Everything posted by Boeroer
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Any advice for my fighter?
Weapon Focus Soldier is a very solid choice. Great Swords or Estocs - in the end it doesn't really matter. My advice for Great Swords + Fighter is Hours of St. Rumbalt: causing prone and doing extra dmg on crit is perfect for a high accuracy char.
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My Triple Crown Playthrough
I'm happy that your party composition works. You've put a lot of planning into it and it would have been a shame if you would have died early. The Lagufaeth and Banshees always were the most annoying enemies for me because of their paralyzing abilities. The bounties in WM are pretty tough, too. If you survived that I'm pretty confident that you can do the rest, too. Watch out for Crägholt - and I don't mean the Torn Bannermen outside. The hardest fights in the game (Alpine Dragon aside) I had against these stupid animated weapons inside Crägholt. I tend to use special synergies between my party members - if the enemy is immune to nearly all afflictions (like this hovering weapons) this tactic falls apart. So watch out! Always risky to go into areas that you are to weak for. Lvl 5 in Dyford Ruins is very ambitious for example, hehe. Ok, keep going - long life and prosper!
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Funny gimmick parties?
You can add that tiny animat - then you have 6 dwarves. If you want 7 dwarves your ranger can take the boar as animal companion. Isn't a dwarf technically, but looks linke one...
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Nice item-ability combinations - what works and what doesn't
I was also disappointed when I saw that the first time. Makes this item nearly useless.
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Too much micro-management required to make Rime and Frost traps worthwhile?
Boeroer replied to a post in a topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)So they really nerfed this in a way that it's useless now. Too sad.
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Nice item-ability combinations - what works and what doesn't
You can stack things like Thick Skinned, the talent from the Crucible Knights and Iron Wheel. And food of course.
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Too much micro-management required to make Rime and Frost traps worthwhile?
Boeroer replied to a post in a topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)I don't know. What has the timer of summons to do with saving? I don't know how Unity works "under the hood", I just toyed around with it a bit. But you can't save your game during combat (thant's when summons appear = instance created) and after combat they disappear (you can remove the instance). Then you save. What's the problem? Before the trap nerf the traps also disappeared after some time. They didn't stay forever. At the moment seals do stay forever, even if you leave the map and come back later they are still there. Doesn't seem to be a pproble, but I think that's not a very clever design. Nobody expects hos seals/traps to stay forever if you leave the map. I get it that if you just instanciate game objects and never remove Thema you will get problems with loading. You should remove thema - but in a smarter way, or not? You don't need to remove the old ones with new ones - you can just remove the old ones when you leave the map, rest, after some time and so on.
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Iron Wheel isn't working
Boeroer replied to limaxophobiacq's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I am a software developer and this is also my guess. Seems you made an educated one. Thanks a bunch for testing Thick Skinned. In the meantime, I had to cut out skirts from a fashion catalogue and glue them onto some oddly drawn figures. I guess you had the more interesting - and more manly - job. :D
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Fun Factor Poll
Testing builds is number one priority for me - after I did some playthroughs. That way I get to know the system, I discover what I like and what not and where's potential. I like to toy around with the ruleset and items to find interesting and fun to play builds. When I find something really nice, I will do a playthrough again. Maybe the playthroughs take more time than the builds though. I want to make sure that they not only work at lvl 14, but throughout the whole game. So it happens from time to time that I don't kill Thaos because I know before (after Crägholt for example) that a build or a party composition is working really well. So Thaos can wait forever. Most of the time (with a powerful party) the fight against Thaos is a child's birthday party anyway, so... All that testing is the only reason I'm still starting the game (like... every day). My poor kids...
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Too much micro-management required to make Rime and Frost traps worthwhile?
Boeroer replied to a post in a topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)I don't know if they nerfed it or if the AI responds better now to this tactic. When I used it some time ago, I did the bounty in Valewood only with this thing. I was too weak to do it any other way. I just put the +1 movement chant and the frost trap chant in my songbook, then I ran towards the xaurips/drakes and turned and ran away. My whole party was dropping so many traps that half of the pack was badly injured and hobbled (great for my ranged rogue) when I decided to turn around and face them. I also erased the gleaming society (and deciples of the true flame) with this (added other traps and seals). About your thoughts: 1.: If you're too fast, they will return, that's true. So if you have an insane movement speed you need to run back and forth or run in circles around them. Also works in Crägholt if you're too weak to face them directly. Yes, I just realised that new drop traps will replace the old ones - I think this was nerfed in one of the latest patches. The trick would now be to let the enemy step into the traps before new ones are dropped. This needs way more micro and reduces the usefulness of the phrase a lot. 2.: Never had such problems - but as I said: Some time passed since I used kiting tactics. 3.: Good to know, thanks. 4.: I now think they nerfed another viable (not OP) thing so much that it's really crappy now. Sad story p.s.: I just tested a chanter-barb-combo where the chanter would sing the minus-10-Concentration phrase and the frightening phrase and casts a "Terrify" after 4 phrases. The barb maxed PER, dual wields Godhanstunyr (0.75 sec interrupt, stunning) and Shatterstar (1.0 sec interrupt) and took Interrupting Blows and Threatening Presence. Works like a charm: interrupt-locking all mobs, regardless if I hit or crit. Damage is whimpy - but who cares if I just can hit forever without being hit. So you can still make good use of your chanter now... you know... Interrupts.
- Souldbound Weapon should have a Lash
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Too much micro-management required to make Rime and Frost traps worthwhile?
Boeroer replied to a post in a topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)Sorry - sugar gets suppressed. So it's up to +6. Don't know how Fleet Feet potions would work. But I think they would be a good alternative if you don't want to build your whole chanter around that trap chant.
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Too much micro-management required to make Rime and Frost traps worthwhile?
Boeroer replied to a post in a topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)Yes. Use the 1st level phrase that gives +1 move speed and the drop trap chant as a pair (or use zealous charge). Use ranged weapons. Form a tight pack with your companions an start the encounter. Run away with all your party members so that they don't fan out (doesn't need to be perfect)- but don't run too far - the enemy shoukd not turn it's back in you but chase you. When the drop trap chant kicks in, all party members will create traps, not only the chanter. This will result in a very dense minefield. All enemies that followed will get hobbled and suffer some serious freeze damage as long as they follow you. It's the high amount of traps that does this. The chanter alone drops not enough of this. This is a easy way to kite and kill mobs that would normally be to string for you. Drop traps (as all hazards) have a very high chance to hit. You can use one single chanter if you stack a lot of move speed on him. Like boots of speed, chant, fast runner, sugar, The Last Tower and so on (up to +7). Then you do the same but run circles or back and forth all the time. With Shot on the Run, dps invocations and summons this is an easy way to do solo runs, too. I never tried out if animal companions also drop traps. If they do, a party of 5 rangers and a chanter (all have "Shot on the Run") would be squeezing the most out of this.
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Iron Wheel isn't working
Boeroer replied to limaxophobiacq's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Whoa... interesting. Would be good to know if the same happens with Thick Skinned or other talents/abilities that give +DR.
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[2.03] Auto-pause for traps vs "Rime and Frost" chant
They exist and are really useful in some situations - but "finding" your own traps triggers pause (if you chose the option) should really be fixed.
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DPS Barbarian Build
That's right. You can also use a potion of power (+25%) as an alternative. That also boosts might a bit.
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Would this stack?
Yeah - sadly they don't stack with durgan reinforcement's -15% anymore. But you can get them quite early and therefore they are not completely useless.
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Would this stack?
Really? Nice! Didn't notice... I didn't pay much attention to fighters lately, I must admit.
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Graphics of Raedrics Hold area messed up (linux)
I'm also using Linux (Ubuntu 15.04, 64 Bit, Intel i7-2670QM, Nvidia GeForce GT 555M) and never encountered such problems.
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[TWM 2.03] Novice's Suffering doesn't apply to Rogue abilities
Boeroer replied to AndreaColombo's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Also: Unarmed (and therefore Novice Suffering) doesn't work with barabarian's carnage. Is that intended? Can't be... You will just hit the initial target, no carnage will be triggered. You know how to ruin a talent, don't you?
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[CLASS BUILD] Fulmineo Prondroni (fancy duelist monk on speed)
No problem - this way it always stays on top without me poking it.
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Multiclass talents - The good, the bad, and the ugly?
^ You are right - it doesn't work. I just discovered this while I was toying around with Novice's Suffering and forgot to mention that, AndreaC - I will add that to your bug report, sorry.
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Would this stack?
Also: Durgan reinforcement on cloth (+0% recovery time) doesn't do anything. It says -15% in the item description after reinforcement is applied, but if you test your speed you see that it does not change. So I think AndreaColombo is right. You can spare Durgan Ingots if you wear Pilferer's Grip. It gives -10% armor recovery time but doesn't stack with durgan reinforcement. It is also an option if you are wearing armor that has less than 15% recovery penalty (like robes from berath's priests in Readric's Hold for example), or has less than 15% after taking Armored Grace (everything lighter than scale armor - leather is perfect). Durgan reinforcement would be a waste on such armors (if you took armored grace). *armored grace will be buffed to 20% in the next patch
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[CLASS BUILD] Fulmineo Prondroni (fancy duelist monk on speed)
Maybe it's a problem related to patch 2.03. I played a monk with Iron Wheel when 2.03 wasn't out yet. Sometimes Iron Wheel didn't work - but after reloads it did. Maybe they broke it completely while they fixed the "Turning Whell and Lighning Strikes do not stack"-problem. If I have time today I will also try it out. If it's the same for me, I will confirm your bug report in the Technical Support section.
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Interrupts - do you use them?
Nay. I just think interrupts are working ok and you can do something to improve them if you want. Like you can improve your chance to do crits and so on. But I get your point. An active ability that would give you a higher chance of interrupting (like Barbaric Blow does for crits for example) would indeed be nice - but I don't really miss stuff like that. So now I call it quits. Don't want to step on anybody's toes... p.s.: Maybe I'm funny though. p.p.s.: Also: I had two glasses of port wine when I posted that - I can hardly remember...