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Everything posted by Boeroer
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RES has increasing returns when it comes to deflection. That means every additional point of deflection has more impact that the one before. Not only deflection but every defense. It can make total sense to raise RES over CON if you are going for high deflection. If your deflection will end up mediocre anyways (like in this case) there's no point in raising RES though. Unless it's for preventing interrupts or roleplaying purposes and dialogue checks of course. In my option CON is one of the least useful stats in PoE if are willing to use a potion every now and then. Its effects are biggest in the early game but high CON isn't that useful later on. It's a lot more effective to prevent damage via high defenses, debuffing and hard CC than trying to soak it. If your health pool drops too fast you can use potions of Infuse with Vital Essence to regain health - just drink it shortly before combat ends. As a melee cipher you shouldn't rush the enemies together with your main frontliner. Wait a bit until the enemies settled and then go in from the flanks. That way you avoid getting pummeled too hard all the time. 8 or 10... those margins don't really matter that much. PoE's attributes' impact on the effectiveness of your character are fairly limited compared to other systems. Given the slow power creep that AoE calculation is (AoEs are calculated by altering the radius which leads to exponential area growth - increasing returns again) I usually favor INT over everything else when I want to use AoE abilities primarily. Increased durations come on top. So I would totally go with the highest INT possible if I can afford it. Your Amplified Wave will thank you later. It's true though that Wizards/Druids' etc. want big AoEs even more than Ciphers in general. But still: and Amplified Wave with enormous INT will nearly always cover all enemies and that's pretty cool. But again: two points of INT won't make a lot of difference. Totally agree on the "overpressuring/overplanning" part. Most players will restart after a short while anyway because they start to understand the mechanics better and get a better understanding for what character they really want to play. And if not that's also great, then you have found a character you like right from the start.
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In my experience Edér is less tanky when being a Swashbuckler - at least at the first levels - but hold enemies better. Maybe it's because he's part Rogue, maybe because of higher dmg threat when disengaging - no idea how the inner workings are when AI decides when to leave or not. All I do is send in Edér first - either sneaking towards the enemy and unstealthing with a fair amount of space to the party or "escaping" in front of the advancing mob (if encounter can't start from stealth) and engaging everybody around. Unless you didn't deactivate it in the game options engagement stops movement which messes up the enemies AI. And with Escape you can also leap between rushers and party members again and re-engage (and stop again). My tank works like a permanent, movable Pull of Eora with a damage component.
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I don't know... I thought more like "unstoppable urge meets insurmountable lazyness". Sounds more philosophical and really deep impo.
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But still illustrates my point fairly well. "That corruption that happened there cannot happen here" while "here" perceives itself - and is perceived by others - to be a lot more corrupt than "there" is a pretty... bold... statement. If anybody wants to know how the CPI is generated can have a look here: https://www.ifo.de/DocDL/dicereport309-rr2.pdf Imo it's not nearly as bad as Zoraptor makes it sound. Other forms of measurement don't produce significantly different lists. In every list Sweden will be a country with rel. little corruption while Poland isn't too bad but also not really good.
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Yes, SC Monks are awesome. SC Casters can be very good in general. There's not much that comes close to stuff like Great Maelstrom or Missile Salvo etc. Most of times I don't multiclass Aloth. Also because then I reach my favorite spells like Miasma a lot sooner. SC Ranger can also be very powerful with particular builds. Try one with Driving Flight and Twinned Shot with the BoW scepter Current's Rush on some mobs and see what happens. Or with Hand Mortar/Blinding Smoke with Twinned Shot and Avenging Storm and so on. Chanter's high level stuff can also be very nice. Dragon Summon has awesome tanking capabilites for example. Eld Nary's Curse is great, too. Try it with encounter-wise empowerment from Sasha's Singing Scimitar as a Bellower. Barbarians can also be great as SC because of the PL9-yells which are awesome. Furyshaper's Blood Ward is extremely good because it drains from everything, even every DoT tick. Paladins and Fighters: better with multiclasses imo. Ciphers, too - although I like Shared Nightmare. Multiclasses often impress earlier in the game because they tend to be frontloaded. And of course you can have nice and interesting synergies.
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World: *ironic sarcasm* Skarpen: Germany: 160.4 cases in 7 days per 100K Poland: 149.8 cases in 7 days per 100K Population density in Germany: 233 per km² Population density in Poland: 123 per km² --- Total cases in Germany: ~2 million Total cases in Poland: ~1.4 million Total death count in Germany: ~45k Total death count in Poland: ~32k Population in Germany: ~80 million Population in Poland: ~40 million --- Skarpen:
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Your engagement slots have a big impact on your capability to hold enemies. I always bring a dedicated tank like Edér or somebody similar with 5+ engagement slots. If I unstealth the tank first and wiat a few seconds enemies will cumulate around him which is one of the most convenient "resourceless CC effect". Usually enemies you are engaged don't run away from the tank as they did in PoE. Stuff like Guardian Stance and Overbearing Guard to help. If an enemy breaks engagement I can pull back with Into the Fray (but I rarely have to do so). Having a large shield is benefical for every party member imo. Not that I do it with every party member - but in certain fights you will receive a lot of ranged attacks (for example bording fights) and the large shield modal is very good against that. I most of times use Cadhu Scalth on my main tank because in combination with high AR and the large shield modal almost no AoE dmg comes through. That's also true when I use my own friendly fire spells on the area where the tank stands. I often use a Swashbuckler because high Reflex from buffs and shield in combination with Adept Evasion makes AoE hits from enemy and friends alike even less likely to deal damage. Also the passive appliance of Persistant Distraction to 5+ enemies at once is really neat. That way I can very calmly set up the rest of my party for the "perfect" combination of buffing, debuffing, CC and finally damage while the tank occupies most enemies. A few might slip through - but since I seldomly play with supersquishy glass cannons that's not much of a problem as long as it's not the whole bulk who's rushing at me. While a Herald for example has great damage-soaking/avoiding capabilities, passive healing and good support - he lacks engagement and thus can't tank as well for me. At leat not until he gets some engament+ gear. Some Barb multiclasses (esp. with Paladin) can do the trick for me as the Barb can get +4 engagement with shout and passive alone. He can also stack some nice AR (again: with Paladin) so a shield isn't that necessary - but still great to have. Hauana Furyshaper/Goldpact tank with Reckless Brigandine, Kapana Taga and Cadhu Scalth is quite cool imo. Tons of engagement, tons of AR, great defenses, good debuffing (stagger, shaken) and great CC via fear ward. And melee dmg isn't even than bad for a tank.
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If the urge is uncontrollable - why can't I see the picture?
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Did I dream this or isn't Rymrgand the guy who's grinding the weak/fractured souls to essence so that the gods can feed off of that? Wasn't the hanged animancer dwarven in PoE say something like this? And before the wheel was build there were also fractured souls in the cycle but their deterioration served no real purpose - and now since the wheel is running Rymrdude is just in charge of that "new and better" process?
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Following some people's argumentation using an elevator isn't a problem as long as you don't engage in sexual intercourse, don't lick, sing, cough, spit or yell. Because droplets can't fly and this is not Toy Story. Also everybody who enters an elevator will be tested and is not infected anyway so you're totally safe.
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Skarpen: "Could never happen in Poland". World Corruption Perceptions Index:
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In terms of defensive capabilites Cadhu Scalth on average is unmachted imo (if you are willing to invest into Athletics and Metaphysics). Best Defense is an offensive shield but its offensive capabilities are pretty meh. Bashing shields don't scale their offensive stats (dmg, PEN, ACC) with quality like weapons to.
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It's a really cool weapon. I'm a bit angry that it comes so rel. late. It's not as overpowered as some other stuff that comes far earlier. I just did a quick cheasy playthrough to get to SSS asap and get that pike so that I could export it with a character and then later import it into a new playthrough.
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I didn't understand the complaints about her (my first defeat was with a solo PotD melee Geomancer and it was quite easy) until I realized that most players just don't use interrupts. Maybe because in PoE interrupts were nothing too special (just added a little bit of recovery time - the most impactful ones "only" 1 sec, the weakest ones 0.3 secs.) - and all casting times were much shorter - so why bother? In Deadfire an interrupt is significantly more impactful (casts take a lot longer on average and interrupted enemies will not only lose time but also resources and it's annoying af if you get interrupted). So while I was using interrupts most of times* I initially didn't think about how fights might be if you just ignored them. )* I really value Thrust of Tattered Veil in Deadfire: a level-1 fast-cast auto-hit interrupt? Yeah! Take this tough nut boss! Llengrath's Safeguard my ass!
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I guess Frankfurt is very happy about that?
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Nice headline. Made me think... I thought about what else one could use for screaming...
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Long periods of time: Christmas parties aren't long at your place it seems. Shorter than eating at a restaurant maybe? Also your party location must be well ventilated.... during winter. Determining if somebody is infected or not is difficult since 50% of infections will come without symptoms. If party guests didn't all get tested you can never be sure that there isn't a superspreader among them. And even then there's room for error. No test is 100% precise. You wrote about tested family members, cool - as if every party guest on Christmas did do a test... You want to claim everybody did that and thus Christmas parties are no problem at all? Sure, if everybody is healthy then nobody will get sick and we won't have to stop parties and can burn our masks! Nice prerequisite in a pandemic... very realistic. If weddings, mass and birthday parties are spreading events (and they are) then Christmas parties are as well: You also wrote Covid-19 only transmits via droplets that fall down: But Covid not only transmits via droplets but also transmits via aerosol (which you even quoted after claiming that Toy Story nonsense above) : Check the definition of "suspension". You also suggested that wearing masks ist not helpful. Which is not true either as you can read on the very site you linked. What you did was read some stuff on the WHO page and then interpret it in a biased way to support your narrative - when it in fact it does not.
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Merkel's now considering to propose a shutdown of public transport as well because the curve is still not flattening - like... at all.