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Boeroer

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Everything posted by Boeroer

  1. I seriously have no idea. I also found it in the files while testing builds. I didn't finish WMII that often so maybe I missed that hatchet. Could be that OBS forgot to place it in the game like the +4 INT ring (they fixed this). If nobody knows where to get it we should write a bug report before it's too late.
  2. what the new hatchet? havet head of it It's called "Captain Viccilos Anger" and you can get in in WMII. It causes Minor Fatigue for 6 secs on hit/crit. And if I remember correctly it alreay comes superb.
  3. I played NWN with all expansions and I also played NWN2 (only vanilla). But I didn't do a lot of builds then. I just tried some classes and ideas and then played the game once. I didn't feel like playing them more than once. Can't say why. I liked the NMW expansions a lot. Diablo II and Torchligh II however saw a lot of builds from me. I played Diablo III for a few hours and found it's character system to be utter crap. What I also did when I was still studying was playing Pen & Paper RPGs (mainly the german flagship "The Dark Eye") and doing an awful lot of powergamer's builds - much to the dismay of my fellow players.
  4. ROFL Sadly I don't have a dual wielding cipher. Might change that - just in case. I accidentially linked to a thread three days ago where a guy asked about a good way to solo with a cipher. Also worth a read - but nothing about dual wielding and stuff. Edit: if this was YouTube all that building might finally pay off.
  5. It doesn't get touched by the character's FoD related talents. Same as Frenzy from Sanguine Plate and Greater Frenzy and Wild strike Belt of the barb. A talent that does work with it is Scion of Flame. But stilettos' damage is too low to make this +50% damage from time to time worthwhile. Weapons like Unlabored Blade and Drawn in Spring are better. By the way: I wonder why there are wounding weapons in the game but no poisoning ones. They would also do +25% DoT but with poison - or cause some minor debuff (like glittering gloves or that new hatchet or all those disorienting weapons).
  6. Sorry, I had to edit my post because the link in it was wrong.
  7. Hi! You might want to have a look at this thread from a few days ago: http://forums.obsidian.net/topic/87433-melee-cypher-build/ The guy who openend it wanted nearly the same thing. There are some good infos in that thread and it's not too long. tl;dr: dual wielding sabres is good. At the beginning heavy armor is recommended, later on you can switch to medium or light armor. Using sabres or swords and taking the according weapon focus talent (ruffian or knight) for more ACC interferes a bit with any kind of bow (peasant or adventurer). But crossbows also use weapon focus: knight like swords. The ranged weapons in the ruffian focus group are pistols and blunderbusses. Edit: posted the wrong link - now it's the correct one. Sorry for the confusion!
  8. Yes, but you could add Bloodthirst (+20% speed after two kills for 20(?)sec), it stacks with the others. Maybe even Blood Thirst would be nice (0 recovery after a killing blow - doesn't matter how you kill the enemy) if you don't want to wear light armor. Frenzy and DAoM don't stack, that's right. edit: BloodLUST and BloodTHIRST - sorry for the confusion!
  9. Godansthunyr is great. You can even wield it with Shatterstar (1 sec interrups) for even better interrupts. There's also less enemies who are immune to stun than to prone. And it gives you +1 MIG, too. We Toki is better in terms of dps because of annihilation. And if you want to crit as much as possible anyways annihiltion is a good enchantment, too.
  10. Don't know if there's a command to simply rest a whole map, but you can span encounters with the console with encounterSpawn <id>: Edit: I can't remember if this requires IEmod. I didn't use those special commands in a while. I can't test atm either, sorry.
  11. Expose Vulnerabilities for the win. Awesome spell that - most underappreciated. Spark the souls is great when you have a lot of melee guys, Expose Vulnerabilities and a Stormcaller ranger. Hell, even Dancing Bolts is great then.
  12. Hm... but a few points of PER don't make a difference on higher levels (in the early game it does) when we speak about ACC and hit chances. However it makes a difference when you look at interrupts and the reflex defense. But if you don't care about interrupts and if you wear a shield with weapon & shield style I don't see why you should pump PER and dump CON. In my opinion fortitude defends you against the more nasty stuff and it's not bad at all to have good MIG and CON. However - I think in a solo run the right tactics (including item- and ability/talent choice) and good knowledge of the game (mechanics and also what will wait for you around the next corner) are way more important than stat point distribution.
  13. It should have fast cast speed from 3.0 on - but it only had average (you can compare it to puppet master which is way faster). This was a confirmed bug, according to Aarik in the tech support forum. Don't know if they already fixed this, hence my question.
  14. Argh - I meant Whisper of Treason, sorry! Mixed that up... Yes, it's aweseome. Should be fast (did anybody test if it's cast time is indeed fast now as the description says?), gives you a meat shield and also debuffs a lot. The only thing that's not so good about it is that you don't get focus when hitting enemies whose alliance got flipped.
  15. I would say Tenous Grasp is one of the best powers for a cipher. Once encounter starts you cast it on an enemy and he will be the best distraction you can have. Can spare you tons of figurine summons, later also Puppet Master (lasts longer). edit: I meant Whisper of Treason, dammit!
  16. Rogue and cipher can dish out good amount of damage without being excessively skilled for it. So I would build them very defensively if I wouldn't want to use figurines all the time. As KDubya said: AoE for rogues is possible with scrolls and spell binding items. THose which deal damage are very nice later on because they work with Deathblows (= double damage). The high ACC of rogues is great for spells and scrolls. But you shouldn't gimp your INT when you want to do that. Ciphers: for early game it's always nice to have two weapon setups: one with weapon & shield and one with a single weapon. Ciphers in the early game can have problems with their ACC and can't hit sh!t with their weapons. A single weapon solves that issue quite nicely because it will give you +12 ACC instantly without any talent and you can switch to that weapon for generating focus more quickly while you're not under pressure so much - then switch to shield once you are. It's also good to use weapons in the single weapon slot that have an inherent ACC bonus - like spears, daggers and clubs. I prefer spears because the have the highest base damage - which is good with soul whip for overcoming enemies' DR. So you will have +17 ACC at the start of the game which can chance things drastically. Later on you can switch to your desired weapon - after Act I I guess. But I think that two handed weapons are not the best choice for a solo game
  17. Good to know! What about Riposte? It's an ability and does a Full Attack - but it's triggered passively while you do other stuff like running around. I think there's no animation whatsoever (it would totally mess with the walking/attacking animation that's played at that moment) - so I guess none of the speed/recovery rules apply? It just does two attack rolls and damage numbers pop up - that's it, right? Like with disengagement attacks?
  18. Barbaric Blow is also not bad if you have two weapons equipped (and it's the only Full Attack the barb can get atm - because Kockdown from the Girdle of the Driving Wave is still bugged). And as I said before: it's totally legit to switch to a second weapon slot just for HoF and Barbaric Blow (BB) instead of using the one handed setup which is for crits. It would be nice of course to stack the +15% and the +12 ACC with the increased hit chance of BB/HoF - but I think that a Full Attack is always better for those two abilities. You don't need Two Weapon Style for this since it's ony one attack. It's just more micromanagement than simply click the HoF/BB button. Like: We Toki for the one handed setup and Edge of Reason + Wodewys for the second one. It's very likely that a HoF in a crowd triggers Nature's Mark from Wodewys. And with Egde of Reason you will have a quick additional heal with those two abilities.

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