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Everything posted by Boeroer
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It's cool but simple. Gilded Enmity just replaces (or overlays, don't know) all the materials on the 3d models with a golden one - which is very easy to do. It doesn't matter what character model and which item models are currently visible. Else it would have been extremely complicated to implement the effect for all armor/headgear/cape/character model combinations. So - a lot of time wasn't needed.
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Spells in this case: Wizards', Druids' and Priests' spells, Chanters' invoctions as well as Ciphers' focus-fed powers. Everything else you can use while shifted. You can def. use Gilded Enmity while shifted. Gilded Enmity + Spiritshift Bear gives you enormous AR with 0 recovery penalty. Great mix of offense and sturdyness. Gilded Enmity + Spiritshift Cat lacks 2 AR but lets you attack a lot faster. You can stack Eternal Devotion with Wildstrike which will give you good dmg output. Also the Spiritshift Boar of the shifter class is implemented with a little quirk which lets the raw DoT which is attached to the tusk attacks last a lot longer than with the normal (non-shifter) spiritshift and makes it very good in combination with high INT and against tough enemies.
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Hello! It may be that this is already widely known but I never read about it, so here it comes: You can cast Screaming Souls on vessels only right? This limits its overall usefulness. But not if you have a chanter because you can cast it on your own skeletons. High raw damage in a big AoE - and all you need is one teeny skeleton. It won't even get harmed, that poor thing.
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One could argue that you could drop RES and deflection items entirely and invest in the other attributes and items in order to raise the non-deflection defenses more - since deflection can be brought to similar heights just by using those two items. But of course you'd have to play with a quite unbalanced defensive setup for the majority of the game. I mean the Mask is from FS and Wall of Draining also comes rather late for multiclasses. Don't think it's worth it. I was looking at it from a "look how high my defenses can go" point of view - not from a practical one.
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Blunderbusses have a modal called Powder Burns. That's a cone-shaped, secondary attack that deals low fire damage with low penetration. It's a nice addon but not really viable as alternative source of dmg once you meet pierce immune foes. Also that modal will distract you when you fire. There is a special set of blunderbusses though that deals pierce/slash damage which are called mortars. They are blunderbusses but instead of 4 projectiles they basically fire grenades that do AoE dmg. When you dual wield pistols or bbusses then both weapons will reload and shoot. If you use Full Attacks you only have to reload once but two weapon will fire still. If you use auto attacks you will reload, shoot with the main hand, then reload shoot with the offhand and so on. The way better Rogue subclass for blunderbusses + Powder Burns is Streetfighter, not Assassin. Blunderbusses are not good for Assassins for several reasons while they are the absolute best pick for Streetfighters (that is because the distraction you suffer from using the modal counts as being flanked). But generally speaking you can use dusk blunderbusses with an Assassin. The better pick would be an arquebus though.
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You mean Lord Darryn's Voulge. Vatnir maybe isn't an example of extraordinary valor, but his story will make you understand why he is who he is. Usually players will pity him instead of holding a grudge after they had a deeper conversation. Anyway - his subclass is mechanically more interesting because it has plenty of non-fire spells. Usually Priests' damaging spells are themed around fire (except maybe Breath who has some alternatives as well). Thematically I find it interesting because .
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If you are looking for raised defenses and damage reduction alike then have a look at Cadhu Scalth. High AR with higher attack speed at the same time can be achieved with the Reckless Brigandine. High defenses and decent AR with Magnera's Chain. Another way to boost non-deflection defenses a lot would be Giftbearer's Cloth with maxed History (that collides with Cadhu Scalth though). I would also recommend Gauntlets of Greater Reliability. Nobody else seems to recommend those bit I think they are extremely good when soloing - especially against the really tough enemies. They stack (not additively though) with food and weapons which have the same effect. Last Word's enchantment collides a bit with the -8 ACC of large shields, but I think it's ok with 19 base PER. Another good weapon for tanking is Bardatto's Luxury I think. Dagger modal stacks with Refreshing Defense (and the Paladin passives of course). Also Marux Amanth is bindable to a Paladin. It can be very useful against bosses and is a good slashing weapon overall. Gladiator's Blade is nice if you are looking to raise your defenses further and still deal okay damage (it has an enchantment that raises deflection when used with a shield but also +10% damage and - more importantly - +1 PEN). I don't have much in-game experience with a Crusader though (except maybe with Great Swords on which I did some hours of testing to show it can deal good dmg).
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If you use the Mask of the Weyc and the Cape of Magnificent Escape and combine it with Wall of Draining you could add +100 (or +80, depends) to your deflection (Mask used to not stack with Arcane Veil but Mirrored Images) iirc. For the Cape-Escape-bonus of +50 (which used to stack with everything but the original Escape) you need to become bloodied first - but no poblem for a Bloodmage I guess. I did that late game with my Steel Garrote/Bloodmage with WotEP/Offensive Parry because I lacked a shield obviously.
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Don't know about the fire shield. It may be that it doesn't scale with PL at all. It is correct that you keep the basic version of LoH. It's because it only costs 1 Zeal while Greater Lay on Hands costs 2. This was done so you wouldn't have a disadvantage but can decide (for example if you only have 1 Zeal left or don't need the upgraded version). Lower level abilites usually only get replaced by the upgrades if the upgrade is strictly superior - Greater Lay on Hands is not because it's more expensive. Maybe something is wrong - but it may also be that you confused the ticks of Robust with the initial healing ticks of Greater Lay on Hands? Greater Lay on Hands will give you two healings over time: first the "normal" healing which should be as high as the one from the lower level version and the additional Robust inspiration. It lasts longer than the initial healing but has lower healing numbers per tick. Don't know about the colors (black/green) though.
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Exactly. Inspirations counter afflictions of the same attribute (MIG, CON, DEX, PER, INT and RES) and vice versa. It doesn't matter how "strong" an affliction or inspiration is: for example if you are Paralyzed (DEX affliction tier 3) a simple Quick inspiration (tier 1) is enough to remove the paralyze. On the other hand if you are Swift (DEX tier 3) and get hit by a Hobbled effect (tier 1) your swiftness is gone as well (but you will not be Hobbled either). It's a whole (simple bc. not gradual) system of bonuses and maluses that counter each other. It's not as important in the lower difficulty settings and especially not in the mid game. But on Path of the Damned it's very helpful in the later game especially since even the high defense chars can get grazed by nasty afflictions that take you out of the action for quite long. Best if you can prevent or counter that. Yet buffs like Devotions (+10 ACC which stacks with PER inspirations such as Aware to a nice +15 party-wide ACC bonus) are also very useful - and that is true for the whole game. A bit of healing on top and very good damaging spells in the high levels. It's a well rounded package imo. It's just not superexciting - for my taste. That's why I seldomly play a Priest as main character. Most of times I just bring Xoti or make a beeline for Vatnir (who has the most interesting subclass imo).
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1. Or maybe Powder Burns gets rolled first and takes the Assasinate bonus and the actual bluderbuss shot gets nothing - don't remember how its done. Anyway only one part of the attack will get the bonus, not all of it. A great AoE opener for an Assassin is the special attack "Thunderous Report" from the unique blunderbuss "Kitchen Stove". Also most AoE spells like Fireball etc. will work well (all hit rolls in the AoE will get the bonus).
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I don't agree on your assessment of the value of the priest class - but if you don't like it (which I understand, I'm not overly fond of them either): you won't miss anything important by playing something which is more to your liking. Besides that, Priests have the biggest portfolio of inspirations. That means a Priest can always - with the right spell selection - cancel any affliction (party wide). Or just prevent afflictions from happening if the inspiration is cast first. Besides that there are certain mechanics (for example Brilliant + Salvation of Time + Barring Death's Door) that can make a Priest extremely powerful (that's why most successful Ultimate runs used this class). But that's why I personally don't like them so much. Yet I always bring one in a party playthrough. Stuff like Devotions for the Faithful is just too impactful and being able to nullify any affliction is very useful. Healing can be done better by a Druid, right. Even a Paladin can be a better healer. But inspiration-wise (can be seen as buff but also as countermeasure against afflictions) there's nothing similar. Also one of the classes that works well as single class as well as multiclass. The whole class portfolio makes it hard for me to play them as main character though. No idea why... They always feel a bit... boring(?) to me.