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Boeroer

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Everything posted by Boeroer

  1. I used some rogues with Hours of St. Rumbalt and Tall Grass and so on and I have to say it's better to pump INT and DEX and drop MIG. Damage is still high enough and the extra duration helps a lot. Anyone noticed that Shatterstar and Strike Hard have higher than normal interrupt durations? Together with the Godanwhatever Warhammer that stuns it's a nice dual wield Combo for disabling - stunning and interrupting all the time
  2. However, with a flail you can reach crazy high rates of graze-to-hit conversion and add 20% hit to crit with durgan steel. Take the fighters talent, one handed style (also works with shield) and add a paladin with zealous focus and you get a 95% graze-to-hit conversion plus a 25% hit-to crit conversion. Together with a shield and not too high accuracy this is a good weapon choice for chars that use a shield and want to avoid grazes while doing CC-attacks like knockdown and so on. Doing a lot oft hits and avoid grazes is also good for weapons that cause afflictions in x% of all hits or crits (not grazes).
  3. Heh? I don't get exactly what you mean but in the combat log you either see turning wheel's burn damage OR lightning strikes' shock damage. Turning Wheel get's overridden if you trigger swifts. It's only visible in the combat log.
  4. You're right. I did Thaos yesterday and it was silly. Repulsing Seal and a Rogue are enough to kill him without getting hit at all. Best thing is to put a seal where he will be standing when the fight starts. But also CC from my wizard hit a 100%.
  5. DEX is not useless. Faster cast is superimportant, especially if you're doing CC. For squishy backline mages my approach is PER>INT>DEX>MIG>RES>CON. Low CON and RES even work in melee mages since your deflection and DR buffs are so good.
  6. I don't know. 2.01 is no beta patch anymore - but feels like alpha. One can get confused...
  7. No. Not fixed. I have the same issue in 2.01. Some of my chars got hit with spelltongue while my barb, who was wielding it, was charmed. The icon sits there forever.
  8. When your comrades get charmed or dominated and then accidentially hit by spelltongue, the "spelltopngue" debuff they suffer will never go away. Restart, reload etc. don't help.
  9. I never saw more than one "Tidefall" affliction on the enemy.
  10. Ah - and Apprentice's Sneak attack (together with "vicious" items) combined with Enervating Blows is also great.
  11. I'm using robes when I'm not abusing the spellbind/duplicate thing and it's working. When you don't run into the middle of the mob that is. Instead I engage the clustered enemies from the sides, using Torment's Reach to spread the damage. When you get Iron Wheel you can even tank with robes. I use fists but keep a set of weapons with another damage type (spears) available because there are some immune enemies. Some have very high crush DR. And you can get some nice Spears in the game - like Cladiwhatever with stunning enchantment vor draining etc. and also Danyula (speed) vor Rizzeti's Thorn, which is valiant, if I recall correctly. But that's just for backup, since fists are superfast and do more damage than sabres in high lvls.
  12. I don't think Immolation profits from Vulnarable Attack since it's a non melee periodical AOE burn attack. But Scion oft Flame works - also for FoD. I took Lead Spitter for alpha FoD strikes and added penetrating shot instead of Vulnarable Attack (and also Ryona's Vembraces) for a nice 15 DR bypass on my alpha strike and I'm constantly hitting above 140 if the target doesn't have superhigh burn DR. Then I run into the mob and turn on Sacred Immolation. Then my barb dragon leaps beside me and starts to carnage-stun everybody - which lets my immolation hit/crit even more while it heals my barb. Pouf! Everybody's dead in seconds. In Act III... with PotD... including bounties and such. Very easy - I think Thaos will be a walk in the park. Now I really love paladins.
  13. And/or take Iron Wheel for growing DR with each wound which makes you supertanky when you need it without slowing you down. Use the lvl 13 duplicates together with some spell binding items that are good for melee (Alacrity armor, Mirrored Image Cape and so on) to get two buddies that have unlimited uses of these spells and do tons of elemental damage. My lvl 13 monk just walzed the adra dragon alone. Force of Anguish is also a great ability for long time CC.
  14. At lvl 13 you will be standing in the fray with your shield and turn on immolation anyways. Your DEX isn't important then.
  15. I think that Iconic Projection (combined with high might and maybe a spell damage multiplier item and/or healing bonus item) is one of the best spells in the game when you can cast it per encounter. It's also superfast - you can spam it like crazy. If you want to use it more than 4 times per encounter - which I recommend - then you can take the lvl-2-bonus-spell talent and put on a ring that gives an additional spell per rest/encounter. I'm thinking about retraining my priest like that. Take away the weapon focus and the inspired flame talent and take bonus spell and Secrets of Rime for +20% freeze damage - since my priest is not using his arquebus any more - too busy casting Iconic Projection. In White March it's not so good though - too many freeze-immune enemies.
  16. Heh? It's not one of the best items - for a normal char who can't clone himself per encounter this armor is meh. It's the fact that the duplicates can use the spell holding every time they get summoned - even if the monk used the 1-per-rest-charge already.
  17. Whatever you do - be sure to take Immolation and Scion of Flame to turn your tanky paladin into a real good damage dealer who also heals while he burns. Besides that I would take the weapon focus of the ranged weapon you're using for your FoD alpha strike - the sleeper will also work with that focus, since it's a soulbound weapon. So you will tune up both weapons with one Talent point - ranged and sleeper.
  18. Dissapearing loot in your inventory: try searching for it without some kind of sorting. That way I found some items that were missing. In my opinion the sorting algorythm is crap. Takes forever when you have a lot of items in the stash. It's sorted again and again with every interaction! Bad programming I'd say.
  19. You get great gear in the deeper levels - so that's a reason to go there. But you will not level a lot there because there are just a few quests. The best thing to do is this: go down there until the fights get too diffucult and until your camping supplies are all used up. Then quit the paths and return later after you have gained one or two levels. But in normal, you should get very far. Important: you have to have high mechanics if you don't want to miss the best stuff (e.g lvl 11: mechanics 10 or 11 req. to find the bestest arbalest for a rogue in the game).
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