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Elric Galad

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Everything posted by Elric Galad

  1. Ranger + Fighter = +40 ACC on average (+45 vs Blooded, +35 otherwise) and 25% Hit to Crit. Now you have to find the right weapon (or weapon set) to exploit this crit Potential. Aldris Blade + Scordeo's Edge (left hand, you won't need that much Acc) is tempting. Pick Monastic Unarmed Training for Slash Immune (you won't get any penalty with your devoted).
  2. OK, you convinced me about this one. Tactician is beynd the line of what I believe should be mitigated. And you didn't even mention quickly switching on/off Brilliant. Set for what ? You're just transfering the regenerating ressources from 1 character to another. You're spending focus and casting time for it. That's very good, indeed. But I wouldn't count it as broken. Beside I think reducing the effect of Brilliant for casters is among what I'm considering Because, for my part, I have no clue how to beat Megabosses without regenerating ressources. Cutting Brilliant (and Blood Mage, and Tier IX Chanter Invocation that I actually buffed to align it with Ancestor's Memory's level of power - give 2 Ressources except for caster in my mod ) would lead to as many problems as it corrects. Party of Monks, etc... There will always been a couple of somewhat OP combos anyway (Divine Retribution + Beckoner + Light of Pure Zeal is an immortal enough combo). Fortunately even the most potent (boring ?) don't work for all fights (hey, arcane dampener). And also because it is FUN. That's why mitigation is a valid strategy IMHO. Tolerating a couple of obscure abuses isn't as much a problem as breaking the game just with 1 half-priest. EDIT : What I'm considering at the moment : 1) Brilliant : only 1 ressource / 12s for casters 2) Blood Mage -> Blood Sacrifice Recovery to 3s (still have fun with Blood Mage, but now cost time to spam) 3) Tactician : Brilliant -> Acute +1 DIscipline per Interrupt -> +1 Ressource per class (small buff to still allow Tactician Combos) 4) WoD : +1s beneficial effects -> -1s hostile effects (I don't specially like changing the purpose of an ability, but this is the cleanest way I could find. Feel free to suggest anything not too "complicated" (understandable rule is a plus). 5) SoT : as already changed. Ask @Raven Darkholme for details
  3. My concern are Infinite loops of BDD + SoT/WoD + Brilliant. The ability to generate inifinite ressources on its own is not a problem for me. I don't get what is specifically wrong with Tactician or Psion. Tactician still need to activate Brilliant which I consider non-trivial enough to provide some reward (except vs Dorudugan ? This one is free to be cheesed). What is so nice with Psion ? Passive focus regeneration + the one from Brilliant restoring 70 focus for another Ancestor's Memory ? Still need 2 Psions, cause you can't target yourself. And not being Hit. I might miss something of course, but at first it seems OK enough for me (but again, I may miss something).
  4. I don't know. The gender distribution in PoE2 is far far better than in most "SJW stuff"/ "classic macho action" released nowadays or before. It's like they rolled a dice to detemrine the gender of every character (especially faction leaders) and the women generated by this process are not walking bunches of clichés (including "SJW clichés" if I may express this way, such as "women are better", if this even exists).
  5. That's exactly the answer I needed. Even if I don't want to prevent Brilliant from providing infinite ressource, I still believe that it is too strong for Casters. The easiest fix would be to slow the ticks for casters. It's extremely simple to do based on your file.
  6. But this requires to break Brilliant, to make it completely different from what it is meant to be. I don't like to completely alter the purpose of an ability, even if I did a couple of times (and I propose to do . There are still many combo possibility with my version of SoT, such as : - Unbending (works even better, cause it applies to all stacks triggered after SoT) - Vanishing strikes - Quadruple phrases from 1 chanter The fact that you don't have to time the cast so precisely makes it pretty good, I think. With reasonable INT and PL, you can easily add 15-20s to all active effects. But yes, the spell is not exactly working the same as it used to. So it's understandable that some can dislike it. Either (Brilliant & Bloodmage) OR (SoT & Wall of Draining) shall be altered. I have already changed SoT and I'm not too enthusiastic at barring access to infinite ressources so I want to go for the second solution. But if you're leaning to another possibility, feel free to disagree and make the changes yourself, or simply use Noqn mod (which doesn't solve Bloodmage issue, but this one should be easy to change according to Boeroer idea of per encounter limit).
  7. Salvation of Time does not work with Vanishing Strike cause it has to be applied After the effect and with Vanishing Strikes you're immune to everythibg including AoE beneficial effects. EDIT : but apart for this Boeroer's post is good advice.
  8. I agree with you, but I was answering specifically to some suggestions of removing all ressource regen :
  9. I don't disagree with the OP that an answer saying to Tekehu that he is not your Type/Genre/Specie could have been better, but I agree with the previous post that the level of rant is a bit exagerated for such a minor problem. I still feel a bit forced that every NPC is bisexual. I have troubles to imagine Eder or Xoti as Bisexuals, even if I can imagine a drunken Serafen to be open minded. However, we might have to consider that being "straight" is not a thing on Eora, and all this is about preferences toward individuals rather than a clear line. A reason for this would be that a large part of the potential sexuality on Eora is non-reproductive cause of the different Kith Species. So people might be a bit more open-minded about same sex preferences because it is just another kind of non-reproductive sexuality. There could have been a Taboo on both, but it's believable that if there is no Taboo on relashionship between species, or even that no one seems to notice them, it could perfectly be the same for being attracted by a specific gender. EDIT : not to mention you can potentially carry the soul of someone from the opposite sex. Aloth doesn't even complain that Iselmyr is a woman. He just complains that she has bad manner.
  10. By the way, I'm curious about how you did it. Did you altered the AddRessource status ? I'll be curious about the possibility to change Brilliant for casters without changing it for other classes. If it also has consequences on other +Ressource effects such as Chanter Tier IX Invocation, I think it deserves to be known (but would still be OK cause the problem is the same). What about adding a Recovery to Blood Sacrifice ? Won't make the Infinite Ressource less tricky, but at least it would come with a (true) cost. Or just replace Brilliant by Energized, so it has fun interaction with the 1st effect ? Not sure about it but still an idea. What about replacing +1 ressource by an effect similar to Bloodmage that will randomly restore a spell from ALs 1-3, 4-6, OR 7-9. At least it would prevent Tier VII-IX spamming (18s to re-cast Maelstorm on average). It would still be a better effect than martials' version, but less so, and with a random component to make it less predictable. My mod tuned down martial abilities cost, so 18s is a kind of maximum. As a general rule, I don't like the idea of removing ressource regenerating effects cause it would alter too much the game. It would require cutting Divine Retribution for example, which is the best reason to go Single Class Paladin. What about infinite Gambit spamming ? What about toughened fury that CP boosted ?
  11. Good to know it works anyway. Problem is that solving Brilliant OP isn't good with the current status of Megaboss fights. And yes, I think these encounter design could have been better. But that's why I wanted to keep this possibility in my mod and solve only the most broken parts of it (combination with SoT and Wall of Draining). Here is what I did with SoT : Salvation of Time :Change to a lasting beneficial effects which adds 0.5s to every beneficial effects every 1s. That effectively halves their ellapsing speed of buffs (including SoT itself : it lasts 20s with a base duration of 10s).Basically still add 10s but :- Now benefits from PL and INT- Now applies to effects cast after it (especially useful for Vanishing Strikes...)- Useless to cast several times in a row- The most important : now a single effect cannot have its duration more than doubled. It is still a very good spell, even better than before, but it is now impossible to abuse by combining it with Brilliant, and all other buffs will also have to be re-cast again at some point. For Wall of Draining, I think the best Solution would be to change the +1s beneficial effect into -1s hostile effects. This would prevent any abuses while still keeping some usefulness. Wall of Draining isn't very good apart crazy combos IMHO (BDD, Scordeo's, Unbending) cause most Wiz buffs already have pretty good duration. Hostile Effects purging would be arguably a better effect outsider of thèse abuses.
  12. So to make a list of broken things : 1) SoT + Brilliant 2) Wall of Draining + Brilliant 3) Wall of Draining + Bloodmage 4) To a lesser extant, but still : Tactician in general
  13. Preventing Brilliant from giving back ressources will make Blood mage even more broken and Megabosses borderline impossible to beat without specific party settup (I mean for "normal" players who don't play beyond potd upscaled with a party). The encounter design is currently not made for it. My mod makes SoT unable to extand beyond doubling the duration of a spell. I believe this is enough for SoT. But Wall of Draining + Bloodmage + Priest is still there. Only Works on self and requires hitting though.
  14. The greatest fit of spiritshifting is the (scaling with level) 8AR Armor with 0 recovery penalty. So if you want to be tank while doing good melee damages, it is kind of perfect.
  15. Might is included, but not weapon boni. It isn't comparable to weapon damages, but still it is a good passive. Nothing like PoE1's version though.
  16. Various modifiers could be applied, such as Sneak Attack ones, but hard to anticipate which ones. Not weapon quality ones I think. 0,33 is not static though, it has +10%/PL scaling.
  17. You can try by making Carnage a weapon Attack "TreatAsWeapon" set to true. It would enable appling effects from passive (generating focus, enervating blow, various interacting etc). The problem is that Carnage Attack isn't linked to the weapon launching the attack and not linked to the Attack ability triggering it as far as I know. So I think it is very tricky. Also check the "community patch Add-on" : Phenomenom has found a way to display Carnage AoE when attacking. It is not the solution to your problem, but might give you ideas about how to tweak Carnage.
  18. Thank you, for advertising it. To make it clear for others : BPM refers to Balance Patch Mod, and the link is here (before putting it on Nexus) : https://forums.obsidian.net/topic/114861-balance-polishing-mod-release-10/ My new build also somewhat revolve around Confounding Bllind, but more has an opener for the focus fire from my Wurms (Beckoner/Trickster). Tarn's Respite could have been nice in your build. Maybe better for mine which revolves around "marking" a target more than abusing my own crit. But I think you get can it quite early, so might be interesting as an early weapon.
  19. I think there is an important information that is missing in this thread. It might be obvious but since I discovered it very recently, some others might be unaware too. SPIRITSHIFT IS CANCELLABLE by hitting shift button by clicking again on the current form icon. This is useful for any druid but obviously much more important for shifters. You can even use the shifts for self-Healing. I don't know how I could have ignored it till now. Probably because I never needed to cancel Spiritshfit. Honnestly, it changes everything. The subclass almost feels like a strict upgrade from animist, especially because of its very solid free Spell list.
  20. To be honnest, they could even have walked away before, given the disappointing sales. They even introduced subclasses that weren't even planned, or new ranger abilities because players found them a bit lacking.
  21. Most games end up with a couple bugs and design flaws, including the old legendary BG2. I can't speak about console port but the PC version is pretty OK for me. There's a couple of buggy abilities (respec help, you might even consider using my mod : shameless adverstising : https://forums.obsidian.net/topic/114861-balance-polishing-mod-release-10/) and a couple of bugged quests (a total of 1 in my last playthrough), but nothing gamebreaking in my own experience.
  22. PoE2 fullfills this definition well enough for me. And if a couple of bad decisions (main story, ship battle) have been made during developpent, that's not a problem of budget. That is also why I feel a "true BG3" would be unecessary for me. I'd rather go with a fresh game, DnD Lore why not (Planescapish preferrably, I Hope so much that BG3 is going to bring us to a Gith city.). That said, calling what they do BG3 still feels cheesy.
  23. The fact the I still play them because of nostalgia is kind of different of my expectations for a newer game. Just finished a IWD:EE run and I was cursing the Druid spell list for being so meh compared to PoE (and they are better in IWD than BG !)
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