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Boeroer

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Everything posted by Boeroer

  1. I just had an idea and tried out the following: Ancient Memory + Beloved Spirits + Veteran's Recovery + Trollhide Belt. I thought that might lead to a nice recovery effect. Turns out that this results in a recovery rate of +3,7 end. per 3 sec. Wow, that's crap. Why on earth are these three talents so bad? With a fighter on the other hand you could stack Contant Recovery (3), Rapid Recovery(1 - also crappy), Cloak of the Tireless Defender(2 - ok) and a Trollhide Belt (1) to a total recovery rate of +7 end. per 3 sec. Still not gamechanging, but better. I tried that on the Lady of Pain (need the shod-in-faith elsewhere) with her high might and it's quite noticeable. I know that Ancient Memory has an aoe and Contant Recovery has not - but seriously: 0.8 and 0.4 points per 3 sec? For two fat talent points? No wonder nobody takes this... And Veteran's Recovery is also lame. It will be even more lame when all the other "Multiclass"-Talents get per-encounter-uses in 3.0. Why are they not scaling with level? p.s.: I want to stack Outlander's Frenzy with Sangiune Plate's Frenzy...
  2. It's very difficult to reproduce. Sometimes I play two days without any incident - and then it happens two times in an hour. I never lost an item with a golden border (=unique), but lots of normal and blue ones - and one time I lost the Forgotten Tear of the Beloved, which has a white border (like soulbound items). I just realized I never lost anything else than weapons. Yesterday was the last time (Version 2.03).
  3. Darcozzi Paladin can boost accuracy further. (Inspiring Liberation) Right - I totally forgot about that (like in my last playthrough, where I only used that twice or so).
  4. I would do it like you Andrea - but if you go down to 5, why not going further down to 3? I mean do these 2 points really matter? You get another 4 points for might (if you're more of a damage dealer) or int (if you're the guy with the CC).
  5. You can alter this build in a lot of ways without making it stink i think. I chose Apprentice's Sneak attack because it's nearly a flat +15% bonus since you passivly apply the weakened affliction via enervating blows. With this picture of Fulmineo as a Vailian Duelist I wanted to stick to abilites/talents that do not break this theme. Dichotomous Soul is indeed very powerful - but it doesn't fit stylewise and I just wanted do do something different. Burning lash is indeed an option. I think even without the duplicates it doesn't matter whether you choose burning or shocking lash (if you took Turning Wheel). I mean you can easily get +75% burn damage that way and that's like a paladin's FoD with Intense Flames. I just had a ranger with Stormcaller in mind and it's -6 shock DR reduction. So 50% shocking lash seemed to be very effective when you pair up with such a dude. I even thought about freezing or corrosive lash to cover as much elemental damage as possible. But it's not very effective since the weapons' base damage is so low that sometimes, against high DR foes, the 25% don't even reach 1 point of damage and get discarded. Rooting pain is also nice. Especially if you're getting too much damage and need to flee without eating further disen. attacks. Definetely a nice alternative. Of course you can use this build and alter the weapons and the armor to fit to your idea of the char (or Zahua). Only thing you will lose is the +20% on one or both weapons if you want to stick to your weapon focus. Or you loose the 20% speed from Two Weapon Style if you choose Lwaran's Stick or the Blade of the EP. DPS will be better most of the time with that. I just wanted to stack as much speed (without foreign buffs and consumables) as possible.
  6. Nice infos. I think I will try that melee Ranger myself. Only thing about quick switch is that it requires meticulous micromanagement if you want to avoid recovery time and starting of the reloading animation. An AI script for that would be great.
  7. Speaking of ACC stacking: cipher with Tactical Meld, Borrowed Instincts, Wild Leech (sometimes) plus a Paladin with a marking weapon and Coordinated Attacks can stack 60 to 70 ACC on the cipher. Maybe a priest can boost that further. And for the wiz you always have Eldritch Aim.
  8. MIG is overrated for a backline wizard. More DEX is good because of fast cast. RES you don't need at all - same with CON. So there's plenty of points to spend on INT, PER and DEX, rest to MIG. But from my experience min-maxing will have way less impact on your performance than cleverness and smart tactics while you play. For example if you cast a relatively weak dot spell like wall of flames it will do not much. But if you combine combusting wounds and wall of flames even dragons might die. And another thing: medium & large shields do not only lower the ACC oft your weapon hand, but also the ACC oft all your other attacks, including spells.
  9. If anyone wants to ask what a "Tanger" is: it's a ranger with a taser (Stormcaller) OR a damn autocorrection thing. Oh - and maybe Hulk should be a barb. My bad. But when Outlander's Frenzy becomes per encounter, he should be a monk.
  10. 6 rogues is doable, but no fun - really. 6 tanky chanters are just great. You can make it so that there's a continous stream of invocations and the different chant buffs combine well. When you get lvl 3 chants it's basically over for your enemies. 6 times The Dragon Slashed is too much for most mobs. 6 ciphers is also lots of fun. I also like the approach of a "Call of the Wild" party. Rangers, druids, barbs and also a nature godlike whatever (fighter?) would fit in. Too bad there's no priest of Galawain in the game. Anyways back to funny parties: Sir Robin is hilarious! Never thought of something like that before because I'm always tangled up in powergaming issues. But this is a whole new challenge. :D What about The Three Stooges? Masters of the Universe? Avengers (Hulk=Aumaua naked monk, Iron Man =fighter in plate, Thor=barb with war hammer, Captain America = paladin unarmed with a shield, Hawkeye=Tanger, Black Widow=rogue)?
  11. I just realized that The Last Tower (large unique shield in Concelhaut's Tower, treasure room) has +1 Move Speed. Since it's a weapon it stacks with other equipment like Boots of Speed and so on. I just created a paladin with the console. He had Zealous Charge (+2 move speed), Boots of Speed (+3), The Last Tower (+1) and Fast Runner (+1). That all stacked for a total move speed bonus of 7(!) without potions or food. I just have to find out if potion of fleet feet stacks with that or if it surpresses the aura. This stacking of move speed also works with a monk (Long Stride: +2), a priest (Aggrandizing Radiance: +2) and a chanter (Wengrith chant: +1,2). The move speed is awesome - even faster than the Speedy Gonzales of Eora, Fulmineo Prondroni. It will also work for a barb (Wild Sprint & Powerful Sprint: +5,5) and would result in a total bonus of 10,5 - but that's only per rest and that's sad. Anyways - I just imagined a superfast chanter running around an enemy mob so that they clump together, chanting The Dragon Slashed and shooting them with Stormcaller from time to time until his invocations are ready. Put a summon in the midst of them and shoot and chant and do invocations. Should be a viable solo build. Same with a Paladin. I just tested that without the shield: I took a chanter with boots of speed and Potion of Fleet Feet and tried to reach Concelhaut's Tower just by running past the Torn Bannermen. It works! But it's difficult. You have to give them some summons as cannon fodder so that they let you go and turn to them. If you don't do that, all of them will follow you forever. Pull some of them to the Death Guards and Alguls and watch how they decimate each other. Nice sideeffect: lots of exceptional gear drops. When encounter stops, enter the tower, sneak to the treasure room and pick up The Last Tower. Now you're even faster! Go back the same way that you came and repeat the tactic. Tadaa - you have the shield. You need 10 mechanics to open the chest if I'm not mistaken. I also would like to know if a high deflection rogue with +5 move speed, Riposte, Graceful Retreat and a Cape of Withdrawal (+35 def. against diseng. attacks) who forces disengagement attacks upon him while running around the enemy would be viable. He would be like a living CC effect that also does damage from time to time, or not? Edit: maybe also a nice shield for a wizard? Fleet Feet+all the other stuff = +8 move speed.
  12. I know, I know. It just feels so awkward to use them. And I also don't like crafting. I mean in games, not in real life.
  13. The name's ButterCUT - from the White March...
  14. Thanks for the bug report Andrea. I would like to add Firebrand + Scion of Flame. Same problem... And by the way: do these talents boost the damage oft duplicates (wizard's phantoms, monks elemental duplicates) - and if not: why?
  15. I'm losing stuff all the time. Mostly from weapon slots and always from the left hand (if it's no two-handed device). Occurs after reload.
  16. It all falls behind the whips. Give us whips! And two handed battle axes. What's a barbarian without his two handed battle axe? An ararian? Wait... that sounds like an evil nazi term...
  17. Not so crazy OP if you ask me, but pretty solid if you want to spare spells or to get a lot of dps out of a single spell. After lvl 9 its usefulness drops. And no friendly fire. Only foes get hit. Like the blast from implements (if you took that talent which is a must with K. M. Blights).
  18. At least the enemies should anticipate where you want to go and then take a shortcut to reach you more quickly - like every sane human would do in real life when you run around them. I mean it's not that difficult because the game knows where you clicked. ;-)
  19. Right - you just have to decide if you want to win the fight at lvl 9 or lvl 13. But I also don't like consumables that much. Same with per rest abilities. Might be a slightly stupid attitude though. :D
  20. The scroll against fear and the +ACC-scrolls as well as paralyze can save the day.
  21. What about the temple of Eothas? I remember it was quite easy to kite and split most mobs in there. And you don't need to fight all the foes to solve the quest. If mechanics are high enough and you know how to toll the bells you don't even need to get any keys (that are guarded by enemies). But maybe it's too early for that. Depends on your build I think. You can get a plate armor from the moon godlike who stands east of the temple. Attacking him has no negative side effects. Plate is good for any low level char (esp. solo).
  22. A totally cheesefest is to use five ciphers with Ectopsychic Echo plus Fulmineo: run towards the enemy, then run away so that they form a nice line. Then target the last one with Flagellant's Path while the ciphers cast Ectopsychic Echo on you. Run away - they will follow you and the beam will not get canceled (because of the great distance) once it's active. Also works with Mind Lance, Rolleing Flame or Ray of Fire but you have to be super careful and step aside in the right moment. Iconic Projection and Driving Wave would also work I think - everthing with a long and narrow aoe.
  23. I used Combusting Wounds (CW) from the Ring of Searing Flames and shot him with Persistence+Wounding Shot+Penetrating Shot+Ryona's Vambraces (ranger). CW from the ring seems to hit always. Persistence's wounding dot and the wounding shot dot did the most work for me. With a druid (and his powerful dot-spells) it should work even better. If the dragon suffers from Combusting Wounds, his DR ist quite pointless as long as you hit him with a dot spell. He will always get 5 burn damage when the dot effect ticks.
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