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Boeroer

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Everything posted by Boeroer

  1. If this works one could have two dual wielders with double marking setup (2 Shame or Glory + 2 Cladhaliath). Super Double Darcozzi Tag Team! If you enchant Cladhaliath also with Coordinating it's total accuracy overflow.
  2. Maybe you have to do the quest, get the sword from him and THEN kill him in order to get it twice? Same with Lord Gedmar I guess? As if the weapon is only put in their inventory if the quest/option for the weapon is fulfilled.
  3. Twin Stones from Grey Sleeper is foe only. The original druid spell, too. By the way: Grey Sleeper on a ranger with Driving Flight is hilarious. Not overly powerful, but hilarious. Twin Stones works with Driving Flight and it's like a hailstorm of stones and splinters once Twin Stones gets triggered. Driving Flight works with many spells that are targeted (Minor/Concussive/Bounding Missiles, Missile Barrage, Thrust of Tattered Veils from Badgradr's Barricade and so on) or have one or several straight lines (Rolling Flame, Twin Stones). Maybe also Overbearing Wave, but I don't know. It basically works with every spell that also works with Penetrating Shot. Generally all AoE spells that you don't actively cast but that sit on items and are triggered by hits/crits are foe only - for example the Swaddling Sheet's Overbearing Wave is foe only although the original druid spell is not. Only exception I can think of is the blinding cone of Silver Flash: it also blinds allies. But in this case you can aim where the effect will go and exactly when it is triggered. Eyestrike from Eldry's Jacket used to be friendly fire although the cipher spell isn't. But I believe that got patched. Spell Bindings like Fireball on a sabre work like a normal spell (friendly fire). You can cast it like a normal Fireball and thus you can decide if you want to hit your party members or if you want to target/place it differently. Raedric burns his own possy because he is an idiot who can't use his AoE spells properly.
  4. Yarp (just double checked with Redeemr & Firebrand) Yarp (using Firebrand with Durance atm - also did it with Grey Sleeper + Firebrand + Skaen priest in another playthrough) You can, but nothing benefical happens, only one applies. They don't "stack". Nope (used to be so, but got patched) - only applies if it's really a dagger (Reaping Knives & Unlabored Blade) Nope, don't know of any. What Do you mean? They work the same way as normal weapons. They are just more flexible with weapon focus and the priest talents. You can stack Weapon Focus & priest talent - like you can with a Great Sword + WF Soldier + priest of Berath talent or a sword + WF Knight + Magran talent. A summoned/soulbound weapons works with any of those combinations, even Weapon Focus Peasant and Eothas talent or whatever odd combo. You can do that - your Weapon Focus, your Weapon Spec. and Mastery and also priest talent will apply.
  5. Yes, and the spell holding gear is only benefical if it gets triggered before you shift.
  6. I killed Lord Gedmar Doemenel several times but I don't recall getting Misery's End from his corpse. Maybe that's related to the options he gives you (money or Misery's End or a favor for later). Maybe because of this he's not wearing Misery's End before you don't choose that option. But I never killed him after he gave me Misery's End, so that's worth a try. Wenan drops Cloudpiercer - I guess every time. At least he used to. Actually I never killed Commander Clyver...
  7. You mean two Shame or Glories? Or two Cloudpiercers? Actually I looted Cloudpiercer from Wenan's corpse several times - so I assume you can get it twice if you do "The Bronze beneath the Lake", yes.
  8. No, that's correct. You can also get two spears from the first xaurip you meet that way. Give Skuldr meat for spear, then kill xaurip and loot another spear. I guess this works with every NPC who gives you stuff she/he carries? May I should test with Rumbalt from Dyrford and his Lead Spitter.
  9. Since when does Consecrated Ground from Shod-in-Faith stop when you shift? That wasn't the case when I last played a spiritshifter. No passive bonuses from gear work when shifted. Just look at it as if you'd take off that item. Same effect. No DR, no stat boost like +3 to MIG, no Martyr - it's like you took off that item. Only item that has a direct effect on your spiritshift performance is the Wildstrike Belt which "casts" a buff on you once you shift. Battle-Forged, Silver Tide, Wellspring of Life and Death's Usher all work while shifted. Battle-Forged doesn't get the lashes from Wildstrike.
  10. Yes, it's wrong. Because at some point they mean the radius when they say +x% to AoE (for example when talking about INT bonus) and on another occasion they really seem to mean the increase in actual area and not the increase in radius. What I am trying to say is that developers at Obsidian may (at some point during development) have changed how they want to communicate AoE increase. Do we mean the actual area? Do we mean the diameter? It's maybe all mixed up. Hence the 20% or 10% in the description when in reality it's 10% and 5% if you would want to describe AoE increase in a consistent way. The descriptions of Overseeing and VotMt are clearly wrong if you interpret them in the same way like you would interpret AoE increase from INT.
  11. In a solo run that's all ok - but changing clothes for a 6-man-party all the time? Nah... they will have to sleep in their streetwear.
  12. ??? Area is the area of the cirlce. The place that gets covered. Diameter of the cirlce is 2*radius. And the area of a cirlce is calculated with Area = radius*radius*PI. What do you mean by saying area is diameter? That doesn't make any sense to me. If you increase the radius of a circle by 10% you increase the area (NOT diameter) of that same circle by roughly 20%. I just want to understand why OBS's descripton of VotMt says "+20% Area of Effect" while in reality it raises the radius by 10% - while with all other description (like INT bonuses for AoE sizes) they mean the radius and not the actual area. I think we're just talking past each other at the moment.
  13. What do you mean? It increases the radius by ~10% which translates to ~20% increase of area (roughly, since A=π·r²).
  14. After some more testing I found out that the overseeing enchantment (like Voice of the Mountaintop) will get multiplied with the INT bonus. It seems to add a 5% bonus to the base radius and both is the used to calculated the final AoE size with the bonus from INT: With 30 INT: 4 * 1.05 = 4.2 (base with overseeing) 4.2 * 2.2 = 9.24 - which is roughly about what Ancient Memory tells me (9.23 in char sheet) with 20 INT: 4.2 * 1.6 = 6.72 (which is near 6.71 from the char sheet) with 15 INT: 4.2 * 1.3 = 5.46 (char sheet: 5.45) with 100 INT: 4.2 * 6.4 = 26,88 (char sheet: 26.85) Actually it's 4.8828125% and not 5%, but well... I have no idea how they implemented this and WHY? And why do they say it raises the AoE by 10%? Maybe they thought "well, if we increase the radius by 5% then the actual area will grow by 10%"? I mean that's roughly correct. In order to raise the area of a circle by ~10% you can add ~5% to the radius of the circle. Same with the VotMt: it increases the area by 20% and not the radius.
  15. Lazy it may be - but who really wants to swap gear around on a full party every time he prepares the campfire? It's not useless for me that's for sure. The regeneration of He Carries Many Scyrs might not look like much, but since it stacks with all the other regenerations it's not bad. with +85% healing bonus and some MIG bonus it already heals 2 stackable endurance per tick.
  16. I personally think that fine plate looks a lot better than exceptional plate with those golden ornaments. I also like the Crucible Knights armor because of the cloth thingy and the mail parts. Sanguine Plate also has +2 survival which is essential if you want to reach survival 14 (early) for the +60% healing bonus. He Carries Many Scars is also nice. The regeneration stacks with other stuff and has no limited duration. And I don't want to waste my belt slot for a Trollhide Belt...
  17. I personally think that The Wind's Arm looks very nice. But it does nothing special for a cipher. Firebrand is also nice and it works very nicely with a cipher.
  18. Yes, also hater enchtantments like Beast Slaying (look at Drake's Bell). The red glow is from Beast Slaying.
  19. Then why is the inner circle of the chanter's AoE indicator (=base radius) not changing while the outer cirlce widens by 20%? It says 20% in the description, too (not that this is proof or something). I just tested it 30 seconds ago to be sure. The inner circle doesn't move. How did you test it? By adding/substracting INT while wearing it? Maybe the indicator doesn't adapt to a change of base radius. I'm testing it right now and don't understand. Ring of Overseer (+10% to AoE) with chanter having 20 INT (+60% to AoE): Chanter with 20 int have 4*1.6 = 6.4 radius. Ok. Then i equiped Ring and radius of Beloved Spirits became 6.71 meters. I have no idea how this value appear! (4*1.1) * 1.6 = 7.04. Wrong. (4*1.6) + 10% = 7.04. Wrong. (4*1.7) = 6.8. Wrong. What the...trick?! I guess VotMt only gets calculated as base when it comes to INT, not when the increase of Overseeing is calculated?
  20. Yes, sure. But why doesn't the game change the base AoE indicator and OBS not the description?
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