Jump to content

Aarik D

Developers
  • Posts

    3273
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Aarik D

  1. Hey phimseto, You will have to use the save BEFORE you entered the battery. If you use any safe after that, they will already be corrupted so I suggest to go with your old save. Thanks!
  2. Hey Messier-31, The first issue is known and we are working on a fix. As for the second issue, are you playing on Story Time? If so, then we are also aware of that issue and is fixed internally. Thanks!
  3. Hey Madscientist, What difficulty are you playing on? Thanks!
  4. Hey Andrea, Thanks for pointing this out. I written up a bug for it. I might be a case by case issue for PotD Difficulty. So we might have to bug each one individually. Thanks dude!
  5. Hey GSandSDS, This issue has been fixed internally and will be in the 3.02. Loading the Autosave should be the workaround for this. Thanks!
  6. Thanks Thommas, I'll send those files over to the appropriate department and see what the issue is. Thanks!
  7. Hey Gs11, For whatever reason, your PC has +15 more accuracy than he should. I created a new game to test this and that ranger has the normal +30. I have written up a bug about it. Hopefully we can see what the issue is. Thanks!
  8. Hey everyone, Just to clarify the issue, the +25% to AOE is actually a text bug. Barbaric Blow doesn't have that ability included, so I wrote up a bug that the AOE text needs to be removed. Thanks!
  9. Hey Gs11, I just created a new game on our internal build and checked on Sagani, and I am seeing the class bonus for accuracy. Can you upload your save and an output log so I can take a look? Thanks!
  10. Hey guys, I loaded up the saves you provided in our internal build and the white boxes are gone for the most part minus the one on thelee's PC. So it is partially fixed. We are still working on a full fix. Thanks for pointing out the work around! Do you have that save you can upload Andrea? Thanks!
  11. Hey Chris, I'll write up a bug about you losing the items, but I'm not sure if we'll be able to find out what happened without being able to reproduce what happened. I tested a few stronghold attacks and the shield was still in my possession. I did have another question though. If your wizard had Barricade equipped, what happened to Scath Gwannek? Its also nowhere in your stash or characters inventories.
  12. Hey guys, Looks like the actual casting is Average rather than Fast. I'll write up a bug for this. Thanks a bunch!
  13. Hey thx-1138, Sorry for the wait, we're still looking to the issue, we have our hands pretty full at the moment. Thanks!
  14. Hey Achilles, I loaded up your old save you attached and the issue is still occurring. Though if you started a new game, this bug will not be an issue. I did write up a bug that the fix isn't retroactive. Thanks man!
  15. Hey davachido, Can you upload your save and an output log so I can take a look? Thanks!
  16. Hey Dinky Dino, You are actually moving at the same speed as the rest of the party, it just looks funny outside of combat. We do have a bug in for that. The boots do work once combat begins. Thanks!
  17. Hey BritherBolle, Welcome to the forums and thanks for joining us. The reason you are crashing is due to having a 32bit OS. There is hope! You can change your system settings on your computer to increase RAM used by a single application. However, there are inherent risks involved when changing settings involving your operating system and any attempts to change your system settings will be at your own risk. Obsidian is not liable for any issues that might occur with those settings. Here is the link on how to do so: http://windows7themes.net/en-us/32-bit-use-bcdedit-set-increaseuserva-to-increase-ram-used-by-single-application/ Thanks a bunch!
  18. Hey everyone! This issue has been fixed in the 3.02 patch! You will be able to suppress charms on your allies. Thanks a bunch!
  19. Hey theBalthazar, This is intended, since seals technically work as traps, they are considered a priest spell. Thanks!
  20. Hey LightLance, The gloves now grant "Solitary". They give the user +1 enemies needed to Flank, Immunity to Paralyzed, and 25% of Damage Range for 3.8 seconds. This only comes into effect if you have no allies in your radius. Hope that clears it up!
  21. Hey El Cubo, Thanks for letting us know abou this issue. Fortunately we are aware of the issue and are working on a fix. Thanks a bunch!
  22. Hey guys, Thanks for bringing this to our attention. Fortunately we are aware of the issue and working on a fix. Thanks a bunch!
  23. Hey guys, Thanks for bringing this to our attention. I have written up a bug and added it to our database. Thanks a bunch!
  24. Hey skyst, This is intended. The gun uses a cone attack that targets all enemies/allies within the cone attack. I have written up a bug that a attack indicator should be added to the attack. Thanks a bunch!
×
×
  • Create New...