when figuratively splitting each other's skulls over playstation vs. xbox, windows vs. linux, RTwP vs. TB and so on. 🤷♂️
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Minor mechanics note - stag form carnage for druid not actually terrible
Let's say it together:
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The Ultimate discussion thread Pt 2
Yeah, check out Bardatto's Luxury with its CON-inspiration.
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[MECHANICS] Various Testing
+1 engagement while >50% health is such a goofy thing. Wonder how that made it into the game. "Haha, I'll hold the line for my mates! You shall not pass!" *gets hit* "Ouch! Ouch! Okay that's it - I'm going home..."
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The Ultimate Challenge
As an example for "allowed" exploits I want to mention Lethandria's Devotion again which can be cheesed with AI settings: it allies its healing as soon as you switch to it, every time you switch to it. Have weapon set 1 with weapon A and LDevotion and weapon set 2 with weapon B and a copy of LDevotion for example. Then, if you set up a script with whatever trigger (e.g. your or Vela's health below 75%) that simply switches between weapon sets all the time (gets executed per game loop - so several times per second) you can heal up yourself and Vela within a few secs without having to wait for recovery to finish or anything, you can always switch back and forth (switching weapon sets is independent from recovery/reloading etc - including the recovery penalty of switching itself). You will get a tick of healing every time you switch (so, like 10 times a second at least). This is fair game for an Ultimate run.
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How to get Konstanten more Might!
You can also use the quick save/reload trick to stack food + Frenzy bonus. After saving and reloading, food bonuses often turn from active to passive (stackable) bonuses accidentally. No console needed. You could also ask somebody here to make a mini-mod which just changes Konstanten's might. I would do it but I'm on vacation far away from home right now.
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How to get Konstanten more Might!
Open console, type IRoll20s Console will close, but you will see a message in the combat log. Open console again, type attribute<hit tab> comp<hit tab until Konstanten's name appears> might 15 done. Using the tab function to autocomplete commands and cycle through names makes using the console so much easier since typos will not occur.
- Stalker: SC strong enough? otherwise which multiclass?
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Is it possible to max level without questing for the trade companies? Huana Nationalist playthrough ͡❛ ͜ʖ ͡❛
Boeroer replied to Telas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)With DLCs you def. can.
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Stalker: SC strong enough? otherwise which multiclass?
The speed bonus is also pretty good. I'm always a little bit annoyed that there's no visually pleasing pairing weapon for the sickle. Like... another sickle or so.
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Stalker: SC strong enough? otherwise which multiclass?
White Flames scales with PL and you'll have more Zeal per encounter, so it stays to be useful. Dual wielding is indeed the best thing for White Flames (which I find to be an odd design choice).
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Stalker: SC strong enough? otherwise which multiclass?
When going for Survival I would recommend using Ngati's Tusk at some point. Hunter of Hunters ist a superb enchantmet. With 22 Survival you'll inflict -10 to Reflex, Fortitude and Will in an AoE just by being there: theres no hit roll, it just gets applied to all enemies in range. There's no immunity either and it stacks with everything. The dmg bonus of Mohora Tanga is very low, even with 20 Survival. Not worth it imo. I don't know how Ruata's Walking Cloak scales. But at 20 Survival you are about as fast as with Boots of Speed (+25% Stride) - so I think Ruata's gets +0.5% Stride per point of Survival. It stacks with Boots of Speed by the way. Edit: haha, I used Ruata's Walking Cloak, Swift Hunter's Garb, Bubble the Cat and Boots of Speed with Fast Runner, Long Stride and Fleet Feet on a character and it was pretty hilarious Stride.
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Stalker: SC strong enough? otherwise which multiclass?
Imo it is not worth it. It's only a (lowish) additive dmg bonus and you can use skillpoint for something better like Arcana - unless you want to play a supersneaky ranger of course. Stuff like Xoti's Sickle which grants up to (and in extreme cases even more than) +60% dmg (via Religion) or Keeper of the Flame which also scales with Religion (but its burn AoE) are more worth the skill investment I think. Stuff like Religion, Survival (St. Okamu's Mercy) or Metaphysics (Chromoprismatic Staff, Essence Interrupter) are not competing for points with Arcana, Mechanic etc. so it's not that much of a either/or situation with the other useful "active" skills (like mechanicsm arcana etc).
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Ranger/Assassin and scripting question
In Turn Based Mode I guess the Smoke Veil variant is more attractive than in Real Time with Pause. Not because of dmg output or attack speed or so (which is also a factor but let's forget that for now) but because in RTwP the whole "turn invisible to deliver an attack" routine means more micromanagement and that becomes annoying after some battles. It's also difficult to automate this effectively. In the early game it's very good to use Smoke Veil - because the +25 ACC is so impactful then. If one uses Breath Blessings to start at lvl 4 you can even start with Smoke Veil right away.
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Ranger/Assassin and scripting question
Smoke Veil does cost 2 Guile, not 1. You forgot to factor in the Powel Level scaling of Crippling Strike. It gains 5% base dmg (meaning multplicative dmg) among other bonuses like more PEN and ACC. Auto-attacks do not scale. Because of that it is not really worth it to use 1 Smoke Veil (2 Guile) and then auto-attack instead of using 2 Crippling Strikes. At least at higher levels. One could compare 1 Smoke Veil + 1 Crippling Strike from invisibility with 3 Crippling Strikes - but I guess the outcome would be even worse. Crippling Strike is a PL-1-ability (even when upgraded it counts as PL 1). At char's PL 7 (that's at max level of a multiclass without any further PL boosts) it will get a bonus scaling of 7-1 = 6 Power Levels. If you use stuff like PL-food or other power level buffs it's more of course. Power Level scaling mechanics are here: https://pillarsofeternity.fandom.com/wiki/Power_levels#General_effects That means at PL 7 Crippling Strike will have 30% more base damage, 1.5 more PEN (+2 PEN it already has by itself, so 3.5), +6 ACC and the affliction will last 30% (base) longer. It's worthwhile to use Smoke Veil + Assassinate if you can use the Assassinate bonus on multiple enemies at once (e.g. with a spell) and/or in order to make sure you really hit something which is otherwise hard to hit (for example if you need to apply Gouging Strike to a really tough boss and then hide and let it bleed out). For the average encounter this tactic isn't very effective in a party setup - just as Kaylon said.
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Ranger/Assassin and scripting question
Yeah, but instead of using it for a bit more (single target) damage it is - in my experience - often better to use it with hard CC. Especially on PotD where defenses of enemies are higher and health pools are bigger. A hard CC does "take out" a certain enemy right away no matter the health pool and buys you a lot of time. In case of mind control (dominate for example) you not only take out the enemy for some time but also gain sort of a summon. Sure, the added crit damage and PEN from assassinate won't matter at all - but the higher ACC (maybe even combined with other ACC buffs) makes it so much more likely to actually hit even high defense targets (and those are usually the most worthwhile to turn). So I would argue that Assassin itself is very useful - but in this example (Maia as Ranger/Assassin) it's not that impactful. You might be able to take out the first threat a bit earlier - but what about the second and third? PEN aside imo it's more impactful to use all that Guile for 3 Crippling Strikes (300% all-multiplicative dmg) instead of 1 Smoke Veil and 1 Crippling Strike (+50% additive dmg, +200% additive if Backstab is used from point blank). There's one thing about assassinating with something like an arquebus though: high numbers per hit are just fun. And fun is important, right? I can see Assassinate on a target with Takedown Combo be really cool. Use Dragon's Dowry from stealth/invisibility after you AC used Takedown Combo and the target should be in real trouble. But thinking about a fun and more effective way to use a Ranger/Assassin... what about using it with Thorny Roots? High Chance of immobilizing a whole bunch of enemies right away for a rel. long time and doing decent AoE dmg, too (+4 PEN might be what this ability needed). Stop them, then shoot them. Doesn't sound too shabby to me. Has anybody tried?
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Sc cipher and time parasite : best weapon to abuse it?
I know you can't from Barb's Carnage - but does Riven Gore also not generate focus?