Everything posted by Boeroer
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Another Offering for the Cheese Plate-Beastly Death Touch
"Überkäse"... we should establish that as an official term.
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Portraits V
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is no such thing as a last playthrough with Deadfire.
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Horns of the Bleak Mother Bonuses Removed For Some Reason.
Boeroer replied to Haljamar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It is a bug. It occurs very seldomly but it's still there. It is not 100% confirmed but to prevent it from happening again you need to uncheck the "gib" option in the game options menu (I am not joking). If your gib option is already deactivated... 🤷♂️ I never had this bug during a lot (lot) of playing hours - and I'm playing without gibs. No proof but maybe another hint. You can get back the original helmet by reloading to a state before that happened (obviously), by using the console to give you the helmet again (will deactivate achievements) or by hiring an exported character as adventurer in a tavern to whom you gave the helmet in another playthrough. So if you have another savegame (can be the same run from before) with that helmet you can export a character with nothing on but that helmet, reload your actual game and hire that character at lvl 1 with items. It will cost a bit of money but you'll have your helm back without "official cheating".
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Another Offering for the Cheese Plate-Beastly Death Touch
Haha - dat stoopid mod!
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Need some info on game length without spoilers
Boeroer replied to Ouroboros226's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Today!
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Need some info on game length without spoilers
Boeroer replied to Ouroboros226's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, there is a reason for this:
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So tell me a sc / mc
I didn't meticuloulsy compare the durations of high RES vs. low RES enemies but remembering my test from yesterday vs. different targets (not Huani though), RES doesn't seem to matter at all. I tried it against cre_dummies (low RES) and against Neriscyrlas (high RES) and iirc the duration felt the same (in hindsight - didn't even think about it to be honest - but I guess I would have noticed if it had lasted much shorter). I think it doesn't matter because it's supposed to be a benefical effect - and those don't have to get through RES normally...?
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Balance Polishing Mod Release 1.0
He purges himself regularly from Aefyllath Mith Fyr. The passive doesn't distinguish between benefical or hostile fire effects it seems.
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Update on my solo monk run
Clarity of Agony is great, Dance of Death is not worth the investment when going solo imo - unless you make heavy use of the Monk summons at some point and use Instruments of Pain - and/or use Xoti's Lantern for Mortification refunds.
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Trickster: is MC worth it?
There is one special fun combo (imo) with Trickster/Soulblade which I really like: go max deflection (high RES, Mirrored Images + Borrowed Instincts + Psyvhovampiric Shield sometimes + gear) and use Whispers of the Endless Paths with the enchantment "Offensive Parry". Those parries will generate focus! In addition to that the raw damage of Soul Annihilation will get applied to all enemies in the cone AoE (the amout of damage to each enemy varies, the initial target gets the normal raw dmg, the next only a bit, the next more and so on). It's not for man tanking - but you can stand sourrounded by melee enemies for quite a long time and gain focus "passively" be just parrying and then take out the enemies with Soul Annihilation. Riposte stacks with Offensive Parry (meanikng you can "riposte" twice from one single miss)! Riposte itself doesn't generate focus but it's an additional source of damage. Offensive Parry is not an AoE attack (oly hits the enemy who missed) but Riposte does the whole cone attack. Against tough single enemies you can switch to another weapon with better single target dmg.
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Another Offering for the Cheese Plate-Beastly Death Touch
Huh, I always thought it's kind of a waste that Monk/Druids can't use Transcendent Suffering in any form for their spiritshift attacks (could have been a weakened version of TS or whatever) - but I never thought about the Forbidden Fist ability in combination with Spiritshift. Just slept on that combo. Does the ability get Wildstrike bonus in the vanilla game, too? I reckon Shifter Boar's DoT with Enfeebled + Turning Wheel might be insane on its own...? Edit: jeez, FF ability indeed gets the bonus of TS and all the Wildstrike goodies in the vanilla game, too - including Boar's wounding DoT. That's awesome! ...Lol - the Boar DoT lasts for nearly a minute then. 🤣 What a beast... I also love about the FF/Druid that you can walk in your own Tanglefoot and get <1 sec afflictions all the time (=plenty of wounds).
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Need some info on game length without spoilers
Boeroer replied to Ouroboros226's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The critical path is indeed short (partly due to criticism that PoE1's was too long - which it was imo). But if you do all sidequests and explore the whole map and on top do the three DLCs (?) it's huuuuge. I don't understand how you can do everything in Neketaka and not much else - there are a lot of quests there that require you do sail elsewhere...? I can't say how many % are left. That also depends what you mean by "all of Neketaka", how you resolve some quests, which faction you want to attach yourself to, if you have the DLCs etc. I can level my party up to level 20 and still have nearly 50% of the content left (if we speak about hours of game time - with DLCs). For example in my current playthrough I reached lvl 20 before some last stuff that was originated in Neketaka , , Beast of Winter, Seeker, Slayer, Survivor and Forgotten Sanctum.
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Trying out SC Paladin with Elric Galahad’s Balance Polish Mod 1.0
Beckoner with Ancient Weapons does plenty of damage while you can totally dump MIG and PER and go the tanky route. Also in the beginning and mid game you'll have stuff like 6 wurms which also do a lot of damage. They are bad later on but then you can retrain and pick a better summon (like Ogres or Ancient Weapons).
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Trying out SC Paladin with Elric Galahad’s Balance Polish Mod 1.0
A Chanter - either Troubadour or Beckoner - in whatever combination. SC Paladin gets +2 Zeal via Divine Retribution from dying summons, too - so he will have enough Zeal to give Exortations, Lay on Hands etc. to everyone at PL9. *Singing with Freddy Mercury voice* "This could be Hastening for everyone my dudes could be healed my dudes could be fun..."
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Some feedback on the Shifter sub-class. I think it would both be more fun to play, and make more sense, if the shift was permanent and restricted to one form which gets a bonus.
Boeroer replied to Ouroboros226's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I suggested a long time ago that it's only one animal form and the shifting made a true modal (so that you'd be able to switch it on and off with a little cool down like other modals have). Keep the "no casting while shifted" thing. But nobody listened.
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So tell me a sc / mc
The Assassin/Tactician doesn't need to hide and wait. Invisibility leads to brilliant (for some dubious reasons). At the same time you can prevent combat to end when you are invisible with Gouging Strike. That means the Assassin/Tactician can attack (for example shoot with an arquebus), turn invisible which makes you brilliant and returns Guile, shoot (makes you visible), turn invisible and so on.
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Update on my solo monk run
Yes, they both apply.
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[CLASS BUILD] Rumbling Boar - Hellwalker/Skald
It's really good for some builds - but despite that I never used it for long either.
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Question about the priest withdraw spell
Well... if you are a SC Berserker and only use Withdraw scrolls you can get back Rage via Blood Surge... should be good with all them little spiders? Use Abraham and Twin Eels to stay alive during the squatting of the brood?
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Tactician questions
You can place a DoT on the enemy (e.g. Gouging Strike) and then turn invisible. The combat will not end but you will still be brilliant (b.c. the invisibility get interpreted in a way that all enemies are flanked and you are not - for some reason I forgot). So you will get back Guile for further invisibility... Assassin/Tactician makes the most sense here I guess.
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Screaming Souls made cool
What about Spell Shaping? I didn't try but I assume it's not working here, right?
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So tell me a sc / mc
Cipher - because of Disintegration vs. Huani which otherwise is such an infuriating encounter (unless using confused Withdraw like @Not So Clever Houndsaid). The rest can be done with any Rogue combo who uses endless DoTs (Lover's Embrace + Gouging trike for example). I did it with Assassin/Goldpact for example (Lover's Embrace + Gouging Strike + Brand Enemy). You could theoretically also do Huani with it I guess (using Ball and Chain + Crippling Strike maybe or Crossbow or Arbalest with modal and scrolls to prevent the merges) but I wouldn't want to try it.
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Beckoner and Brittle Bones
Yes, that's normal. Those additional skeletons don't count towards your usual summoning limit and they run on AI only. The same is true for the skeletons you will get when chanting the phrase "Many Lives Pass By" - they also will not count towards the summoning limit (also not controllable).
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Question about berserker self-inflicted damage
Here's a short vid of a Berserker/Streetfighter who's currently frenzied, has Bloodlust, is Heated up, using the hunting bow modal and only attacks with auto-attacks (no sneak attack or Deathblows unlocked). DEX is 18. The initial 0-recovery is from a kill before (Blood Thirst). This attack speed is nearly the same as a lvl-1 Berserker/Streetfighter because Frenzy + Heating Up and Hunting Bow modal is all lvl1-material. THe rest adds a bit additional attack speed but the main bulk comes from those initial abilities. Auto-attacks' PEN is 13 with a Legendary weapon and Ring of the Marksman. Would be 11 with the initial exceptional Essence Interrupter. You can have three different dmg types with Hunting Bows: pierce/slash/shock. So most of times you'll penetrate well enough. For those encounter where that's not the case use Arteial Strike and Gouging Strike (and Deep Wounds and Blood Storm).
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Question about berserker self-inflicted damage
Thare are some that are even worse than XClads. Also some already high AR foes do drop Llengrath's Safeguard which pisses off new players regularly who then come here an complain about it, haha. 😄 The solution to that can either be to lower the AR/PEN ratio* or raw damage. For example there are two weapons that have raw base dmg (one pistol and one sabre). Or use raw DoTs. )* meaning: lower AR and/or raise PEN