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Boeroer

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Everything posted by Boeroer

  1. The only thing that's not quite "Death Guardish" about it is that it's an estoc. The attack animation is the thrust and only the thrust. It's not really "badass" looking compared to a great sword if you know what I mean. *poke* *poke* *BAMGHOSTBLADES*
  2. Besides that I look at stuff like Strand of Cheesor the following way: There's not much mechanical difference between cheating with the console to become immortal and using Strand of Favor to become immortal. The only difference is that one way marks the savegame as cheated while the other doesn't. If one thinks the second way more "legit" than the first one they're just cheating themselves. What's the point of doing a solo run on the hardest difficulty if you remove the challenge with one simple switch? Could as well do a party story mode run then - if it's not about the "achievement". But what is an achievement actually worth if you can get it so easily? Don't get me wrong: I love to read about tricks like that and applaud the effort to find and research it. But I cannot really get behind using it. If one has fun using it: cool with me. As long as it doesn't affect other players nobody should apologize about the way they play - with console, with cheats, with abusing glitches, whatever. And on has to admit that using Vanishing Strikes + unlimited duration probably is "the strongest" solo build as was asked for. It becomes tricky though when I look at the Ultimate Challenge (which wasn't what OP started with though).
  3. Yes, indeed. That is the case. But actually stupid me meant Magran's Favor (the battle axe), not Magran's Blessing - sorry.
  4. Ah thanks. Good info. Josh did say bugs are fair game when they released the Ultimate Challenge. But I wasn't sure how far they would go with that statement because it was made pre Strand-of-Favor cheese.
  5. I wouldn't drop Resolve as Paladin either. Sacred Immolation can be very potent if your RES is high (= the self damage part is a lot shorter). MIG I wouldn't raise too high, some CON is good to have. All in all I would go for a rel. balanced stat distribution I think. Would be cool to get some Berath's Blessing points and get the Infamous Captain perk as well as bonus stats. You can unlock all Berath Blessing points like so (if you wish):
  6. For beginners I would recommend class combos that are frontloaded with good abilities. That's usually subclasses. That way you'll experience quick success and don't have to wait so long for your character to actually work well.
  7. Sounds like Paladin/Chanter. My pick would be Steel Garrote/Troubadour or Bleak Walker/Troubadour.
  8. What does that mean? This bug was discovered (or at last made widely known) long after the last patch for Deadfire was released and its lifecyle ended. Not fixing this bug doesn't mean "allowed". I'm certain that if this bug would have been known by devs during the lifecycle of Deadfire it would have been patched out. Or do you mean "allowed" is when Obsidian doesn't invalidate an ultimate run where this trick was used? If yes: did that happen (I haven't read about it but possible)?
  9. Spirit Lance' initial hit does pierce damage, the AoE does crush damage. I assume "DK" means Death Knight. Imo such a Death Knight - or in case of the Eora universa called Death Guard - has to have some "death" magic as his disposal. Or stuff that could be interpreted as such. Four classes come to mind and I will list them here with the bilites I find most fitting (I'll only go up tp Power Level 7 because I assume multiclass is more interesting than single class) : Chanter: Invocations: If their Bones --> Ancient Brittle Bones But Reny Daret's Ghost --> His Hunt for Revenge, Eternal White Worms --> Their Putrid Stench Wafts Across Reny Daret's Ghost Spake --> Ben Fidel's Neck Was Exposed Their Companion Braved the Horde Alone Called to His Bidding, the Ancient Instruments of Death Boil Their Flesh From Skin to Bone Phrases: Come, Come Soft Winds of Death The Long Night's Drink Aefyllath Ues Mith Fyr Old Siec Would Not Rest 'til His Hunger Was Sated Many Lives Pass By Druid: Touch of Rot Taste of the Hunt Autum's Decay Firebrand Spreading Plague Nature's Terror Infestation of Maggots Rot Skulls Rusted Armor Priest of Berath: Touch of Rot Barbs of Condemnation Spiritual Great Sword Divine Mark Spreading Plague Desponent Blows Divine Terror Barring Beath's Door Rot Skulls Rusted Armor Wizard: Chillfog Ghost Blades Thrust of Tattered Veils Fetit Caress Corrosive Siphon Necrotic Lance Repulsive Visage Draining Touch Enervating Terror Bitter Mooring Death Ray (unique grimoire) Shadowflame (unique grimoire) Spirit Lance Death Ring Killing Bolt Draconic Fury (unique grimoire) Others may have different preferences. In PoE 1 they throw a lot of Fireballs around... You can then combine that with any martial (sub)class that makes sense thematically - like Helwalker, Streetfighter, Bleak Walker, Steel Garrote, Furyshaper, Berserker, Devoted and so on. Theoretically any class can become a death guard. Your will just has to be strng enough so your soul refuses to pass through the wheel and clings to your body after dying - in game we've seen paladins (Lucia Rivan - Darcozzi, Raedric VII - unknown), priests (Yseyr the Berathian) and Fanatic (Babrarian/Paladin - Death Guard Fanatic in the Forgotten Catacombs). So I guess Paladin is a good choice thematically. Mechanically I think Arcane Knight (Paladin/Wizard) is a good combo. I really like Steel Garrote + Bloodmage. Paladin/Chanter is also great. Anything that casts + Helwalker is very good, too. Barbarian + caster is also neat. Streetfighter + Priest of Berath is a powerful combo due to Barring Death's Door + Salvation of Time as well. Lots of options. I personally would settle for a certain "look and feel" I want to achieve and then chose the classes and abilites accordingly. Some items that might have the right "vibes": Blackened Plate + helmet Casita Samelia's Legacy Rekvu's Fractured Casque Horns of the Aurochs St. Drogga's Skull Sanguine Great Sword Engoliero do Espirs Voidwheel Grave Calling Skullcrusher Magistrate's Cudgel Ragged Cloak Marux Amanth Saru-Sichr Watcher's Blade Thaos' Headdress Whitewitch Mask
  10. Magran's BlessingFavor + Sun & Moon is a well known combo since it can give you +4 Power Levels for Flames & Devotion.
  11. If you have a single class Kind Wayfarer then I highly recommend to take Divine Retribution later in the game and get a Chanter party member who can summon Ancient Brittle Bones and uses the Many Lives Pass By phrase. Troubadour with Brisk Recitation + Many Lives is the best combo with SC Kind Wayfarer imo. You will send a lot of really weak skeletons into he fight all the time and when they die they will give the Paladin +2 Zeal. Which means 2 more White Flames uses. You can spam it all the time then and at the same time heal all the time. Just time it so/position yourself that you don't heal the skeletons every time. Edit: since White Flames heal you as well you can even combine that with Divine Immolation to great effect. But again: don't heal your skeletons. It also works if you kill the skeletons yourself by the way. It's easy to do "accidentially" with Powder Burns (blunderbuss modal) for example.
  12. In this special case (Troubadour/Psion) I almost only use Brisk Recitation because the big base idea is (imo) to reload phrases while you spend focus - and vice versa. It's all about spamming invocations/cipher powers and less about chant support. Because of this I don't use buffing phrases like Mith Fyr. I'll use offensive phrases because often those are not influenced be the no-linger of BrRec. Once they hit an enemy they will apply an effect and it doesn't really matter that the linger is gone. Also, once you get Their Champion invocation you might want to use offensive chants only because you will have the chance to interrupt enemies in the chant AoE every 3 secs. I'll use stuff like Thick Grew Their Tongues + The long Night's Drink (depending on enemies' defenses). Or I'll switch to Many Lives Pass By because - let's be honest - it's bonkers with Brisk Recitation. You'll send a skeleton into battle every 3 secs while loading up your phrase counter which is awesome. Especially if you have a SC Paladin in the party (nobody has, just saying ;)) you want that. Because Divine Retribution + Many Lives... *chef's kiss* With other class combos that might be different. For example a ranged Troubadour/Streefighter I played never used Brisk Recitation but wanted to uphold Sure Handed Ila + Mith Fyr all the time.
  13. Some other thing which ius not obvious with wizard tanking: singular defense buffs (Arcane Veil, Mirrored Images, Wizard's Double, Llengrath's Displaced Image and so on) will all stack with Lllengrath's Safeguard (+20 to all defenses). Usually active buffs don't stack - but the game considers individual defense buffs (+x to deflection) and universal defense buffs (+x to all defenses) to be different things so they stack. Also works with Fighter's Vigorous Defense and Cipher's Borrowed Insticts. Llengrath's Safeguard has the additional bonus of 5 AR which is great. You can prolong Lllengrath's Safeguard with Wall of Draining, too.
  14. Escape's deflection buff has a very short duration. But as a Rogue/Wizard you can prolong it with Wall of Draining which makes it very good since it has no drawbacks (like Arcane Veil, Wizard's Double or Mirrored Images). Also Rogues have Adept Evasion which can be very useful for tanking spells, too - especially when wearing a (large) shield. Also Rogue/Wizard can stack the Escape deflection buff with Llengrath's Safeguard (+20 to all defenses) which is great. A human Streetfighter/Wizard who uses Wall of Draining and becomes bloodied and then triggers Lllengrath's Safeguard and "escapes" to a position where he's flanked will have great offensive power AND superb deflection and AR. Needs a bit planning - but it's like a tactical puzzle and it's fun because it can be very rewarding. If you pick WotEP + Offensive Parry you can even stack that with Riposte. Or use Spirit Lance or shield + Draining Touch or even club+modal and Draining Touch. Lots of options. Just don't let Arcane Dampener hit you. So tanking as Rogue/Wizard is possible (also as Rogue/Fighter or Rogue/Paladin) - especially if you pick the Trickster subclass for Fighter or Paladin multiclasses obviously.
  15. Well as you said: the Troubadour not only has Brisk Recitation (3 sec chant, no linger) but also +50% linger time when he's not using Brisk Recitation which makes him the only chanter who can keep up two parallel phrases without heavy stacking of INT. You don't have to choose between short phrases or long linger. You can compose some chant which is best used with Brisk Recitation (e.g. Many Lives Pass By, combined with summoning Ancient Weapons real quick) or a chant which is better with long linger time (e.g. +10 to Reflex and +10 to Will and Fortitude) and switch between those. So a Troubadour can be very versatile. For solo I find that more useful than the +PL bonus of the Bellower. Also, the Champion invocation, paired with 3 sec-reappliance of offensive chants can turn the Troubadour into an AoE-auto-interrupt monster.
  16. That works with several abilites. For example Meteor Storm, Great Maelstrom, Missile Salvo... even Avenging Storm (every Lightning counts as one spell).
  17. I wouldn't say it's meaningless because there are offensive chants which might hit less enemies if the radius is smaller - but generally it's surely less of an issue without a party. Just keep in mind that this is not the only drawback: a Bellower will lose all remaining phrases after an invocation, too. The PL bonus from phrases does stack with all other PL bonuses, including Empower. Sasha's Singing Scimitar + Empower + Bellower is a nice combo to unleash a very powerful invocation 1/encounter.
  18. Grieving Mother has the ability to become "unseen" by other people. Not really invisible - but nobody except the Watcher really pays much attention to her and she's forgotten easily.
  19. Iirc you can turn from Real Time with Pause to Turn Based with the help of a console command. I believe it doesn't even count as cheating. So no need to restart I guess. Also good just on order to try it out.
  20. Yeah ok, but this crown is really not particularly useful for anybody - especially when you look at how difficult it is to get. Other items are at least very desirable to have for certain character builds. One could make the argument that Godlikes might want it - since it looks like a crown on your head but actually gets equipped in the neck slot. Okay, cool cool... but still its enchantments are weak compared to some other unique amulets/necklaces which you can get a lot earlier. It allows for a dominate 1/rest and will give you +1 to RES and MIG per knocked out party member (NOT ally like summons, it has to be actual party members). This is... really lame. I guess it's cool for Steel Garrote Paladins and Woedica Priests for thematic reasons. But that's it I guess.
  21. Having a game set in the "past" of PoE (or in the present but in areas which aren't explored yet and are just more archaic) with Deadfire's mechanics but more tyranny-esque vibes doesn't sound like a bad idea.
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