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Boeroer

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Everything posted by Boeroer

  1. I'm now in contact with a dev from MediaWiki who fixed the weapons' template. I'm sure she will fix the shield template as well. 👍
  2. Which ones? Edit: I miss that large gladiator-themed shield. What name was that...? Edit2: Bronlar's Phalanx...
  3. Cool! Reminds me of the time I learned about type casting in C (what feels like a thousand years ago).
  4. The wiki generates those lists from datasets (it uses an extension called Cargo). Often the generation seems to have hickups. Sometimes there are multiple entries of one item, others are missing. Sometimes it can be fixed doing an empy edit (just so that that the list gets generated again properly). Often I can't change anything though. My knowledge about how that wiki operates under the hood is very limited so I can't really do anything without diving deeper into that software - which I don't want to do. But maybe if we tag one of the wiki guys here, for example @Tagaziel, they might be able to fix it...? Edit: several unique weapons also seem to have disappeared from other lists. For example Spearcaster is not only gone from the unique weapons list bzt also from the list of all arbalests. The wiki moved from gamepadia to fandom recently. Maybe that caused some problems, too?
  5. Sorry, I meant you'd have summons on top of the robust AC. But as Elric said th Ghostheart's AC is a spirit. Wild Growth already works on summons (and only summons) - but only beast or primordial summons. So mostly Chanter and Druid summons, but maybe it also works on Xoti's Lashing Vines or Maura's Writhing Tentcles - but I never checked. It's cool on a Bellower's Dragon summon because it makes it even tankier and bigger than it already is.
  6. I could. I haven't looked at it for the last couple of days though. Would need to clean it up first I think. And also need to find the file where the echantment descriptions are.
  7. Yeah... I prefer a Debonaire/Wizard and a separate Beguiler in the party. Although Desintegrate + charm should work nicely. It should give you a lot more duration. The Debonaire crit conversion is a bit botchrd though it seems. Looks like you have to have some other form of conversion in order to "register" it properly. Like Dirty Fighting. I tested this after release of the Debonaire and conversion wouldn't happen if I didn't also take Dirty Fighting. But then it was 100%. The combat log always said it was DirtY Fighting that did the conversion though. My suspection is that the game just takes an existing conversion and sets it to 100 against charmed enemies. But if you don't have any conversion to begin with it may be that it then fails to do so. Maybe. Would explain my weird test results.
  8. Let's not forget Buttercut! : 😆 Thinking about Rodriguez/Ramirez I have to laugh again. Who was that user (or his autocorrections) who gave him all that hispanic names? I think he's not active anymore.
  9. 👍 Too bad stuff like Nature's Terror, Ryngrim's Repulsive Visage and Relentless Storm etc. are not implemented as beneficial effects on the character.
  10. Puppet Master + Forbidden Fist attack + Lingering Echoes + 10 INT-> very long lasting minions for pretty cheap. Also works with Forbidden Fist + Whisper of Treason of course. Only that you have to do it the other way round and that you can't reapply FF because alignment will flip back. So Puppet Master is better imo. It's a bit work but you can switch a lot of enemies in a rel short time. In between cast some Phantom Foes stuff to gain some focus. At the start I like Secret Horrors, too. With Instruments of Pain you can do it from rel. safe distance, too. Add Dichotomous Soul on top for even more minions. Call it "the Forbidden Fisper". Or the "Banned Hand Puppeteer". Edit: now imagine those puppets where you put your hand through their... you get the picture... : 😂
  11. It would have been so cool if Wild Growth (of the Ancient) worked on Animal Companions... You would have had a nice nature-themend build focused around the Animal Companion. DoTs for Predator's Sense, healing, buffing and a neverending Robust inspiration and a huge pet. Summons, too.
  12. Great catch with the armor's buff! Combine with Bloodmage and Wall of Draining maybe (as you suggested)? Add Mask of the Weyc (stacks with everything except Arcane Veil) and Magnificent Escape Cape (stacks with everything except Escape, but only castable when bloodied - combine with Llengrath's Safeguard?) and the usual wizard stuff as well as Zandethu's Draconic Fury and you should have stellar defenses, nonstop healing as well as good dmg output. And your Spiritshift won't end like you said. Druid's healing easily counters Blood Sacrifice. Bear form with Llengrath's Safeguard could be awesome AR with 9 recovery. Lots of buffing and micromanagement though. Regaining the tier-7 spell slot alone to be able to cast WoD and then Draconic Fury... I like @thelee's idea of combining "spells" from Trickster with Shifter. Furrante's Breastplate could be cool there as well, stacking with Mirrored Images and all. Might carry you through the first phase of the encounter until you killed some enemies and things become less tense?
  13. True. But at the same time it turns the game into something else. A sneaky thief game. You have to have patience, do a lot of rinse & repeat and also be a little bit of a one-trick pony. I guess not everybody likes that (which is okay of course). Also it's not great for party play. Your party would have to be all Rogues (or Priest of Skaen or Wizards) or just get parked outside the encounter.
  14. Haha, thank you. Funnily enough the day I'm getting the odd but also welcome compliment that I'm not an ass is also the day when it was discovered that I have kidney stones. That explains the really, really bad last two nights I had. Seriously: I don't wish that pain to anyone. Not even to Megabosses...
  15. If you prefer to cast with him you can still wear it. Besides that his dual axes are great if you want to play him as Rogue/Priest I think. Full Attacks with high dmg bonuses, a scaling lash and Bleeding Cuts? Awesome...
  16. For melee mostly. It's very good because of its various enchantments. One of the best two handed weapons in the game. And it has reach... Class doesn't matter much. As long as you have melee prowess it's a good pick. Anything that hits fast profits more (at least when it comes to fun) from the 5 consecutive hits enchantments. Iirc Swift Flurry chains do proc that enchantment, too (if it's like 5 crits in a row I mean).
  17. That was me (among others I guess). You could do it even sooner with Lover's Embrace and Bounding Boots from Benweth's study (if you can get those very early I mean). If you have trouble even grazing the Messenger you could try the Gauntlets of Greater Reliability (Berath Blessings vendor in Port Maje) and reload a few times until you get a conversion from miss to graze. Maybe even add some miss-to-graze consumables?
  18. Speaking about Druid: Fun fact: the Fire Stag will die when you trigger its explosion. But if you cast Barring Death's Door on it (or use Lay on Hands from Shieldbearer) you can use its explosion over and over again as long as you like (until the BDD or summoning duration is over). SC Fury has access to the incredible Great Maelstrom and can use it with lots of PEN. With Prestige, Otto Starcat, Stone of Power, Lord Darryn's Voulge (or Sun & Moon + Magran's Favor or Chromoprismatic Staff) and Deltro's Cage you can use it with 8+ Power Level bonus (13+ when empowered)... A SC Druid can use Hand Mortar with Avenging Storm in order to deal tremendous shock dmg because Avenging Storm gets triggered by Blinding Smoke (although Blinding Smoke doesn't do damage). Shifter + Helwalker: the Boar form of the Shifter does a tremendous amount of raw dmg which is amplified by the Healwalker's +10 MIG and INT. Bear Form + Goldpact Knight gets very high AR with 0 recovery penalty. Also stack Eternal Endurance (which also works with spells) and Wildstrike for good melee dmg.

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