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Everything posted by Boeroer
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That's right - Tall Grass procs a little more often because of +10% crit chance. But Hours of St. Rumbalt has +0.5 on crit modifier. I'm using both on my rogue and can't say which is better. Against low defl. targets I would say Rumbalt wins. All these new weapons that proc X on 10% of hits/crits are not so great for rogues who crit half of the time - but they are great for chars that hit fast/often but don't tend to crit a lot. For example a barb hits a lot with carnage but doensn't crit that much. The grey sleeper on my hogh DEX high INT barb is so great because he's hitting three/four/five enemies with one blow which procs pretty often then. Too bad Nightshroud is not for barbs. Maybe it can be cool for a priest of berath that does melee combat (with Aggr. Radiance and buffs and so on).
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Ah... and by the way: Bittercut is a great sabre for Bleak Walkers because it does 100% corrode damage plus Rakhan Field 25% plus a corrosive lash 25% giving you a weapon that does 150% corrode + 75% burn damage. It's great against most high DR foes because most of the time they have one or two low elemental DR values.
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I use Lead Spitter for FoD with a burning lash. In the expansion there are bracers that give extra 3 DR penetration. That adds up to a value of DR -10 (without Penetrating Shot) which makes Lead Spitter very powerful against targets with high pierce DR but low burn DR (there are quite a lot). I constantly get numbers above 120 with normal hits against "normal" enemies and way more against squishy casters thst most of the time die. I'm using a Bleak Walker with Intense Flames and Remember Rakhan Field for extra damage. Using Firebrand also works great against high DR enemies because you get all damage (150% or 175%) as burn damage and don't have to bypass DR two times.
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No, but Sura's Supper Plate does, since it's a weapon. Weapon enchantments always stack with other equipment's enchantments. Very sad that they nerfed the rataliation/carnage combo. But I discovered a new combo that's hilarious - but may be a bug: fetch the unique rapier Spelltongue that steals benefical effects and attack speed feom enemies and put it on your barb. In the second weapon slot you put some nice weapon that packs a punch or procs prone or stun or does high interrupt. Now walk to a group of enemies and poke them once with Spelltongue. With carnage you will steal attack speed from all surrounding enemies for a looong time (usually for over 60 sec), now switch to your other weapon and go crazy. I don't know why, but instead of +10% attack speed you will get +90% attack speed and that's so ridiculous. I use Mabec's Morning Star for stunning and disabling and with this trick I can basically do every encounter without the rest of my party because all enemies get stunlocked even if I don't crit because of the strong interrupt. Must be a bug.
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If you want to put on Blunting Belt and Shod-in-Faith and combine it with draining weapons you don't need superhigh CON. In that case high iNT, MIG, PER and DEX is good. Savage Defiance will be good in cases when consecrated ground wears off and you don't drain a lot from enemies. The new mantle from the westmost house in Stalwart, White March that has "+2 enemies needed to flank" and spell holding Displaced Image is also really good for this since your defl. will jump up once you got critted AND together with OSA you will never get flanked. With this stats and items you can be a great damage dealercin the front line without going down a lot. But stats really depend on your playstyle and items. You could also plan a retaliation and debuffing tank barb with Battle Forged, Sura's Supper Plate and Hiro's Mantle or Coat of Ill Payment together with Blunding Belt or Woodskin Belt. Combine this with all abilities and talents that influence retaliation like Vulnarable Attack and so on and you have a long lasting tank that is happy when he gets hit because he will retaliate a lot with carnage. Here you need no DEX and PER at all because ret. always hits and you don't need to attack by yourself to much. Use Threatening Presence and Barb Yell to cause two afflictions while being the punching ball. Or build a disabler barb with an overbearing or stunning weapon. Mabec's Morning Star is great for this: even without critting, you will interrupt all the time for one second and if you crit, you will stun which leads to even more crits. In this case you don't need high MIG, but high DEX and INT and PER.
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On the character sheet you can see your hit/crit ratio. My hearth orlan rogue with maxed per has 50/50. So he has a 50% chance to crit when he's not missing. High acc helps of course, but also every source of hit to crot conversion that you can get. Hearth Orlan gives 10%, so do the two rogue abilities/talents. On top of that you can add the Paladin's Zealous Focus together with his corresponding talent, which adds another 5%. Then there is a nice priest buff that does 20% (that overrides Zealous Focus). So you can get a "passive" conversion of 35%. That helps a lot. Another nice weapon together with the interrupt talent is Mabec's Morning Star (Azzuro sells it), which stuns on crit and has a 1 sec interrupt. That's even better than prone because the debuff is more severe - meaning that you are critting even more if the enemy was stunned the first time. And if you only hit, you still cause a long interrupt. That's also a great weapon for barbs because of carnage.
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Don't know about the Sleeper, but I run a 2H hearth orlan rogue with Hours of St. Rumbalt (Annihilation, Overbearing) at the moment and it's just great. Causing prone and doing +150% damage when I crit is so powerful. It feels better than my dual wielding sabre rogue that I played before. You also don't need that many special attacks to cause afflictions, because the sword does it for you.
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So... did you guys know that the wizard's Essential Phantom can use Firebrand instead of it's normal shocking wand? Just put Forgemaster Gloves on your Wizard and after you summoned your duplicate it can summon Firebrand. Against single, high DR enemies that's way better than the shocking attack. If you like, your wizaard can also put on heavy armour, creatin a really tanky duplicate with some nice burn damage output. Also: did you know that when you use Firebrand on your paladin with Flames of Devotion + Intense Flames you get the massive burn damage of Firebrand + 75% as pure burn damage (thats 175% burn damage without other modifiers) against burn DR (instead of 100% slash/pirece/crush against DR and 75% against burn DR)? That's great! You can pimp that with the new rogue multiclass talent, two-handed style and savage attack for a total of 225% burn damage. You may add stellar might bonus and 25% corrode damage from Bleak Walkers if you like.
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Speed enchantment still not working?
Boeroer replied to Boeroer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Right. 2.01. Aw man - I was so looking forward to see my lightning strike monk tunr into a tasmanian devil with the March Steel Dagger and the Sword of Daenysis (both speed, both noble, both fast). Could also be nice on a frenzied barb... but... AW MAN - frenzy isn't working either! -
Valiant enchantment bug
Boeroer posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
All unique items with the enchantment "valiant" now show: "+10 accuracy when below 50% endurance, +0% damage while endurance below 50%". Apart from the somewhat clumsy wording this 0% damage thing is confusing me: It used to be +20% damage. What happened? Same problem as with the draining enchantment? -
Speed enchantment still not working?
Boeroer replied to Boeroer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Same with Hold Wall (speed enchanted arbalest) and any other arbalest: they take exactly the same amount of time for shooting, recovery & reloading. Where's the speed in that? Seems that in 2.01 the speed enchantment is still not working - although the 2.0 patch notes stated that is does...? -
I just did a quick test and compared the March Steel Dagger (has speed enchantment) with a normal one and could not really see a difference. Is this due to the fact that daggers are very fast anyway and in this case 20% is not visible or is the enchantment not working? When I use Swift Strikes (25%) and a dagger the difference is quite obvious though...
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2.01 patch UI bugs
Boeroer replied to lameover's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Same problem here (Ubuntu 15.05, Steam version). UI is completely messed up in 2.01. On the character sheet the accuracy values are sometimes wrong, DR values may also be wrong... I don't know but the guys that let this patch out of beta must have watched a Bewildering Spectacle or something. -
Armour quality enchantments broken?
Boeroer replied to Boeroer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Sometimes it shows the bonus, sometimes not. It depends on the item - I think it works if you enchant item by yourself and it doesn't work if you just looted the enchanted item (not 100% sure though). It is the same behaviour as with the accuracy not displayed correctly. Maybe it's the same bug. -
Hey - is it just me or are the enchantments for quality (fine, except., superb) not working? When I put on a fine piece of armour, the character sheet only shows the basic DR. Is this bug related to the accuracy bug (character sheet not showing the correct acc from enchantments)? Sorry, but patch 2.01 is a horrible, bug infested piece of cake. Who put that out? Seriously...
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15% chance to apply some nasty things I great I think. Finishing blow is great. I wouldn't take it as an ability because it's per rest, but this enchantment is not. If you have a decent attack speed it will trigger a lot. And if I recall correctly, Finishing Blow is a full attack. So you better combine this mace with another weapon like Ravenwing to get out the most of it.