Here I go for the last version of my balance mod with "new content". Next package should only be about bugfixes (and glitchfixes) from base game bugs (such as Spirit Tornado not applying Staggered on Spell Hit while unupgraded version did). This will be the first release of the complete mod !!!
I don't exclude to make further modifications later but to be honnest, I want to take some time to play a little
(But of course, I'm not closed to suggestions, and I will try to address any bug)
So now it's time for Druids and Priests and the shining star and final point of a rightful balance mod : addressing Salvation of Time abuses (included in the nerf package of the mod !)
I) Druid
Druids have weird spell Tier distributions : some are a bit crowded (Tier V especially), then Tier VI, VII, VIII are full of spells which might be good but are often situationnal (due to poison damages, meta-dependance for Avenging Storm, weird inconvenient mechanics for Nature's Bounty, summons unavailable to Lifegiver...) And finally Tier IX only has a Shining star (Great Maelstrom) and a sidekick (Pollen Patch), rest of spell being meh. I've tried to address that, and also buff Wildtrike Frenzy a bit so Single Class can benefit more from Spiritshift.
Wall of Thorns :
No actual changes, but this ability displayed a base PEN of 7 which was wrong : it is actually base PEN 9, so I corrected the display
Nature's Terror :
- Casting time changed from 4,5s/3s to 3s/3s.
This spell suffers from comparison with Relentless Storm. In order to be a bit more friendly toward its melee focus, I lowered its casting time a bit.
Sunlance :
- Casting time changed from 4,5s/3s to 0,5s/4,5s.
- Added Interrupt on Hit.
Even if this spell wasn't terrible, I wanted to give it a bit of Oomphf, given that spells of this Tier aren't very spammable (especially because of poison/disease damages from 2 of them...). Priest gains Pillar of Holy Fire, Wizard gets Minoletta Precise bursting while Sunlance is not even multi-target and Disintigrate laughs.
I thought Interrupt + fast casting would give it the special touch it needed. Interrupt has a very good interraction with its crazy Range !
Nature's Bounty :
- Now its effects (20 health restored, +2 PER and MIG, +20% Action Speed for 30s) will apply directly instead of summoning potion.
- AoE reduced 5m -> 2,5m to compensate that it now affects summons and everything.
This spell was just too much of a headache to use.
I think that this spell looks good compared to Crown for the Faithful, for example.
Entropy :
- Added 3 Base Bounce (Base 4 Targets)
- Number of procs raised from 3 to 5.
- Charges are not consumed by Graze and Crit anymore (yep, this spell was THAT BAD)
- Removed Interrupt part (was good when it was single target)
This spell is designed to be an AoE Alternative to Rust, albeit less appropriate for Single Target Focus.
Tornado :
- AoE set to 10m radius. I really wanted something a bit silly because it is a freakin Tier IX spell. It would also allow to avoid any friendly target quite easily. Thematically, it would fit the destructive nature of druids.
- Range set to 20m (a bit necessary because of the increased AoE)
- Added a true "Interrupt on Graze" effect, which is consistent with the Vertical Launch part.
- Casting Time tuned from 6s/2s to 4.5s/3s, to be more easy to use as an alpha move.
This spell suffered from comparison with Maelstorm. This version is a screen-wide attack with 3,5s of Hard CC due to Vertical Launch, so it could be situationnally better than Maeltstorm. Also, it is fun ! It can be complicated to position indoor, but, hey, it's a freaking tornado !
Touch of Death :
- Set casting time to 0,5s/3s instead of 3s/3s.
- Add a +25 Acc modifier for this spell. So if your accuracy is equal or greater than foe's Will, the kill is guaranteed (Club Modal for the win). Not guaranteed against the strongest foes, but still high chances to land.
Probably not to be used every encounter, but very useful vs bosses !
Wildstrike Frenzy :
- Changed from Procs on Kills to Proc on Kills
Designed to have good synergy with Entropy, and less dependence on Kills.
J) Priest
Priests don't have many ability balance issue IMHO (their subclasses might have been more original, but that's not what I'm trying to address, there are other mods for this). But, overall, their abilities are OK (of course the few changes made by Community Patch did help). Apart for the infamous Salvation of Time (and its combination with BDD and Brilliant), most of the problems come from their weird and disappointing Tier IX. Divine Terror :
- Duration 20s -> 30s
OK, Priests may not be true Crowd Controller, but this spell was still too weak compared to its counterparts (Secret Horrors, Nature's Terror). In addition, Priest Tier IV was crowded with good spells, so this wan't too weak in comparison. It is still only 1.5m radius, which limits its power. Salvation of Time :
Change to a lasting beneficial effects which adds 0.5s to every beneficial effects every 1s. That effectively halves their ellapsing speed of buffs (including SoT itself : it lasts 20s with a base duration of 10s).
Basically still add 10s but :
- Now benefits from PL and INT
- Now applies to effects cast after it (especially useful for Vanishing Strikes...) - Useless to cast several times in a row
- The most important : now a single effect cannot have its duration more than doubled.
It is still a very good spell, even better than before, but it is now impossible to abuse by combining it with Brilliant, and all other buffs will also have to be re-cast again at some point. Hand of Berath : - 5PL -> -10PL
- Now auto-hit.
Basically a boss fight ability. No one can escape neither death nor Berath. Since it only debuff abilities, and Resolve of the target still applies, I think it is fine like this. Revenge of Skaen : - Range 5m -> 10m
- Added a -20 Accuracy effect in addition to Blind.
The idea was to create a "Greater Blind" from the "Greater Skaen Darkness".
The -20 Acc does not stack with -10 Acc from Blind but the idea was to create an effect that goes through Perception Resistance
Disoriented and -20 Acc is roughly the same as Blind and -20 Acc.
Even Perception Immune will suffer from this spell.
It is meant to be a good debuff with an enormous AoE. Blessing of Wael : - +5 All defenses -> +10
- Now works vs any kind of attacks (not just melee ones)
- Now targets Will
- Changed the Blind affliction (which was too redundant with Skaen's Revenge) for a random effect of -10 PER, INT or RES.
Once again, I wanted a god power that goes through Affliction Resistance. INT Afflictions could have been nice, but would have been trickier to balance.
Foes who strike several time, or several party member because of AoE attacks will quickly suffer from 2 or 3 large penalties to their mental attributes.
Also, this feels more Waelish than a mere Blind Affliction...
Miscellanous change : Bashing Shields :
Since Bashing Shield (apart Tuotilio's Palm) have weird mechanics that may cause the character holding it to do less damages than with classic sword and shield ( refer to https://forums.obsidian.net/topic/114801-bash-mechanic-question/ for more details), I've changed a bit their stats.
For Best Defense, I've added +16 Accuray to its roll, and attack is now 11-15 base damages with 11 PEN.
+16 Acc ad 11 PEN are because it's supposed to be a legendary item.
For Magran's Blessing, I've added +8Accuray to its roll, and attack is now 11-15 base damages with 9PEN because it's supposed to be only exceptionnal.
Since you can't upgrade it, I've let the same damage as legendary Best Defense.
I've added Fire Keyword to the attack so it can benefit from Scion of Flame and Ring of focused flame. That's a way to compensate the absence of upgradable quality.
I've also tweaked Magran's Blessing fire shield to +10 Accuracy and 10 PEN (for both base and upgraded version) since it did not scale with level and was stuck at 7 PEN.
They are the only items I've planned to address because they were really weird. I don't think there is really a big need of balancing items in general.
BalancePolishingModBuffs.zip
BalancePolishingModNerfs.zip
BalancePolishingSummonRebalance.zip