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Boeroer

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Everything posted by Boeroer

  1. I nearly applied for the position as "build engineer".
  2. Charge is nice. But for me it's more about the mobility than the damage. And it comes so late, it's sad. It does good damage, sure, but that is nothing compared to Heart of Fury of a barb for example. However, you are right that even an offensive fighter can go behind enemy lines without going down - you can do that with a fighter very early in the game - which is really nice. You can build rogues and barbs that way, but you need to spend some talents and abilities to do that without too much micro while the fighter is good enough for this right from the start. Another class that does this equally well is the monk. You just need to give him Veteran's Recovery and he's even sturdier than the fighter (when both don't take defensive abilities) because he has the same starting values but more endurance and health. He can get an ability that is comparable to Charge, Flagellanth's Path, but at the same time he can do massive AoE damage via Torment's Reach and longer knockdowns via Force of Anguish. What I like about the fighter is the ability to further bolster self heal with Unbending and Rapid Recovery and the Cloak of the Tireless Defender while using the rest of the abilities and talents for dps. That, and Disciplined Barrage. In my opinion it's the best ability of him. Few other classes can stack such high amounts of ACC - that makes him great against bosses with high defenses - like dragons. Your build is totally viable for PoTD. I'm using nearly the same stats for my disruptor fighter, only that he uses Tall Grass for auto-prone. He uses Disciplined Barrage and Aspirant's Mark and then charges - then using his 3 Knockdowns to CC the most annoying enemies. That even works very well against dragons - I have a paladin buddy for him for those encounters: he has a marking weapon + Coordinated Attacks and marks the dragon for the fighter who then charges the dragon and keeps on using Knockdown and Clear out on him if he's not going down from auto-prone. It's great! And Disciplined Barrage is the one ability why I chose a fighter over a monk for this.
  3. I don't care at all if it has pathfinder under the hood or not - just go ahead and make me an isometric dark fantasy RPG with a deep character and skill/talent system and lots of cool unique items, abilities and spells.
  4. Yes - but I simply reloaded, so no permanent loss. I never chose the option to go to the edge of the lift before - despite the fact that I played this enounter like a hundret times. Don't know why to be honest. This was the first time and I was a bit surprised the outcome was so... finite.
  5. Dr <3 is right. If you have two ciphers they can cast Reaping Knives on each other. It has a nice effect: the ciphers gets focus from their own attacks AND from the attacks the buddy does. You will have tons of focus. Look here: The Dichotomous Soulbenders (one of the last paragraphs talks about Reaping Knives) It's even better to cast reaping knives on a fellow barbarian...
  6. A summoned firearm which doesn't have to reload but only lasts for a certain amount of shots - that would have been cool. Or a firearm that also has x uses/rest of Minor Missiles or Concussive Missiles or whatever spell fits (like a grenade launcher under the barrel). By the way - a bit offtopic: what I really miss in PoE are things like throwing weapons like javalins. Or grenades! There's black powder, so... I mean there are charged items like Remembrance Ashes and stuff since WM. Should have been easy to expand this principle to throwing weapons that you can craft yourself or buy at a shop. Or you make throwing weapons that have x uses per encounter and assume you retrieve them when encounter ends.
  7. Playing a island aumua wizard with 4 blunderbusses, Quick Switch, Combusting Wounds and Expose Vulnerabilites atm. I'm at lvl 16, he's awesome!
  8. Cast damaging spells instead? Another question: do charmed enemies also profit from Defensive Mindweb? Never tested that...
  9. I would say a barb is THE best. I can only imagine HoF with Reaping Knives: critical focus overflow! And all that raw damage...
  10. The problem is that you lose all the equipment, too. I lost my hireling priest of berath with Tidefall and all his good stuff. It wasn't ToI so I just reloaded. But I remember that I thought "WTF just happened"?
  11. Really? When I try to kill enemy wizards in bounties or at Crägholt Bluffs they always annoy the hell out of me with that fricking Arcane Veil. I just walk away then and come back when it wears off.
  12. I take it that Myth Fyr works on reaping knives, boosting focus gain even further?
  13. One question: what happens when you cast Reaping Knives on a shifted druid?
  14. Since there's Quick Switch and Arms Bearer I'm ok with the reload time. They could give them a bit more damage though. Or they could give bows a short reload phase. I mean why not. They have to be "reloaded" after all - even if it takes only a fraction of time you need to reload a crossbow or even a muzzleloader. Then implements would also be a true alternative to bows for non-wizards.
  15. By the way - I think attacks of opportunity are disengagement attacks in PoE, not interrupts. Interrupts I would omit completely for pen & paper - way too much fuzz.
  16. At high levels it's ok - especially if you have the Blackwarden's Breastplate + "Slay the Beast", followed by Dragon Thrashed. But at lvl 8 I wouldn't be able to even graze that thing with confusion or charm.
  17. You mean Black Sanctuary? Of course you can't kill him < lvl 9. Well at least I can't.
  18. ^Sooo this! - me, software architect -
  19. Why is that? you could make it so that you can attack more than once each turn. A dagger for example could be used to do 3 attack rolls, a normal 1h weapon could do 2 rolls and a two hander could do 1. Enchantments like speed or dual wielding could add more attacks per turn. It's easy.
  20. That's right - a lot of work you have to do before "the magic happens". But at the same time all that work lets you appreciate the outcome even more. And you can clear maps with it even if they are way above your level - like Longwatch Falls if you're under lvl 9. Very nice in combination with a Ring of Searing Flames...
  21. Yeah - maybe he meant right after the end of Act II. Whatever - "normal" Raedric at the end of ActII is a bit lame. The most satisfying way is using a solo chanter, kite the whole floor to a chokepoint and leave all bodies there. Then lead Raedric there and cast "White Worms". That will shred Raedric to pieces - as well as your headphones. So much fun...
  22. This also happens if you use a firghtening aura (like from Threatening Presence ot the Executionier's Hood) and use a special attack like Force of Anguish or Knockdown: all the enemies who got hit by Threatening Presence also will receive the prone affliction. This also happens when you use Consecrated Ground from Shod-in-Faith or any other spell that has those "pulsing" effects. The affliction somehow get piggybacked onto those pulses. It was reported before and I really hope this gets fixed. Loren Tyr already looked into the code and explained what could be the problem.
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